Apex Legends season 4 patch notes and change list: Sentinel, Revenant

Apex Legends’ most current season is bringing damage to World’s Edge. As part of the start of season 4 it looks like Respawn has actually damaged parts of the map, which must change the method players engage with those locations. Other changes in the season 4 patch consist of the addition of Revenant, the game’s latest Legend, a brand-new weapon, a new battle pass, and a couple of balancechanges


Revenant has the capability to cross the map more rapidly than the game’s other Legends, in addition to disable enemy capabilities. Most notably, his supreme offers him the capability to cheat death, letting him restore at a particular Totem when he reaches no health instead of decreasing.

Season 4’s brand-new weapon is the Sentinel Sniper Rifle. Aside from merely being an effective bolt-action sniper rifle, with the guard battery accessory geared up players can charge up a particularly strong shot that does additional damage.

As part of the season’s brand-new map changes there are likewise a couple of brand-new points of interest pertaining to World’s Edge. The greatest brand-new location of the map is The World Harvester, a big multi-tiered structure for players to combat in and around. There’s likewise now a huge crack that has actually cut through the middle of Capitol City, dividing it into 2 different locations.

Lastly, the patch consists of all sort of balance changes consisting of updates to the precision of iron sights on over a lots weapons. Specific weapons likewise got some minor tuning modifications consisting of damage decreases for both the L-Star and the R-99 If they down players while utilizing the capability, this patch likewise offered Bloodhound an enthusiast that lets them extend the period of Monster of the Hunt.

For a full take a look at whatever that’s altering in Apex Legends season 4 upgrade, you can discover the full patch notesbelow


Apex Legends season 4 patch notes

New weapon: Sentinel Sniper Rifle

The Sentinel is a bolt action sniper rifle, efficient at medium to long variety. The Sentinel will take in the guard battery from your stock and briefly gets in a stimulated state if a gamer presses the “fire select” with a guard battery geared up. While stimulated, the Sentinel fires projectiles that deal huge damage to guards. The projectiles utilize various VFX tracks, and there is a distinct stimulated shooting noise, so all neighboring players understand that the Sentinel is shooting these greater damage projectiles.

The Sentinel has a minimal quantity of energy that rots gradually in time, and loses a big portion of juice for each shot. When the energy goes out, the stimulated state ends.

Map Update

  • THE WORLD HARVESTER With its big, multi-level style the World Harvester differs from anything else on World’s Edge and brings interesting brand-new gameplay choices to the game.
  • CAPITOL CITY SPLIT IN 2 Capitol City was the greatest POI in Season 3, getting one of the most action right out of the ship. By sending out the crack directly through Capitol City and developing some dead space in between (engulfing among the building structures also), we basically divided this location into 2 different zones for players to land in and loot: Piece East and Piece West.
  • THE UPDRAFTS If you jump into the crack that cuts through Capitol City you’ll gradually be returned up from the heated, pressurized air, and enabled to coast throughout and arrive on the otherside This is stabilized by 2 things. You take 25 damage from the extreme heat and coal drifting within. This is a constant quantity of damage whenever you hang back down. Second, you take a trip extremely gradually, in 3rd individual, while relocating the updraft.
  • STUDY CAMP This is a brand-new, little POI in the snowy fields in between the Center and Skyhook.
  • WEAPON RACKS These are ensured weapons put on racks in the little structures of Study Camp. You’ll acknowledge them from Training or the Shooting Variety. This must provide players who focus on a great weapon over a leading drop area a brand-new decision to make.

Ranked Series 3

  • Transferring To Splits per season, ~ 6 weeks of ranked play prior to a reset
  • Including Master Tier, Apex Predator ends up being leading 500 players by platform.
  • Soft reset and scoring are the exact same, however soft reset is every split.
  • Dive tracks will be transferring to a seasonal benefit design, however Series 1 & 2 players are grandfathered in.
  • The upgrade to how helps are scored in Series 3 likewise uses to Revenant’s Silence capability.

Anniversary Login Present

For the first week of Season 4 – Assimilation (Feb 4, 2020 – Feb 11, 2020), anybody who visits throughout that time will get the Anniversary Present, that includes:

  • Year 1 Origami Leaflet appeal (if you have actually got any concepts for cotton, please let us understand)
  • Year 1 Commitment badge
  • 10 k XP for your first match of the day (offered every day)
  • The Commitment badge is available in 3 various tastes depending upon when you took your first leap from the drop ship, so do not hesitate to bend on all your latecomer pals.


NEW LOOT: SNIPER AMMUNITION [10 shots per pickup]

All snipers now take brand-new ammunition type:

  • Sentinel
  • Longbow DMR
  • TripleTake
  • Charge Rifle[now uses 1 sniper ammo per shot. Magazine holds 4 shots]
  • Brand-new accessory: extended publication for Sniper ammunition.
  • Energy Ammunition: Now offers 30 ammunition per pickup rather of 20.
  • Eliminated Loot: Turbocharger Hop, Extended mags for energy ammunition
  • Gold Knapsack: UI upgrade to much better communicate to players when they are being or utilizing restored with the perk.


