A new update has been released for Armored Core 6 Update 1.03.01. You can find all the Game Update details, Bug Fixes, improvements, and Patch Notes below. Armored Core 6 Update 1.03.01 is now available for all platforms, including PS4, PS5, Xbox One, Xbox Series S/X, and PC. The file size may vary depending on the platform.
Balance Adjustments
Weapon Units
- EXPLOSIVE THROWER “DF-ET-09 TAI-YANG-SHOUâ€Â: increased Effective Range/Total Rounds, decreased Reload Time
- LINEAR RIFLE “LR-036 CURTISâ€Â: decreased Recoil/Charge Time
- LINEAR RIFLE “LR-037 HARRISâ€Â: increased Chg. Attack Power/Cooling, decreased Charge Time
- SHOTGUN “SG-026 HALDEMANâ€Â: decreased Direct Hit Adjustment
- SHOTGUN “SG-027 ZIMMERMAN†decreased Attack Power/Impact/Accumulative Impact/Direct Hit Adjustment
- HANDGUN “HG-003 COQUILLETTâ€Â: increased Total Rounds
- HANDGUN “HG-004 DUCKETTâ€Â: increased Total Rounds
- BURST HANDGUN “MA-E-211 SAMPUâ€Â: increased Total Rounds
- NEEDLE GUN “EL-PW-00 VIENTOâ€Â: increased Total Rounds
- BAZOOKA “DF-BA-06 XUAN-GEâ€Â: increased Projectile Speed, decreased Reload Time
- BAZOOKA “MAJESTICâ€Â: increased Projectile Speed, decreased Reload Time
- BAZOOKA “LITTLE GEMâ€Â: increased Projectile Speed, decreased Reload Time
- DETONATING BAZOOKA “44-141 JVLN ALPHAâ€Â: increased Projectile Speed, decreased Reload Time
- GRENADE “DF-GR-07 GOU-CHENâ€Â: increased Total Rounds/Projectile Speed, decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
- GRENADE “DIZZYâ€Â: increased Total Rounds/Projectile Speed, decreased Reload Time. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
- GRENADE “IRIDIUMâ€Â: increased Total Rounds/Projectile Speed, decreased Reload Time. Reduced sway caused by accumulated Recoil. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
- PLASMA RIFLE “IA-C01W1: NEBULAâ€Â: decreased Chg. Attack Power/Chg. Impact/Chg. Accum. Impact, increased Charge Time
- SIEGE HAND MISSILE “WS-5000 APERITIFâ€Â: increased Reload Time, decreased Guidance
- GRENADE CANNON “EARSHOTâ€Â: decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
- GRENADE CANNON â€ÂSONGBIRDSâ€Â: decreased Attack Power/Impact/Accumulative Impact. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
- STUN NEEDLE LAUNCHER “VE-60SNAâ€Â: decreased Impact/Accumulative Impact/Direct Hit Adjustment/Attack Power on consecutive attacks
- LASER CANNON “VP-60LCSâ€Â: increased Total Rounds
- DIFFUSE LASER CANNON “VP-60LCDâ€Â: increased Total Rounds
- PULSE SHIELD LAUNCHER “EULE/60Dâ€Â: increased Total Rounds/Pulse Shield Durability, decreased Weight/EN Load
- LIGHT WAVE CANNON “IA-C01W3: AURORAâ€Â: decreased EN Load. Energy Firearm Spec now applies to this weapon
- DUAL MISSILE “BML-G1/P31DUO-02â€Â: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed
- DUAL MISSILE “BML-G1/P32DUO-03â€Â: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed
- DUAL MISSILE “BML-G2/P08DUO-03â€Â: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed
- ACTIVE HOMING MISSILE “BML-G3/P04ACT-01â€Â: increased Guidance/Homing Lock Time/Projectile Speed
- ACTIVE HOMING MISSILE “BML-G3/P05ACT-02â€Â: increased Guidance/Homing Lock Time/Projectile Speed
- NEEDLE MISSILE “EL-PW-01 TRUENOâ€Â: decreased Guidance. Projectiles now follow a stable trajectory
