A new update for Armored Core 6, known as Update 1.06, has recently been released. This update is accessible across all gaming platforms, as well as on PC. Players can now download this update, which introduces bug fixes, improvement updates, and patch notes for the game. It is worth noting that the file size of this update may differ depending on the gaming platform being used.
Armored Core 6 Update 1.06: Detailed Patch Notes
Balance Adjustments
Weapon Units
- STUN BATON “VP-67EB”: The attack power and charge attack power of the Stun Baton have been increased, making it more effective in combat.
- LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT”: The scaling of energy firearm specifications now apply to the Light Wave Blade, enhancing its damage output.
- LINEAR RIFLE “LR-037 HARRIS”: The attack power and projectile speed of the Linear Rifle have been increased, allowing for more effective long-range attacks.
- HEAVY MACHINE GUN “WR-0555 ATTACHE”: The direct hit adjustment and projectile speed of the Heavy Machine Gun have been increased, improving its overall performance.
- BURST MACHINE GUN “MA-E-210 ETSUJIN”: The attack power, magazine rounds, total rounds, and projectile speed of the Burst Machine Gun have all been increased, making it a more formidable weapon in battle.
- BURST HANDGUN “MA-E-211 SAMPU”: The magazine rounds, total rounds, and projectile speed of the Burst Handgun have been increased, enhancing its overall firepower.
- NEEDLE GUN “EL-PW-00 VIENTO”: The impact and accumulative impact of the Needle Gun have been decreased, while the reload time has increased, balancing its effectiveness in combat.
- DETONATING BAZOOKA “44-141 JVLN ALPHA”: The attack power of the Detonating Bazooka has been increased, while its weight has been decreased. Additionally, the hitbox has been adjusted to prevent enemies from being released from hit stun by the follow-up explosion.
- GRENADE LAUNCHER “DF-GR-07 GOU-CHEN”: The weight and EN load of the Grenade Launcher have been decreased, improving its handling. Additionally, the range of the projectile before it explodes has been reduced.
- GRENADE LAUNCHER “DIZZY”: The weight and EN load of the Dizzy Grenade Launcher have been decreased. The range of the projectile before it explodes has also been reduced.
- GRENADE LAUNCHER “IRIDIUM”: The projectile speed of the Iridium Grenade Launcher has been increased, making it more effective in combat.
- STUN BOMB LAUNCHER “WS-1200 THERAPIST”: The attack power of the Stun Bomb Launcher has been increased, while the reload time has decreased. The regular fire projectile speed has also been increased.
- LASER HANDGUN “VP-66LH”: The charge attack power of the Laser Handgun has been increased, while the charge time has decreased. The intervals before being able to attack again after a charge attack and before the charge gauge begins to empty after canceling charge have been reduced. The speed at which the charge gauge empties has also been increased.
- MULTI ENERGY RIFLE “44-142 KRSV”: The knockback distance of staggered enemies has been adjusted, making it easier to land consecutive attacks. Additionally, the hitbox has been adjusted to prevent enemies from being released from hit stun by the follow-up plasma explosion.
- MISSILE LAUNCHER “HML-G2/P19MLT-04”: The accumulative impact of the Missile Launcher has been decreased, while the reload time has increased, balancing its effectiveness in combat.
- PULSE MISSILE LAUNCHER “PFAU/66D”: The charge time and reload time of the Pulse Missile Launcher have been increased, improving its overall performance.
- STUN NEEDLE LAUNCHER “VE-60SNA”: The attack power of the Stun Needle Launcher has been increased, making it more effective in combat.
- LASER CANNON “VE-60LCB”: The rapid fire of the Laser Cannon has been decreased, while the hitbox size of the charge attack has been reduced, balancing its effectiveness in combat.
- DIFFUSE LASER CANNON “VP-60LCD”: The charge attack power of the Diffuse Laser Cannon has been increased, while the scattering range has been reduced, making it easier to land multiple laser hits.
- DETONATING MISSILE LAUNCHER “45-091 JVLN BETA”: The blast radius of the Detonating Missile Launcher has been decreased, while each missile now follows the same guidance angle, improving its precision.
- LASER ORBIT “45-091 ORBT”: The attack power, cooling, and projectile speed of the Laser Orbit have been increased. The interval before cooling begins, except when overheating, has been reduced.
