Cyberpunk 2077 Update 2.110 – Patch Notes on February 01, 2024
A new update for Cyberpunk 2077, known as Update 2.110, has recently been released. This update is accessible across all gaming platforms, as well as on PC. Players can now download this update, which introduces bug fixes, improvement updates, and patch notes for the game. It is worth noting that the file size of this update may differ depending on the gaming platform being used.
Cyberpunk 2077 Update 2.110 Detailed Patch Notes
Gameplay Fixes:
1. Melee Finishers: In this update, we have fixed an issue where Melee Finishers were not working properly. Players can now enjoy smooth and fluid melee finisher animations.
2. Quick Access Slot: Previously, there was a bug where health items could become unequipped from the quick access slot after using consumables. This issue has been resolved, and health items will now remain in the quick access slot as intended.
3. Keybinds for AZERTY Keyboards: For players using AZERTY keyboards, it will now be possible to properly switch Z and W keybinds. This fix ensures a more comfortable and intuitive gameplay experience for these players.
4. Classic Control Scheme: Dash actions were causing the character to crouch when using the Classic control scheme. We have addressed this issue, and performing dashes will no longer result in crouching.
5. Interaction Keybinding: Previously, even if the interact function was bound to a different key, it was still required to use the F key (default) for interaction. This has been fixed, and players can now interact using their preferred keybinding.
6. Right Mouse Button: Binding the right mouse button to an action other than aiming was causing aiming and the new action to occur simultaneously. This issue has been resolved, and players can now bind the right mouse button to a different action without interference.
7. Axolotl Cyberware: We have made improvements to the Axolotl cyberware. It will now also reduce cooldown when neutralizing an enemy non-lethally, allowing players to take advantage of its full capabilities.
8. Iconic Contagion Quickhack: The Iconic Contagion quickhack was not causing explosions when combined with the Overheat quickhack. We have fixed this issue, and players can now experience the intended explosive effect.
9. Missing Crafting Specs: Players who completed the required activities to acquire the Psalm 11:6 and Buzzsaw crafting specs were not receiving them. We have added these crafting specs for those players who missed out on obtaining them.
10. Item Upgrades on Xbox: There was a bug preventing players from upgrading items to Tier 5++ on Xbox. This issue has been addressed, and players can now successfully upgrade their items to the desired tier.
11. Skeleton Cyberware: The Skeleton cyberware was getting downgraded after acquiring level 3 of the License to Chrome perk. This issue has been resolved, and players can now maintain the intended level of their Skeleton cyberware.
12. Skill Shard Drops: Skill shards for skills that are already maxed out were still dropping. This issue has been fixed, and players will no longer receive skill shards for maxed-out skills.
13. RAM Cost for Cyberpsychosis Quickhack: The RAM cost for the Cyberpsychosis quickhack was not properly decreasing after applying Cyberware Malfunction or an EMP effect. This issue has been fixed, and players will now see the appropriate decrease in RAM cost.
14. Police System Trigger: Killing NPCs who are drunk or using a braindance was not properly triggering the police system. This issue has been resolved, and players will now experience the appropriate police response.
15. RAM Recoup Cyberware: The RAM Recoup cyberware was restoring less RAM than indicated by its description. This issue has been fixed, and players can now enjoy the intended RAM restoration.
16. Chance to Apply Bleeding: Fists were not having a chance to apply Bleeding after reaching level 20 in the Solo skill. We have addressed this issue, and fists now have a chance to apply Bleeding as intended.
17. Biomonitor Cyberware Description: The description for Biomonitor cyberware was not accurately stating its healing functionality. We have corrected the description to properly state that it heals when health drops below 50%.
18. Activation of Sandevistan Cyberware: It will now be possible to activate the Sandevistan cyberware during holocalls if in combat. This fix ensures that players can fully utilize the Sandevistan cyberware in all applicable situations.
