Dying Light 2 Update 1.21 – Patch Notes on November 12, 2022

A new update has been released for Dying Light 2 Update 1.21. You can find all the Game Update details, Bug Fixes, improvements, and Patch Notes below. Dying Light 2 Update 1.21 is now available for all platforms, including PS4, PS5, Xbox One, Xbox Series S/X, and PC. The file size may vary depending on the platform.

Gameplay Updates

    • The Nights in The City got darker! Overall darkness is way deeper than before
    • Throwable items trajectory implemented
    • Players can now run in the PK ship HUB
    • Outfits preview is available
    • Fixed an issue with the achievements not being granted to the players upon completion
    • Players will no longer be able to travel outside the playable area in Let’s Waltz quest
    • Waltz in Let’s Waltz quest will no longer be idle
    • You can no longer get stuck in a car during the Let’s Waltz quest
    • During the Let’s Waltz quest, toxic chemicals will reduce the player’s infection as usual
    • Fixed an issue where UV Safezone in Main Terminal Station was not fully functional
    • Hakon won’t fall asleep on the mattress in the Getting Stronger quest, allowing players to progress with the quest
    • The toxic area near Downtown and The Wharf will deal damage again
    • Howler’s alert indicator will be shown correctly
    • The death screen will be shown correctly when defeated in the Challenge
    • Collectibles from Chapter 2 will not count toward the achievements
    • Fixed an issue where the grappling hook was unavailable during Hooked on the Thrill Challenge, and Nightrunner Trial 3
    • Multiple Challenges got fixed objective count and timers
    • The Wharf water tower will be correctly assigned to Peacekeepers upon the player’s decision
    • Virals will hear better, reacting to various sounds with more intensity
    • Fixed an issue where the Infected becomes unresponsive and dies
    • Damage scaling for fists and dropkicks is fixed, no longer allowing players to box through the game easily
    • You can no longer fall through the elevator
    • Fixed an issue with “Leaving the mission area” during the Twin Brothers’ quest
    • Added a new Craftmaster upgrading tutorial for the new players
    • The wardrobe is no longer blocking the exit in one of the safe zones
    • Frank’s door at the Fish Eye is now open during Explore Villedor mode, which will allow plates to get a collectible located there
    • Fixed AI outline during Rage Mode in one of the story quests
    • Fixed issues with Stamina not depleting during some of the Nightrunners’ trials
  • Co-op Updates
    • Users won’t encounter a black screen while activating windmill when one of the players is respawning
    • Animation of grabbing the player by infected should no longer freeze
    • You can now leave the game if the host dies during certain story quests
    • Fixed user’s online ID disappearing during some activities in co-op
  • UI/UX Updates
    • Removed a glitch where a white box showed up when LMB was clicked
    • Fixed a display timer on Challenges from Chapter 1
    • Players will be no longer to see outside the map with the Photo Mode
    • Fixed lighting inside buildings during the day
    • AI clothes will not stretch in a long distance
    • Fixed some missing textures in the bazaar
    • Beehives are more aligned with the trees in the Prologue
    • Fixed the sound glitch that did not play any sound during the death screen
    • Biters will ragdoll correctly when dropkicked
    • Raindrops will be appropriately displayed on the water’s surface
    • Aiden’s Stash text fixes
    • Multiple Lightning/Brightness tweaks
    • Fixed an issue with previously looted bags being highlighted during survival sense
    • Fixed issues with missing textures
    • Parts of the player’s outfits are now displayed correctly in Photomode, and inventory
    • Fixed an issue with parkour music being stuck on one track indefinitely
  • Technical Updates
  • Fixed an issue where using a rollback feature might lead to the game crashing
  • Fixed the framerate drop issue that was happening randomly after a few hours of gameplay
    • Fixed an issue with random crashes during the combat
    • Players will no longer be stuck in the infinite loop after launching the game in Steam Offline mode
    • Fixed multiple crashes on consoles
    • Fixed random freezes when changing some options
    • Fixed textures in X13
    • Fixed D3D failed to execute error
    • Fixed occasional crashes when playing with Video Settings set to D3D12 Ultimate Raytracing
    • New Intel XeSS upscaler available
    • Screen space reflections are now more stable & capable of reflecting particles
    • Improved water rendering
    • Improved water ambient lighting
    • Improved water screen space reflections
    • Water is now able to reflect reflection probes in the interiors
    • Water & fog interaction is enhanced.
    • The default sharpness value for upscalers closer resembles the native result
    • Ray-tracing VRAM consumption reduced (up to 1G)

Source: Dying Light 2 Update 1.21