Alone in the Dark

A new update for Alone in the Dark, known as Update 1.000.006, has recently been released. This update is accessible across all gaming platforms, as well as on PC. Players can now download this update, which introduces bug fixes, improvement updates, and patch notes for the game. It is worth noting that the file size of this update may differ depending on the gaming platform being used.

1. Shader Pre-Loading Option Added:

  • Players can now set Shader Pre-Loading in the Video Options Menu for a smoother gaming experience.

2. Support for Older HDDs Enhanced:

  • Support for older HDDs has been improved to enhance streaming and pre-loading, reducing stutters and asset loading issues on older hardware.

3. Option to Disable Copyrighted Music:

  • A new option in the Text & Audio Options menu allows players to disable copyrighted music, enabling streamers to play the game without copyright-protected audio.

Optimization:

  • General optimizations have been made to VFX and lighting, improving overall performance.

Bugs Fixed:

  • Collision issues on several assets have been resolved.
  • Players can now exit the Infirmary in Chapter 4 without any issues.
  • Cemetery Grapple logic has been adjusted to prevent players from getting pushed into walls during grapple.
  • The Teetotaller trophy issue has been fixed.
  • Players will no longer end up outside of the playable area when loading a save in Chapter 4.
  • Invisible gladstone bag in the Small Parlor in Chapter 2 has been fixed.
  • Animation polish has been done on the Jacob boss introduction in Arctic.
  • Player lock issue in the Derceto Reception in Chapter 4 has been fixed.
  • Gate in the final courtyard in French Quarters in Chapter 1 now functions properly after loading the game.
  • Melee weapons left on the ground will now remain when loading a save.
  • Black screen issues in Chapter 3 and Chapter 4 have been resolved.
  • Locked Library door in Chapter 4 is now accessible.
  • Lowered bridge in Oil Rig in Chapter 2 is now lowered after loading a save.
  • Sound issues when loading a save in the Conservatory have been fixed.
  • Final cutscene trigger in Convent of Taroella using investigation mode has been addressed.
  • Softlock issue in St Georges Hotel in French Quarters in Chapter 4 has been fixed.
  • Pressing the HOME key in Desert Standing Stones in Chapter 3 no longer teleports the player.
  • Alternative ending requiring the collected lagniappe set now triggers correctly.
  • Player no longer gets stuck at the two medallion door on the Lafayette Cemetery level in Chapter 2.
  • Interacting with the three medallion door at the end of the Lafayette Cemetery level in Chapter 2 is now possible.

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