Home Gaming DayZ Update 1.20 – Patch Notes on February 15, 2023

DayZ Update 1.20 – Patch Notes on February 15, 2023

A new update has been released for DayZ Update 1.20. You can find all the Game Update details, Bug Fixes, improvements, and Patch Notes below. DayZ Update 1.20 is now available for all platforms, including PS4, PS5, Xbox One, Xbox Series S/X, and PC. The file size may vary depending on the platform.

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME

ADDED

  • Mime masks
  • Carnival masks
  • Warning icons for the connection stability and server performance

FIXED

CHANGED

  • Vehicles can spawn without wheels again
  • Wheels can again be damaged
  • Reduced the eye zoom distance while sprinting
  • Reworked item weight calculation (fixing several bugged item weights)
  • Item wetness now influences their weight again
  • Weight of the carried gear now impacts player movement inertia
  • Increased the time needed to refill the car radiator
  • Checking a player’s pulse is now a continuous action
  • Increased the lifetime of improvised explosives to 5 days, which can be refreshed through a flagpole
  • The stairs of the concrete silos are now usable to access the roof
  • Adjusted the geometry of barrels and fireplaces to cause less issues when colliding with vehicles
  • Improved the surface detection for throwing impact sounds
  • Optimized the character update to environmental exposure
  • Lowered the hit points of improvised feet covers and gave them louder walking sounds (https://feedback.bistudio.com/T169140 – private)
  • Positional wind and tree creaks are more audible now
  • Tweaked the 3rd person camera collisions to reduce possibilities of exploits
  • The 3rd person camera zooms in when an obstacle is in front of the camera
  • Disconnect due to a server restart will no longer kill restrained players
  • Updated map textures to reflect recent map changes (https://feedback.bistudio.com/T163844)
  • You can now stealth-kill with the Cleaver
  • Replaced outdated dirt pile model
  • Updated textures on static pipes
  • Updated sounds for the different stages of cooking for more variety
  • Slightly increased the volume of the stealth kill
  • Improved the sun reflection on water and changed its color in quarries
  • Skinned animals now yield more pieces of meat

CHERNARUS

  • Fixed: Green and black plate carrier vests and their attachments did not have their intended lifetimes (https://feedback.bistudio.com/T168947)
  • Tweaked: Increased chance for random positional bird, insect and tree creak sound to play
  • Tweaked: Increased audibility of the positional bird sounds during windy weather
  • Changed: Adjusted player spawn points for more even distribution

LIVONIA

  • Added: Artwork of the winner of the GraffitiZ contest
  • Added: New props to the Dambog ammunition storage
  • Fixed: The Brena Health Care Center was not spawning paramedic infected (https://feedback.bistudio.com/T168337)
  • FixedPolice cars were not spawning loot

SERVER

  • Added: Server config parameters for connectivity warnings (Documentation)
  • Added: Gameplay JSON version mismatch and default value handling
  • Added: Parameter to gameplay config (JSON), that allows people to disable the behavior of influence of stamina to inertia (Documentation to be updated soon)
  • Added: Parameters to gameplay config (JSON) that allows control over variety of stamina consumers (combat, climbing,..) (Documentation to be updated soon)
  • Added: Launch parameter “storage” to define root folder for storage location (“-storage=”) (Documentation)
  • Added: Functionality which will copy over storage when a storage exists in default location (mission) but not in the custom location provided by the storage launch parameter
  • Added: Warning when DE spawns an entity with no Types entry
  • Fixed: Sawedoff18 was missing from types
  • Fixed: Deleting events.bin but not vehicles.bin would cause events composed of eventgroups to have the possibility to spawn inside each other
  • Changed: Improved error messages and error handling regarding storage location
  • Changed: Adjusted ping calculation to be more forgiving with individual spikes before kicking a player