- CORAL MISSILE “IB-C03W3: NGI 006â€Â: decreased Chg. Attack Power/Chg. Impact/Chg. Accum. Impact/Direct Hit Adjustment
- LASER ORBIT “45-091 ORBTâ€Â: increased Attack Power/Direct Hit Adjustment/Ideal Range/Effective Range/Projectile Speed
- LASER TURRET “VP-60LTâ€Â: increased Projectile Speed/Laser Turret Attack Frequency
Frame Parts
- HEAD “AH-J-124 BASHOâ€Â: increased System Recovery
- HEAD “HD-011 MELANDERâ€Â: increased Attitude Stability/System Recovery
- HEAD “HD-033M VERRILLâ€Â: increased System Recovery
- HEAD “HD-012 MELANDER C3â€Â: increased Attitude Stability/System Recovery
- HEAD “DF-HD-08 TIAN-QIANGâ€Â: increased Attitude Stability/System Recovery
- HEAD “VP-44Sâ€Â: increased Attitude Stability/System Recovery
- HEAD “VP-44Dâ€Â: decreased Attitude Stability
- HEAD “VE-44Aâ€Â: increased Attitude Stability/System Recovery
- HEAD “HC-2000 FINDER EYEâ€Â: increased System Recovery
- HEAD “HC-2000/BC SHADE EYEâ€Â: increased System Recovery
- HEAD “HC-3000 WRECKERâ€Â: increased System Recovery
- HEAD “HS-5000 APPETIZERâ€Â: increased Attitude Stability/System Recovery
- HEAD “EL-TH-10 FIRMEZAâ€Â: increased System Recovery
- HEAD “EL-PH-00 ALBAâ€Â: increased System Recovery
- HEAD “20-081 MIND ALPHAâ€Â: increased Attitude Stability/System Recovery
- HEAD “20-082 MIND BETAâ€Â: decreased System Recovery
- HEAD “IB-C03H: HAL 826â€Â: increased Attitude Stability
- CORE “NACHTREIHER/40Eâ€Â: increased Attitude Stability/Generator Output Adj.
- CORE “IA-C01C: EPHEMERAâ€Â: decreased AP/Anti-Energy Defense/Anti-Explosive Defense/Attitude Stability
- ARMS “AA-J-123 BASHOâ€Â: decreased Anti-Kinetic Defense/Anti-Explosive Defense
- ARMS “AA-J-123/RC JAILBREAKâ€Â: decreased Anti-Kinetic Defense/Anti-Explosive Defense
- ARMS “AR-011 MELANDERâ€Â: increased Recoil Control
- ARMS “AR-012 MELANDER C3â€Â: increased Recoil Control
- ARMS “DF-AR-08 TIAN-QIANGâ€Â: increased Recoil Control
- ARMS “DF-AR-09 TIAN-LAOâ€Â: increased Recoil Control
- ARMS “VP-46Sâ€Â: increased Recoil Control
- ARMS “VP-46Dâ€Â: increased Recoil Control
- ARMS “NACHTREIHER/46Eâ€Â: increased Recoil Control
- ARMS “VE-46Aâ€Â: increased Recoil Control
- ARMS “AC-2000 TOOL ARMâ€Â: increased Recoil Control
- ARMS “AS-5000 SALADâ€Â: increased Recoil Control
- ARMS “EL-TA-10 FIRMEZAâ€Â: increased Recoil Control
- ARMS “EL-PA-00 ALBAâ€Â: increased Recoil Control
- ARMS “04-101 MIND ALPHAâ€Â: increased Recoil Control
- ARMS “IA-C01A: EPHEMERAâ€Â: increased Recoil Control
- ARMS “IB-C03A: HAL 826â€Â: increased Recoil Control
- BIPEDAL “AL-J-121 BASHOâ€Â: increased Attitude Stability/Jump Distance
- BIPEDAL “AL-J-121/RC JAILBREAKâ€Â: increased Attitude Stability/Jump Distance
- BIPEDAL “LG-011 MELANDERâ€Â: increased Attitude Stability/Jump Distance
- BIPEDAL “LG-012 MELANDER C3â€Â: increased Attitude Stability/Jump Distance
- BIPEDAL “DF-LG-08 TIAN-QIANGâ€Â: increased Attitude Stability/Jump Distance
- BIPEDAL “VP-422â€Â: increased Attitude Stability/Jump Distance
- BIPEDAL “VE-42Aâ€Â: increased AP/Attitude Stability/Jump Distanc
- BIPEDAL “2C-2000 CRAWLERâ€Â: increased Attitude Stability/Load Limit/Jump Distance
- BIPEDAL “2C-3000 WRECKERâ€Â: increased AP/Attitude Stability/Jump Distance
- BIPEDAL “2S-5000 DESSERTâ€Â: increased AP/Attitude Stability/Jump Distance
- BIPEDAL “EL-TL-10 FIRMEZAâ€Â: increased Jump Distance