Frame Parts
- BIPEDAL “AL-J-121 BASHO”: The AP and jump height of the AL-J-121 BASHO bipedal frame part have been increased, while its weight has decreased, improving overall mobility.
- BIPEDAL “LG-011 MELANDER”: The AP and jump height of the LG-011 MELANDER bipedal frame part have been increased, while its weight has decreased, improving overall mobility.
- BIPEDAL “LG-012 MELANDER C3”: The AP and jump height of the LG-012 MELANDER C3 bipedal frame part have been increased, while its weight has decreased, improving overall mobility.
- BIPEDAL “DF-LG-08 TIAN-QIANG”: The weight of the DF-LG-08 TIAN-QIANG bipedal frame part has been increased, balancing its performance.
- BIPEDAL “VP-422”: The AP and jump height of the VP-422 bipedal frame part have been increased, while its weight has decreased, improving overall mobility.
- BIPEDAL “VE-42A”: The weight of the VE-42A bipedal frame part has been increased, balancing its performance.
- BIPEDAL “2C-2000 CRAWLER”: The jump height of the 2C-2000 CRAWLER bipedal frame part has been increased, improving its mobility.
- BIPEDAL “2C-3000 WRECKER”: The weight of the 2C-3000 WRECKER bipedal frame part has been increased, balancing its performance.
- BIPEDAL “2S-5000 DESSERT”: The weight of the 2S-5000 DESSERT bipedal frame part has been increased, balancing its performance.
- BIPEDAL “EL-TL-10 FIRMEZA”: The jump height of the EL-TL-10 FIRMEZA bipedal frame part has been increased, improving its mobility.
- BIPEDAL “EL-PL-00 ALBA”: The jump height of the EL-PL-00 ALBA bipedal frame part has been increased, improving its mobility.
- BIPEDAL “06-041 MIND ALPHA”: The jump height of the 06-041 MIND ALPHA bipedal frame part has increased, while its weight has decreased, improving overall mobility.
- BIPEDAL “IA-C01L: EPHEMERA”: The jump height of the IA-C01L: EPHEMERA bipedal frame part has been increased, improving its mobility.
- BIPEDAL “IB-C03L: HAL 826”: The AP and jump height of the IB-C03L:
- HAL 826 bipedal frame part have been increased, while its weight has decreased, improving overall mobility.
- REVERSE JOINT “KASUAR/42Z”: The AP and attitude stability of the KASUAR/42Z reverse joint frame part have been increased, while its weight has decreased, improving overall performance.
- REVERSE JOINT “RC-2000 SPRING CHICKEN”: The AP and attitude stability of the RC-2000 SPRING CHICKEN reverse joint frame part have been increased, while its weight has decreased, improving overall performance.
- REVERSE JOINT “06-042 MIND BETA”: The AP and attitude stability of the 06-042 MIND BETA reverse joint frame part have been increased, while its weight has decreased, improving overall performance.
- TETRAPOD “LAMMERGEIER/42F”: The EN consumption while hovering has been increased for the LAMMERGEIER/42F tetrapod frame part. Additionally, the max movement speed while hovering has been reduced, balancing its performance.
- TANK “LG-022T BORNEMISSZA”: The AP, attitude stability, high-speed performance, and AB thrust of the LG-022T BORNEMISSZA tank frame part have been decreased, improving its overall balance.
Inner Parts
- BOOSTER “FLUEGEL/21Z”: The thrust and melee attack thrust of the FLUEGEL/21Z booster part have been increased, while the melee attack energy consumption has decreased, improving overall performance.
- BOOSTER “IA-C01B: GILLS”: The thrust of the IA-C01B: GILLS booster part has been increased, enhancing overall mobility.
- FCS “FCS-G2/P10SLT”: The close-range assist and missile lock correction of the FCS-G2/P10SLT FCS part have been decreased, balancing its functionality.
- FCS “FCS-G2/P12SML”: The missile lock correction of the FCS-G2/P12SML FCS part has been decreased, improving overall targeting accuracy.
- FCS “VE-21A”: The close-range assist and medium-range assist of the VE-21A FCS part have been increased, improving overall targeting capabilities.