Upgraded iron sight precision

Designer Note: Apex weapons move discreetly while ADS– they turn and sway as you move your goal, they bob up and down and side to side while moving, and so on

We have unique tech that makes certain the reticle on the optics remains focused even as the weapon moves a bit. Up until season 4, the ironsights on weapons didn’t have this tech. That indicated that the ironsights reticles might move with the weapon and really be a little incorrect– they would not point at the screen center where the next shot wouldfire With season 4, we have actually upgraded the majority of the weapons’ ironsights to effectively remain focused now. Not all ironsights are updated yet, however we will be upgrading the staying weapons as this season advances. The weapons that will be upgraded for Season 4 are:

  • Longbow DMR
  • TripleTake
  • Charge Rifle
  • Sentinel Sniper Rifle
  • Havoc
  • R-301
  • Flatline
  • Spitfire LMG
  • R-99
  • Generator
  • Mozambique
  • Mastiff
  • RE-45
  • Wingman

G7 Scout

  • Moved from “Sniper” to the “Assault Rifle” class.
  • Now just accepts AR optics and accessories [including barrel stabilizers and stock].
  • Still accepts Double Tap hop-up.
  • Adds to advance for stats/challenges for AR’s moving on.
  • Decreased fire rate 4.5 -> 4.0
  • Increasing time in between shots for double tap 0.425 -> 0.475
  • Repaired bug where G7 had 0 ADS air spread, making it the only weapon that was completely precise on ziplines, and so on


  • Utilizes energy ammunition.
  • Reloading has actually been gotten rid of and the L-STAR will get too hot after continual fire so best to fire simply put bursts to handle getting too hot and recoil.
  • Damage decreased per shot 19 -> 18
  • Rate of Fire reduced 12 -> 10
  • When the weapon fires,

  • Less horizontal viewkick.


  • Publication size: 54
  • Overall ammunition stock: 162
  • Turbocharger performance.


  • No longer accepts the Turbocharger hop-up [turbocharger has been removed from the game] however can still gear up Select Fire.
  • When utilizing Select Fire hop-up,

  • Reduced time in between shots.77 ->.56


  • Decreased damage per shot 12 -> 11
  • Increased publication size for the first 3 tiers:
  • Base: 18 -> 20
  • Typical: 20 -> 22
  • Unusual: 23 -> 24
  • Legendary: 27 -> 27


  • Increased damage per shot 14 -> 15


  • Increased single-shot rate of fire 5.6 -> 6.4


Changed publication sizes:

  • Base: 4 -> 5
  • Typical: 6 -> 6
  • Unusual: 8 -> 7
  • Legendary: 10 -> 8


  • Double Tap hop-up: decreased the hold-up in between bursts: 0.85 -> 0.80


  • Repaired a make use of that players found and reported where you might quickly fire the Mastiff.

Gold weapons upgrade

The following will be the brand-new set of Gold Defense for Season 4:

  • Havoc
  • P2020
  • Sentinel
  • Burglar
  • R-301



  • Downing (not eliminating) players includes 5 seconds to Monster of the Hunt timer. It is possible to go beyond beginning time with succeeding eliminates.


  • EMP no longer ruins friendly Gibraltar Dome Shields.
  • Dome Shields no longer can stay with Crypto’s Drone.

Bug Repairs

  • Repaired bug that was triggering players that reached account level 500 to crash or access their stock or store.
  • When it wasn’t expected to,

  • Repaired bug where gamer level text would appear on the badges of level 100 badge.
  • When trying to switch it with an existing weapon,

  • Repaired bug for some cases where players were not able to gear up weapons from care bundles.
  • Repairs for a couple of bad areas in World’s Edge where players were getting stuck or getting to locations they should not – thank you to everybody that’s been catching and reporting these problems and keep them coming!
  • When the Jumpmaster detaches then the followers in their team would drift in mid-air and be not able to unfollow,

  • Repaired bug where in some cases.
  • Basic stability repairs.


  • Repairs for cases where approaching the edge of the Circle would make the players screen turn practically all white.
  • Upgraded colorblind settings based upon gamer feedback.
  • Neighborhood Demand: added a Random Favorites choice for opened skins that can be discovered in the Legend modification menu.
  • You’ll see an alternative to “favorite” skins you have actually opened [Y button on consoles].
  • Picking Random Favorite choice from the skins menu will arbitrarily cycle your selected preferred Legend skins in between matches.
  • Increased the timer for when you can still be credited for a help after dealing damage: 5 seconds -> 7.5 seconds.
  • Nerfed the Roller that falls from the Loot Drone. Decreased damage. Reduced radius of splash damage. Upgraded the visual FX to the surge for much better presence.
  • “Target Compensation” and “Melee Target Compensation” choices have actually been transferred to the “Advanced Look Controls” menu.

Charges and loss forgiveness in Ranked Mode

Designer Note: There are some changes pertaining to loss forgiveness to minimize abuse of thesystem Loss forgiveness when a colleague stops working or leaves to link is the same, and is working as meant. When you leave as soon as per day, we will be restricting the RP loss forgiveness. You lose all forgiveness for the rest of that series if you go beyond as soon as per day more than 3 times per ranked series. When these limitations are reached players will no longer get RP loss forgiveness when deserting a match, despite the factor for stopping. We will continue to show triggers that alert you that leaving will count, and now will inform you when you will run out of loss forgivenessgames The scaling charges are the exact same as last Series.

PLAYERS CRASHING WITH DXGI_ERROR_DEVICE_HUNG Some gamer are experiencing a concern where Apex is crashing with a “DXGI_ERROR_DEVICE_HUNG” mistake message. We are working carefully with NVIDIA to assist figure out the reason for the concern and supply players with a service (through upgraded motorist or game patch) as soon as possible.

Practical Details When Reporting: Graphics card vendor/model (ie: ASUS ROG STRIX RTX 2080) Chauffeur version: (ie: 441.66) Any pattern to repro? (particular area, particular period of gameplay, and so on)

Matchmaking upgrade

Designer Note: With this patch we’ll be pressing out changes worldwide to matchmaking that we have actually been checking in particular areas. We’re aware that this has actually been a controversial subject amongst players and there’s been some false information out there so simply to be clear: skill-based matchmaking has actually existed in Apex because launch and we’ll be continuing to enhance it in time.

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