19. Berserk Quickhack and Health: Previously, it was possible to get killed by a quickhack while the Berserk cyberware was active, despite its feature ensuring that health cannot drop below 25%. We have addressed this issue, and players will now be protected from quickhack-related deaths while using Berserk.
20. Cyberware Capacity: Cyberware Capacity has been capped at 450. Any cyberware exceeding this limit will be automatically unequipped.
21. Loot Floating and Reappearing: There was a bug causing loot to float in the air after picking it up and reappear in the same spot. This issue has been fixed, and players will no longer experience loot-related visual glitches.
Quests & Open World Fixes:
1. Adjusted Car Chases: Car chases were too frequent and overlapping in some instances. We have made adjustments to ensure a more balanced and enjoyable gameplay experience.
2. Vehicles Not Added to Owned Vehicles List: Vehicles purchased on the Autofixer website were not being added to the owned vehicles list, despite money being spent. This issue has been resolved, and players will now see their purchased vehicles in the owned vehicles list.
3. BFC 9000 Iconic Weapon: Players who missed the crashed AV in Rancho Coronado can now obtain the BFC 9000 Iconic weapon through alternative means.
4. NCART City Pass Animation: There was an issue where the animation of inspecting the NCART City Pass could be triggered inside an elevator, causing the player character to fall through it. This issue has been fixed, and players can now inspect the NCART City Pass without any unintended consequences.
5. NCART Customer Support Message: The message from NCART Customer Support that unlocks the metro was not arriving, even when the requirements were met. We have addressed this issue, and players will now receive the message as intended.
6. Stuck Gigs in Journal: Some Gigs remained stuck as incomplete in the Journal without any objectives. We have fixed this issue, and players will now see all objectives properly and be able to complete the respective Gigs.
7. A Day In The Life Quest: In the A Day In The Life quest, there was an issue where Darrell Zhou would instantly die after approaching the quest marker and speaking to him. Please note that this fix is not retroactive, meaning that players will need to load a save prior to speaking to Darrell to be able to complete the quest.
8. Belly of the Beast Quest: It was previously not possible to exit the Basilisk after entering the tunnel in the Belly of the Beast quest. This issue has been resolved, and players can now proceed through the quest without any obstacles.
9. Cyberpsycho Sighting: On Deaf Ears Quest: There was an issue where it wasn’t possible to collect the required information to progress in the Cyberpsycho Sighting: On Deaf Ears quest because the shard wasn’t present in the area. This issue has been fixed, and players can now collect the necessary information to advance through the quest.
10. Don’t Lose Your Mind Quest: After choosing to merge the Delamains in the Don’t Lose Your Mind quest, it was not possible to progress past the “Approach the car” objective because the cab didn’t spawn. This issue has been addressed, and players can now proceed through the quest without any issues.
11. Down on the Street Quest: Takemura was not present when arriving at Wakako’s pachinko parlor in the Down on the Street quest. This issue has been fixed, and players will now see Takemura as intended.
12. Gig: Bring Me the Head of Gustavo Orta: In the Gig: Bring Me the Head of Gustavo Orta, Gustavo would immediately become hostile after entering his office. This issue has been resolved, and players can now interact with Gustavo without any hostile reactions.
13. Gig: Bring Me the Head of Gustavo Orta Dialogue Options: The guards would immediately attack the player after choosing the peaceful Street Kid dialogue option. We have fixed this issue, and players can now choose the peaceful dialogue option without any hostile consequences.
14. I Really Want to Stay at Your House Quest: During the I Really Want to Stay at Your House quest, it wasn’t possible to sleep in V’s apartment bed. This issue has been addressed, and players can now sleep in the apartment bed as intended.
15. Psycho Killer Quest Reward: We have improved the reward for neutralizing all Cyberpsychos in the Psycho Killer quest. Players who have already claimed the reward can revisit Regina and collect the new reward from the weapon crate.