- FCS “VE-21B”: The medium-range assist of the VE-21B FCS part has been increased, enhancing overall targeting capabilities.
- FCS “IB-C03F: WLT 001”: The close-range assist, medium-range assist, and long-range assist of the IB-C03F: WLT 001 FCS part have been increased, improving overall targeting capabilities.
- GENERATOR “VP-20D”: The EN capacity and energy firearm specifications of the VP-20D generator part have been increased, making it more efficient in combat.
- Decreased damage from AC system abnormality: Shock – The damage caused by the AC system abnormality Shock has been reduced, enhancing overall gameplay balance.
Bug Fixes and Other Improvements
Player AC related fixes
- Fixed a bug with Tank legs that caused shorter hit stun from stagger under specific circumstances – A bug related to Tank legs has been fixed, preventing shorter hit stun from stagger under certain conditions.
- Fixed a bug with TETRAPOD “LAMMERGEIER/42F” where firing certain weapons upwards or downwards while hovering caused the player AC to remain at an angle for an extended period of time – A bug related to the TETRAPOD “LAMMERGEIER/42F” has been fixed, resolving an issue where firing certain weapons while hovering would cause the player AC to remain at an angle for too long.
- Fixed a bug that caused ACs in hit stun to fall, instead of stop in place, when staggered while performing a mid-air boost kick – A bug that caused ACs in hit stun to fall instead of stopping in place after being staggered while performing a mid-air boost kick has been fixed.
- Fixed a bug that caused back weapons with manual reload to fire after manual reloading had completed – A bug that caused back weapons with manual reload to fire after the manual reloading process was completed has been fixed.
- Fixed a bug that caused unintended animations and sounds to play when using Weapon Bay to repeatedly switch weapons – A bug that caused unintended animations and sounds to play when using Weapon Bay to repeatedly switch weapons has been fixed.
- Improved certain attack animations that play under specific circumstances – Certain attack animations that were not functioning as intended under specific circumstances have been improved.
Mission/enemy related fixes
- Fixed a bug during the mission “Destroy the Drive Block” that caused the boss to use specific attacks at unintended times – A bug that caused the boss in the mission “Destroy the Drive Block” to use certain attacks at inappropriate times has been fixed.
System related fixes
- Fixed a bug that prevented access to the AC DATA menu or caused the game to crash when multiple data slots contained ACs with decal images using a large number of layers
- A bug that prevented access to the AC DATA menu or caused crash issues when multiple data slots contained ACs with decal images using a large number of layers has been fixed.
- Fixed a bug in the IMAGE EDIT menu and DECAL menu, where fully tilting the stick to move a piece or image did not move the element at a consistent rate – A bug that caused inconsistency in moving pieces or images in the IMAGE EDIT menu and DECAL menu when fully tilting the stick has been fixed.
- Fixed a bug in Photo Mode that caused a blur effect on the player AC even when Blur Type was “OFF” – A bug in Photo Mode that caused a blur effect on the player AC even when the Blur Type was set to “OFF” has been fixed.
- Fixed a bug in Photo Mode that made player AC booster effects disappear – A bug in Photo Mode that caused player AC booster effects to disappear has been fixed.
- Fixed a bug in Ranked Match that caused results from the previous match to display after a disconnection – A bug in Ranked Match that caused the results from the previous match to display after a disconnection has been fixed.
- Fixed a bug with AC data uploaded to the game server, where if the data was loaded and then deleted from the game server, the loaded data would be reverted to default paint and decals – A bug with AC data uploaded to the game server has been fixed. Previously, if the data was loaded and then deleted from the game server, the loaded data would revert to default paint and decals.
- Fixed a bug with image data uploaded to the game server, where if the data was set as a pilot emblem and then deleted from the game server, the emblem would become invalid – A bug with image data uploaded to the game server has been fixed. Previously, if the data was set as a pilot emblem and then deleted from the game server, the emblem would become invalid.
Other
- Corrected some in-game text – Various in-game text errors have been corrected.
- Other minor bug fixes – Several other minor bug fixes have been implemented.
Steam
- Fixed a title screen rendering issue that occurred at specific screen resolutions – A rendering issue on the title screen that occurred at specific screen resolutions on the Steam platform has been fixed.