MODDING

  • Added: DiagMenu script API
  • Added: Variety of new debug settings within the script section of the DiagMenu
  • Added: ScriptCaller, a stricter ScriptInvoker which is expected to hold one func
  • Added: DayZPlayer.GetKickOffReason to get the reason why a player was kicked off
  • Added: ‘EntityAI.IsSimpleHiddenSelectionVisible’
  • Added: Common script class ‘DayZCreatureAIInputController’ to control Animals and Infected movement and behaviour states
  • Added: Script method ‘InventoryItem::ForceFarBubble’ to allow items to temporarily be visible from further distances
  • Added: Added physics function ‘dGetInteractionLayer’ to check if two ‘PhxInteractionLayers’ can interact
  • Added: Collision overlap testing methods to DayZPhysics
  • Added: “$storage:” prefix can now be used to access storage through script
  • Added: Common script class ‘DayZCreatureAIInputController’ to control Animals and Infected movement and behaviour states (https://feedback.bistudio.com/T158984)
  • Added: Launch parameter for diag exe to allow window resizing ‘-resizeable’
  • Added: weightPerQuantityUnit config parameter that defines a weight of one quantity unit
  • Added: ‘Human.PhysicsEnableGravity’ for enabling/disabling gravity
  • Added: ‘dBodyIsSolid’ (and ‘Human.PhysicsIsSolid’) for checking if the entity has collision enabled
  • Added: ‘dBodySetSolid (and ‘Human.PhysicsSetSolid’) for enabling/disabling the collision checking of an entity
  • Added: Command line parameter ‘-scrDef’ to enable modding defines in script in Workbench/Diag executables
  • Added: Command Line option ‘-newErrorsAreWarnings’ to Diag/Workbench executables
  • Fixed: Buldozer crashing after selecting an object which was deleted and restored (https://feedback.bistudio.com/T169650)
  • Fixed: Base game script defines weren’t available in ‘engine’ and ‘gameLib’ script modules (https://feedback.bistudio.com/T169907)
  • Fixed: Character influences the wheel simulation of a vehicle (https://feedback.bistudio.com/T168870)
  • Fixed: On Diag exe, when one player’s hands got bloody, all nearby player’s hands would as well
  • Fixed: Conflicting synchronization of entity hierarchy with ‘IEntity.AddChild’ and ‘Human.LinkToLocalSpaceOf’
  • Fixed: ‘CollisionOverlapCallback’ destructor wasn’t being called
  • Fixed: Docs: string.Split bad usage example (https://feedback.bistudio.com/T154855)
  • Fixed: Docs: string.ToAscii bad script declaration and typo in example (https://feedback.bistudio.com/T160003)
  • Fixed: Function string.LastIndexOf was not linked (https://feedback.bistudio.com/T155602)
  • Fixed: Object::SetHealth could not be called on local objects (https://feedback.bistudio.com/T168604)
  • Fixed: Crash in TextListboxWidget::GetItemData (https://feedback.bistudio.com/T154626)
  • Fixed: ScriptCallQueue.GetRemainingTime(…) methods
  • Fixed: HumanInputController.OverrideAimChangeY was incorrectly using values from HumanInputController.OverrideAimChangeX (https://feedback.bistudio.com/T151736)
  • Fixed: DayZPhysics.RayCastBullet and DayZPhysics.SphereCastBullet would not pass the ‘hitObject’ (https://feedback.bistudio.com/T150488)
  • Fixed: ScriptCallQueue stopped working correctly after 4-5 hours of uptime (https://feedback.bistudio.com/T156746https://feedback.bistudio.com/T151279)
  • Fixed: Scripted command method ‘PrePhys_IsTag’ would not work in the intended way (https://feedback.bistudio.com/T165933)
  • Changed: Moved and renamed certain RPCs relating to Diags to prevent conflicts and usage outside of Diag
  • Changed: ScriptInvoker now has additional flags and documentation
  • Changed: New compile errors will be displayed as Warnings outside of Diag/Workbench to minimize impact on existing mods
  • Changed: New compile Errors being displayed as Warnings will contain the text “FIX-ME” to signal the importance of fixing these
  • Changed: Improved func reliability and error messages
  • Changed: “Overriding function but not marked as override” has been changed from being a “Workbench-only warning” to an error in Workbench/Diag and Warning in regular exe
  • Changed: Weapon chamber and internal magazine changes now also trigger EntityAI.EEAmmoChanged
  • Changed: Weapon and magazine textures now contain the bullet for better optimization
  • Tweaked: Widget::GetRotation exposed
  • Tweaked: return type of ActionBase::IsEat (https://feedback.bistudio.com/T169770)
  • Removed: Incorrect usage of ‘func’ by NotificationSystem as it is only meant to be paired with proto functions, will unfortunately break compatibility with mods using the removed Bind and Unbind functions
  • Removed: Calling of super of Engine events (https://feedback.bistudio.com/T164047)

KNOWN ISSUES

  • The character might shake when close to doors

Source:DayZ

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