16. Reported Crime: Dredged Up Quest: There was an issue where the trail that needed to be scanned to progress in the Reported Crime: Dredged Up quest could be missing. This issue has been fixed, ensuring that players will now be able to progress through the quest without any obstacles.
17. Spellbound Quest: The discounted price for the Spellbook in the Spellbound quest could be higher than the full price. This issue has been rectified, and players will now see the correct discounted price.
Phantom Liberty-specific Fixes:
1. Black Steel In The Hour of Chaos Quest: The Journal entry for the Black Steel In The Hour of Chaos quest was missing an objective to meet Reed at the abandoned hotel, causing confusion. This issue has been fixed, and players will now see the objective as intended.
2. Black Steel In The Hour of Chaos Quest: When talking to Yoko in the Black Steel In The Hour of Chaos quest, there were no dialogue options available to progress the quest. This issue has been resolved, and players will now have the necessary dialogue options.
3. Firestarter Quest: Weapons could become job items after being retrieved from the locker in the Firestarter quest. We have fixed this issue, and weapons will no longer be converted into job items.
4. Hi Ho Silver Lining Quest: It was not possible to talk to Mr. Hands in the Heavy Hearts club in the Hi Ho Silver Lining quest because he was either not interactable or did not spawn. This issue has been fixed, and players can now interact with Mr. Hands as intended.
5. Just Another Story Quest: Vehicle Contracts were not spawning in some cases during the Just Another Story quest. This issue has been addressed, and players will now encounter Vehicle Contracts without any issues.
6. Things Done Changed Quest: After calling the nurse, the screen could go black for players experiencing this issue in the Things Done Changed quest. We have fixed this issue, and players will no longer experience a black screen in this situation.
7. End Credits Message: An end credits message from Reed has been added for endings other than The Tower. Players will now receive this message upon completing the respective endings.
8. Catahoula Iconic Pistol: The possibility of installing attachments on the Catahoula Iconic pistol has been removed. Players will no longer be able to modify this weapon with attachments.
9. Sensory Protocol Perk: There was an issue where it was possible to activate the Sensory Protocol perk when it was on cooldown. This issue has been fixed, and players will no longer be able to activate the perk during its cooldown period.
10. Synaptic Accelerator Cyberware: It was possible to activate the Synaptic Accelerator cyberware during its cooldown. This issue has been addressed, and players will no longer be able to activate the cyberware during its cooldown period.
11. Cogito Lattice Cyberware: To benefit from the Cogito Lattice cyberware, it will now be required to have a cyberdeck installed. This fix ensures that players can only utilize the Cogito Lattice cyberware when they have the necessary cyberdeck.
12. Detonate Grenade Quickhack: The buff after exploding an enemy with the Detonate Grenade quickhack didn’t match the description. We have fixed this issue, and the buff will now properly match the description.
UI Fixes:
1. Radioport Settings: A new Radioport category has been added to the Settings → Gameplay menu, allowing players to customize Radioport behavior. Players can enable “Sync to Vehicle Radio” to keep the music playing after exiting a vehicle. With “Cycle Stations with Button Press,” players can effortlessly switch between radio stations by simply pressing the Radioport button. Additionally, enabling “Save Current Station” will allow the Radioport to resume playing the last selected radio station upon loading a saved game.
2. Scanning Data Window: The data window that appears when scanning was defaulting to the “Hacking” tab instead of the “Data” tab. This issue has been resolved, and the data window will now remember the last opened tab.
3. Ripperdoc Cyberware: There was an issue preventing players from changing cyberware at Ripperdocs and seeing the Cyberware Capacity bar. We have fixed this issue, and players can now manage their cyberware and view the Cyberware Capacity bar as intended.
4. Sandevistan Activation during Holocalls: A pop-up message has been added to inform players when it’s not possible to activate Sandevistan during holocalls.
5. Iconic Quickhack Durations: Like the non-Iconic variants, Iconic quickhacks will no longer have the duration displayed in their descriptions. This change provides consistency in the presentation of quickhack information.
