Evil Dead: The Game Update 1.21 – Patch Notes on September 10, 2022

A new update has been released for Evil Dead: The Game Update 1.21 You can find out all the details of the Game Update, Bug Fixes, improvements, and Patch Notes below. Evil Dead: The Game Update 1.21 is now available for download, for all platforms, including PS4, PS5, Xbox One, Xbox Series S/X, and PC. The file size may vary depending on the platform.

New Content

  • New survivors: Mia and David from Evil Dead 2013
  • New demon: Plaguebringer
  • New environment: Blood Rain
  • New weather effect: Blood Rain
  • New weapons: Syringe and Nailgun
  • New mission: Weekend at Knowby’s with rewards (3 new screamers)
  • Now missions can be played without following the numeric order
  • Now the cars receive damage/second during the Dark Ones and the Necronomicon phases

New Feature

  • Map selection in Exploration Mode

Balance Updates

  • The lever action rifle now uses handgun ammo
  • Mini Eligos’ Thunderstruck attack has increased velocity
  • Warlord’s Elite Unit’s light attack is faster now
  • More aggressive AI now interrupts its taunts to attack
  • Increased possibility of the AI performing special attacks
  • Necromancer now can’t spawn a second Flutist while the first one is still active
  • More Infernal Energy Orbs in Caravans and Cabin map
  • The minimum distance between objectives has increased to avoid them spawning very close by
  • After an objective, the Demon gets expelled closer to the next objective
  • Reduced high rarity drops on common boxes
  • Reduced the rarity of hidden weapons
  • Reduced the number of hidden weapons on the Army of Darkness map
  • Reduced Shemp’s and Amulet spawn in Castle Kandar
  • Reduced the amount of spawned cars on all maps
  • Increased Necronomicon health by 5%
  • Storm now closes 50 additional meters
  • Decrease the max amount of Shemp’s Cola taken by Mini Ashes trap from 2 to 1
  • Reduced Ed Getley Crossbow specialist Damage from 10% to 5%
  • Increased Ed Getley “It’s a trap” Cooldown from 90s to 110s
  • Increased Henry the Red “Unstoppable” Cooldown from 60s to 75s
  • Survivor Skill Stunning Strike damage reduced from 20% (lv3) to 15% (lv3)
  • Survivor Skill Blunt Force Trauma damage reduced from 15% (lv1), 30% (lv2) to 5% (lv1), 10% (lv2)
  • Survivor Skill Seeing Stars damage reduced from 10% (lv1), 15% (lv2), 25% (lv3) to 5% (lv1), 10% (lv2), 15% (lv3)
  • Survivor Leader Health has been increased from 1000 to 1150
  • Demon Threat Level increased for basic unit possession from 5 to 15
  • Demon Threat Level increased for elite unit possession from 20 to 45
  • Demon Threat Level increased for Trap from 1 to 1.25
  • Demon Threat Level increased for Tree from 1 to 1.25
  • Demon Threat Level increased for Elite Trap from 1 to 1.25
  • Demon Threat Level increased for Evil Tree from 1 to 1.25
  • Demon Threat Level increased for Screamer from 0.6 to 1.25
  • Demon Threat Level increased for Deer Head from 1 to 1.25
  • Portals energy cost reduction in events for Create Basic Portal, Create Elite Portal & Summon Boss increased from 20% to 30%
  • Cooldown reduction of portals in objectives Page, Dagger, Dark Ones & Necronomicon increased from 15% to 30%
  • Energy regenerations in events Page & Dagger increased from 25s to 30s
  • Energy regenerations in events Dark Ones increased from 15s to 20s
  • Energy regenerations in events Necronomicon increased from 20s to 30s
  • Dark Ones demon bonus area radius increased from 24m to 30m
  • Warlord possessed basic unit balance damage increased from 325 to 400
  • Puppeteer possessed basic unit balance damage increased from 270 to 350
  • Necromancer possessed basic unit balance damage increased from 350 to 400
  • Warlord possessed basic / elite unit headshot damage reduced 180% / 150% to 125%
  • Puppeteer possessed basic / elite unit headshot damage reduced 180% / 150% to 125%
  • Necromancer possessed basic / elite unit headshot damage reduced 180% / 150% to 125%
  • Warlord Boss Unit health increased from 4500 to 5000, Elite units (non-possessed) health increased from 560 to 660
  • Puppeteer Boss Unit health increased from 2500 to 3000, Elite units (non-possessed) health increased from 480 to 580
  • Necromancer Boss Unit health increased from 4000 to 4500, Elite units (non-possessed) health increased from 480 to 580
  • Damage to evil energy while possessing a car when crashing into a Survivor reduced from 65% to 30%
  • Damage to evil energy while possessing a car when attacked increased from 10% to 20%
  • Car damage to Survivors increased from 200 to 250
  • Warlord Skill Demonic Revival increased from 2% (lv1), 5% (lv2) to 15% (lv1), 20% (lv2)
  • Warlord Skill Pain Parasite (Basic unit) increased from 5% (lv1), 10% (lv2) to 10% (lv1), 20% (lv2)
  • Warlord Skill Pain Parasite (Elite unit) increased from 0% (lv1), 10% (lv2) to 10% (lv1), 20% (lv2)
  • Warlord Skill Hemophobia reduced from 1 (lv1), 2 (lv2), 5 (lv3) to 1 (lv1), 2 (lv2), 3 (lv3)
  • Warlord Skill Too Grossed Out to Dodge reduced from 5s to 4s
  • Warlord Skill Too Grossed Out to Run reduced from 5s to 4s
  • Warlord “Bad influence” health increased from 20% to 100%
  • Warlord “Bad influence” damage increased from 20% to 30%
  • Warlord “Bad influence” cooldown increased from 30s to 60s
  • Warlord “Really bad influence I” attack frequency reduced from 10% to 5%
  • Warlord “Really bad influence II” attack frequency reduced from 20% to 10%
  • Warlord “Really bad influence III” attack frequency reduced from 30% to 15%
  • Warlord units damage with basic attacks to Necronomicon reduced from 100% to 75%
  • Warlord basic unit: Puke duration reduced from 3s to 2s
  • Warlord basic unit: Puke damage increased from 70 to 90
  • Puppeteer Skill Health raiser: Basic increased from 5% (lv1), 15% (lv2), 30% (lv3) to 20% (lv1), 25% (lv2), 35% (lv3)
  • Puppeteer Skill Health raiser: Elite increased from 5% (lv1), 15% (lv2), 30% (lv3) to 20% (lv1), 25% (lv2), 35% (lv3)
  • Puppeteer Skill Rocksteady: Elite increased from 5% (lv1), 10& (lv2), 15% (lv3) to 15% (lv1), 20% (lv2), 35% (lv3)
  • Puppeteer Skill Heavy damage: Basic increased from 2% (lv1), 5% (lv2), 10% (lv3) to 10%  (lv1), 15% (lv2), 20% (lv3)
  • Puppeteer Skill Heavy damage: Elite increased from 2% (lv1), 5% (lv2), 10% (lv3) to 10%  (lv1), 15% (lv2), 20% (lv3)
  • Puppeteer Skill Heavy damage: Boss increased from 2% (lv1), 5% (lv2), 10% (lv3) to 10%  (lv1), 15% (lv2), 20% (lv3)
  • Puppeteer Skill Easy Access increased from 5% (lv1), 10% (lv2), 15% (lv3) to 10% (lv1), 15% (lv2), 20% (lv3)
  • Puppeteer Skill Possession Extension increased from 5% (lv1), 10% (lv2), 15% (lv3) to 10% (lv1), 15% (lv2), 20% (lv3)
  • Puppeteer “Puppet Master: Power possess” Cooldown reduced from 90s to 60s
  • Puppeteer “Puppet Master: Power possess” extra health increased from 40% to 80%
  • Necromancer Skill Skeletal Injury reduced from 10% to 5%
  • Necromancer Flute to kill: Cooldown increased from 75s to 80s
  • Necromancer Skill Relentless evil reduced from 5% (lv1), 10% (lv2), 20% (lv3) to 2% (lv1), 5% (lv2), 10% (lv3)
  • Flute skeleton duration reduced from 75s to 70s