- BIPEDAL “EL-PL-00 ALBAâ€Â: increased Attitude Stability/Jump Distance
- BIPEDAL “06-041 MIND ALPHAâ€Â: increased Attitude Stability/Jump Distance
- BIPEDAL “IA-C01L: EPHEMERAâ€Â: increased Attitude Stability/Jump Distance
- BIPEDAL “IB-C03L: HAL 826â€Â: increased Attitude Stability/Jump Distance
- REVERSE JOINT “KASUAR/42Zâ€Â: increased Attitude Stability
- REVERSE JOINT “06-042 MIND BETAâ€Â: increased Attitude Stability
- REVERSE JOINT “RC-2000 SPRING CHICKENâ€Â: increased Attitude Stability
- TETRAPOD “LG-033M VERRILLâ€Â: decreased AP
- TETRAPOD “VP-424â€Â: decreased AP
- TANK “EL-TL-11 FORTALEZAâ€Â: decreased Anti-Kinetic Defense/Anti-Energy Defense/Anti-Explosive Defense/Attitude Stability
Inner Parts
- BOOSTER “AB-J-137 KIKAKUâ€Â: increased Upward Thrust
- BOOSTER “BST-G1/P10â€Â: increased Upward Thrust
- BOOSTER “BST-G2/P04â€Â: increased Upward Thrust
- BOOSTER “BST-G2/P06SPDâ€Â: increased Upward Thrust
- BOOSTER “ALULA/21Eâ€Â: increased Upward Thrust
- BOOSTER “FLUEGEL/21Zâ€Â: increased Upward Thrust
- BOOSTER “BC-0600 12345â€Â: increased Upward Thrust
- BOOSTER “BC-0400 MULEâ€Â: increased Upward Thrust
- BOOSTER “IA-C01B: GILLSâ€Â: increased Upward Thrust
- BOOSTER “IB-C03B: NGI 001â€Â: increased Upward Thrust
- FCS “FCS-G2/P05â€Â: decreased Close-Range Assist
- FCS “FC-006 ABBOTâ€Â: decreased Close-Range Assist
- FCS “FC-008 TALBOTâ€Â: decreased Close-Range Assist
- GENERATOR “AG-J-098 JOSOâ€Â: increased EN Capacity/Supply Recovery/Energy Firearm Spec
- GENERATOR “AG-E-013 YABAâ€Â: increased EN Capacity/Supply Recovery/Energy Firearm Spec
- GENERATOR “AG-T-005 HOKUSHIâ€Â: increased EN Capacity/Energy Firearm Spec
Expansion
- EXPANSION “PULSE PROTECTIONâ€Â: increased Resilience
- EXPANSION “TERMINAL ARMORâ€Â: increased Duration
・Adjusted Attitude Recovery rate according to Total Weight. ACS Strain now dissipates much faster on lighter ACs, and slightly slower on heavier ACs
・Adjusted various Boost Speed rates according to Total Weight
・Decreased top speed during Assault Boost for heavier ACs
・Decreased Boost Kick attack range for Tetrapod legs
・Increased EN Consumption while hovering with Tetrapod legs
・Decreased Impact reduction effect during Assault Boost
・Decreased Impact/Accumulative Impact dealt when colliding with enemies during Assault Boost
・Decreased Impact/Accumulative Impact dealt by Boost Kick from all leg types except Reverse Joint
・Adjusted damage dealt by certain weapons when attacking the pulse shield deployed from PULSE SHIELD LAUNCHER “EULE/60Dâ€Â
Bug fixes
- Fixed a bug with CORAL OSCILLATOR “IB-C03W2: WLT 101†where charged attacks would have stronger tracking than intended when using Tetrapod legs
- Fixed a bug where the attack warning marker would not display for an enemy AC firing DETONATING MISSILE “45-091 JVLN BETA†equipped to the left back slot
- Fixed a bug where the attack warning sound would not play correctly for an enemy firing GRENADE “IRIDIUMâ€Â
- Fixed a bug where charged attacks from LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT†and CORAL OSCILLATOR “IA-C01W7: ML-REDSHIFT†would clip through certain structures/objects
- Fixed a bug where reloading with a full magazine would cause certain weapons to fire unintentionally
- Other bug fixes
Source: Armored Core 6