6. Net Sites Appearance: Small improvements have been made to the appearance of Net sites, enhancing the visual experience for players.
Visual Fixes:
1. Neon-lit Rims: Previously, the neon-lit rims for the Yaiba Kusanagi CT-3X were not lighting up properly. This issue has been resolved, and players will now see the rims illuminate as intended.
2. Shadows on V’s Torso: Shadow artifacts were appearing on V’s torso when wearing tank tops. We have fixed this issue, and players will no longer see these dark shadows.
3. Shadows on V’s Hands: Dark shadows were appearing on V’s hands when holding certain weapons with Ray Tracing enabled. This issue has been addressed, and players will now see proper lighting on V’s hands.
4. Tarot Cards on End-game Reward Screen: The Devil and Judgment tarot cards were not properly displayed on the end-game reward screen. This issue has been fixed, and players will now see the tarot cards as intended.
Vehicles Fixes:
1. Tire Track Marks: Previously, tire track marks did not accurately match the actual contact patch of the tire. We have made adjustments to ensure that tire tracks align properly, providing a more realistic visual representation.
2. Suspension Movement: The suspension movement of some traffic vehicles has been adjusted to improve its visual appearance. These improvements enhance the overall realism and visual fidelity of the vehicles.
3. Motorcycle Suspension: Motorcycle suspension has been improved to reduce visual clipping into roads and curbs. Additionally, braking has been enhanced for motorcycles. Furthermore, some vehicles, including cars and trucks, now handle landing from big jumps more effectively.
4. Brake Torque Vectoring: Brake Torque Vectoring has been added to the Drive Model simulation. This change reduces understeer on vehicles that previously suffered from excessive understeer when hard braking while turning. The improvement is most noticeable on FWD and rear/mid-engined vehicles.
5. Vehicle Tuning: Various vehicles have undergone retuning or received improved tuning. This includes adjustments made to the Mizutani Hozuki MH1, MH2, and “Hoseki”, Villefort Deleon V400, V410 Coupe, and “Vindicator”, Thorton Col by CST40, Mahir Supron FS3-T, Chevillon Centurion 1000, Quadra Type 66 “Hoon”, and more. These retuning and improvements aim to enhance the performance and handling of these vehicles, providing a better driving experience for players.
PC-specific Fixes:
1. Hybrid CPU Utilization Setting: A new Hybrid CPU Utilization setting has been added under Gameplay → Performance. Players can set it to “Auto,” which lets the operating system automatically distribute threads among the cores, or “Prioritize P-Cores,” which prioritizes performance cores. The setting is set to “Auto” by default and offers players more control over CPU utilization.
2. Performance Improvement for AMD RX Vega GPUs: We have implemented a fix that improves performance, especially for players using AMD RX Vega GPUs. This optimization enhances the overall gameplay experience for these players.
Miscellaneous Fixes:
1. CrystalCoat Vehicle Paint Color: The CrystalCoat feature has been added, allowing players to change the paint color of their vehicles. This technology, developed exclusively by Rayfield, is currently only available for Rayfield vehicles owned by players.
2. Controller Inner Dead Zone Default Values: The default values for the Controller Inner Dead Zone have been changed for players who didn’t modify them. This change was implemented to prevent stick drift issues and ensures better controller responsiveness and accuracy.
3. Megabuilding H10 Apartment Door: The door in the Megabuilding H10 apartment was not automatically closing in some cases. This issue has been fixed, and the door will now function as intended.
REDmod Fixes:
1. Updated Address List: The address list for modders has been updated, providing them with the necessary tools and information to create mods for Cyberpunk 2077.
These comprehensive patch notes detail the various gameplay, quest, open-world, UI, visual, vehicle, PC-specific, and miscellaneous fixes implemented in Cyberpunk 2077 Update 2.110. These fixes aim to enhance the overall gameplay experience, address bugs and issues, improve performance, and provide players with a more immersive and enjoyable game.