General

  • Players can no longer duplicate amulets and “Shemps Cola”
  • Players can no longer duplicate items simultaneously by pressing “Drop” and “Drop all”
  • Players can no longer drop items while being attacked by Mini Ashes Trap, Hand Trap, and during Finisher animations
  • Demon upgrades apply correctly to every unit skill (previously, some of them weren’t correctly applied)
  • Demon receives the correct damage to its Evil Energy while possessing a car
  • You can no longer drop the weapon and open the map during the possession animation
  • Now the cars receive damage/second during the Dark Ones and the Necronomicon phases
  • The Necronomicon can no longer be attacked before its timer starts
  • Survivor is no longer able to continue in an infinite Bleeding Out
  • Survivor is no longer able to attack during the Bleeding Out
  • The Survivor’s ability cooldown can no longer be stuck at 0 after being possessed by the Demon while activating the active ability
  • Demi-Eligos’ clone no longer disappears after spawning
  • Fixed the non-damage attacks for Warlord and Puppeteer Boss Units to Necronomicon (now their abilities inflict damage to the Necronomicon)
  • Fixed video stuttering after the player kills Evil Ash on Mission 5
  • Ranged weapons model no longer disappears from the player’s hands
  • Caravans map no longer freezes in an area near Dead End on Xbox One and PS4
  • Fixed objective in Caravans without pick-up prompt
  • Players can no longer walk in the air if their vaulting animation is interrupted by a demon scare portal trap
  • Ranged weapon’s crosshair no longer stays on screen after dying during the Necronomicon phase
  • Hunter’s “Light Therapy” skill can no longer be unlocked without spending skill points at the second tier
  • When in Solo Mode, players will no longer freeze during the Dark Ones banishing animation
  • Survivors no longer have issues reviving their teammates if they start doing it while running
  • Fixed the cost of portals not being reduced during the Necronomicon phase
  • Fix for Clara pond objective bug
  • Various stability fixes
  • Various fixes for navigation and environment locations where players get stuck

Source: Evil Dead: The Game