Destiny 2

The Imbaru Engine activity in Destiny 2 is filled with puzzles, but it also holds the key to an old secret.

Season of the Witch in Destiny 2 is all about secrets for players to uncover. It certainly makes sense, as deception, cunning, and obfuscated information are Savathun’s specialty even after removing her worm. At one point in the story for this Season, Destiny 2 players unlock a new activity that appears, at first, not to have anything all that important in it.

Yet surprisingly, this new mission helps shed some light on what will happen in Season 23, along with explaining how Savathun would help Guardians go through the portal created by the Witness. This activity, The Imbaru Engine, is full of mind-bending puzzles, and here is how players can solve them and uncover the secrets within. Suppose players want to experience the fourth and final puzzle for themselves. In that case, they must do so before the launch of Season 23, as this is a limited-time event.Imbaru Engine destiny-2_

The Imbaru Engine’s Accessibility

The Imbaru Engine is an activity accessed once players have made it through the fifth week of the Season of the Witch story quest. As part of the story, players will unlock the Imbaru Engine. The Imbaru Engine has no combat and consists of many puzzles instead. There are four puzzles, or “Tests,” and they are all covered below.

Cunning Test

This test requires players to loot the right chest, marked by the above symbol. The problem with this test is that the chests are sometimes in different places, making it difficult to describe where to go during this puzzle. Just look for the above symbol. Be wary of where the symbols point, as some chests will look right but are the wrong chests.

Strength Test

The Test of Strength can only be started once players have completed the previous test. In addition, Destiny 2 players will also have to find the Opaque Card hidden in the Savathun’s Spire activity. Near the end, players will find a room with a portal surrounded by statues. Look to the right, and a card will pop up. Claim this card at the HELM to unlock the subsequent trial.

While this test does require players to kill some Hive, none of the Hive fight back. Activate the Deepsight in the back of the room, and it will reveal tracks that lead to the first Hive that needs to kill. Kill this enemy and then pay attention to where the platform (and the enemy) face. It shows which enemy needs to be killed next. If the correct enemy kills, the bar will progress. Players die if the wrong enemy is destroyed, and they have to start all over.

Eventually, the trail will take players into another room where more enemies are on plates that need to be killed. After killing the first enemy in this second room, players will have to kill every other enemy. To make this easier, here is the list of enemies that must be destroyed. It appears to stay the same, but this guide will be updated if it does.

  • Order of Kills: Knight, Knight, Knight, Thrall, Thrall, Thrall (this one points to the first room, which leads to a Knight that points to a smaller third room), Thrall, Thrall, Thrall, Thrall.

Upon killing the last enemy, players will have completed the second puzzle.

Navigation Test

This next test will require players to have a way of using all three types of Light damage (Arc, Void, and Solar). Hardlight is a superb Exotic to use here, as it is a primary weapon that can switch between all three damage types at the press of a button. Once players have completed both the Test of Cunning and Test of Strength, the Test of Navigation will be open to them. However, to access this third puzzle, players must find the Opaque Card hidden in the Altars of Summoning. Look for the arena with a statue holding a crystal in the middle area with the three paths. Shoot the crystal and jump up to claim an Opaque Card.

Start the test and shoot the rune depicted in the image above with Arc damage. If done correctly, the portal will open. Look for a Solar rune on top of a portal frame for the second rune.

The third rune is a little problematic, as Savathun attempts to deceive Guardians by using perspective to hide runes behind other runes. Move to the above location and shoot the Void rune to the right of the portal frame.

For the fourth and final rune, switch to Solar. Jump to the small ledge to the left and shoot the Solar rune on its side, as depicted in the image. It will open the final portal. Go through it to complete the test and receive some generous rewards.

Truth and Lie Test

To unlock the final test within the Imbaru Engine, players must complete the other three tests and then claim the Opaque Card hidden in the Altars of Summoning activity at the Altar of Feracity. Jump onto the ledge that is circled in the image above. Once the card has been found and claimed at the HELM, return to the Imbaru Engine and skip to where the Test of Navigation concluded. Go through the portal in this area.

Interact with the object in the middle of the room to spawn three braziers. Go back through the portal and down to the Test of Cunning area in the Imbaru Engine. Activate the Deepsight in the middle of the arena. Follow the glowing white footprints to find a flame that can be “grasped” along the wall. Unfortunately, the other two flames are in other activities, so players must leave Imbaru Engine for now.

The second flame can be found near the start of the Altars of Summoning. Once in the spot where there are three paths toward arenas, go directly forward and activate the Deepsight. Follow this path to reach the flame. The third flame is in Savathun’s Spire. Near the end of the activity, players go through a labyrinth. Look for deep insight on one of the pillars. Activate it and turn around to see platforms that can be jumped on. On the second platform, jump toward the right to see the third and final flame hidden in a corner.

Once that is done, return to the Imbaru Engine and back to the room where the three braziers appeared. Activate the test again and light all three braziers. Doing so opens the way to where the test officially begins. Interact with the object in the middle of the room and then activate the runes.

Grab this rune first, then grab the other one from a similar-looking pillar. Only two of these are in the room, and It grants the Truth and Lie buffs needed to solve this puzzle. Once this is done, activate the runes in the room in this exact order.

Afterward, go to the device that looks eerily similar to the Traveler with the portal and offer the final tribute. The door will open if the correct runes are activated and in the proper order. Claim the Ahamkara egg after the dialogue ends to receive unique rewards and complete the mission.

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