A new update for Avatar: Frontiers of Pandora, known as Update 1.005, has recently been released. This update is accessible across all gaming platforms, as well as on PC. Players can now download this update, which introduces bug fixes, improvement updates, and patch notes for the game. It is worth noting that the file size of this update may differ depending on the gaming platform being used.
Avatar: Frontiers of Pandora Update 1.005: Detailed Patch Notes
In the latest update for Avatar: Frontiers of Pandora, several notable improvements have been made to enhance the gameplay experience. Let’s delve into the detailed patch notes:
NOTABLE IMPROVEMENTS
- Motion Aiming with DualSense Controller: Players now have the option to enable Motion Aiming with the DualSense controller, providing a more immersive and responsive control scheme.
- Motion Blur Settings: New motion blur settings have been added to the game, allowing players to control the overall strength of motion blur. Additionally, the ability to control camera motion blur separately from object motion blur has been introduced.
- Hide Gear Level and Mods: A new option has been provided to hide gear level and mods, giving players more control over their visual preferences.
- Access Stashed Items: Players can now directly access stashed items when using the Crafting Table, Cooking Station, and Community Basket, improving convenience and efficiency.
- Enhanced Combat Challenge: The combat challenge on Medium and Low difficulties has been made more accessible, ensuring a balanced and engaging gameplay experience for players.
- Improved SID Tool: The usability and introduction of the SID (Self-Initiated Disconnection) tool has been enhanced, making it easier for players to navigate and interact with the game world.
- Enhanced Na’vi Sense Navigation: Na’vi Sense navigation has been improved to make it easier for players to spot characters and smaller objectives, enhancing the immersion and ease of completing quests.
- Improved Investigation Clues Visibility: Clues belonging to investigations are now more visible when using Na’vi Senses, making it easier for players to find and solve these clues.
- Tweaks to Enemy Reinforcement Calling: Enemy reinforcement calling has been adjusted to make it easier for players to interrupt the RDA (Resources Development Administration) from pressing the alarm, allowing for more strategic gameplay.
- Tweaks to Stealth Gameplay: Stealth gameplay has been improved, making it easier for players to return to stealth when an enemy spots them, adding depth to the stealth mechanics.
GLOBAL
- Improved Aim Assist: Aim assist for the Assault Rifle and Shotgun has been improved for better accuracy when targeting small targets.
- Enhanced Visibility of Heavy Bow Trail: The visibility of the arrow VFX trail for the Heavy Bow has been improved at long distances, ensuring better tracking of arrows.
- Harvesting while Riding: Players can now harvest Arrow Stick Bushes and Dapophet Pods while riding, enhancing the convenience and fluidity of gameplay.
- Increased Direhorse Riding Speed: The maximum Direhorse Riding speed has been increased, providing a faster and more thrilling riding experience.
- Ground Type Impact on Riding Speed: Direhorse Riding speed will now be affected by the ground type, granting a small speed boost or penalty based on terrain, adding realism and variety to travel.
- Improved Direhorse Riding Animation: The animation for Direhorse Riding has been improved, enhancing the visual fidelity and immersion of riding sequences.
- Enhanced Aiming Stability While Mounted: Aiming stability while mounted has been improved, ensuring smoother and more accurate aiming during combat or exploration.
- Improved Mounted Aiming with Bows: Mounted aiming with bows has been refined, making it easier for players to accurately shoot arrows while riding, enhancing combat effectiveness.
- Player Flinch Reactions While Mounted: Players now exhibit flinch reactions while mounted on a Direhorse, adding visual feedback and realism to combat encounters.
- Stability Improvements: Several stability improvements have been made to various gameplay mechanics, including swimming, harvesting, climbing, jumping, traversal, and weapon/locomotion blending, ensuring smoother and more responsive controls.
- Improved Foot Alignment on Uneven Terrain: Local player foot alignment to uneven terrain has been improved, reducing instances of awkward positioning and improving visual fidelity.
- Refined Co-op Animation: Overall player co-op animation has been improved, enhancing the synchronization and visual cohesion of co-op gameplay.
- Increased Pouch Capacity: Pouch capacity for Gear & Weapon Materials and Cooking Ingredients has been increased by 15, allowing players to carry more resources for crafting and cooking.
- Expanded Stash Capacity: Stash capacity has been increased from 200 to 250, providing players with more storage space for their collected items.
- Improved Interactability: The reaction timing of multiple interactable objects has been improved, ensuring a smoother and more responsive interaction experience.
- Enhanced Visibility of Overflow Loot Piles: The visibility of overflow loot piles has been improved, making it easier for players to spot and collect loot that may have been overlooked.
- Auto-Opening of Overflow Loot Piles: Overflow loot piles will no longer open automatically after interacting with containers when the player’s inventory is already full, preventing unwanted clutter and maintaining inventory organization.
- Additional Na’vi Names: New Na’vi names have been added for creatures and plants, enriching the lore and immersion of the game world.
- Haptic Effects Improvements: Several improvements have been made to haptic effects throughout the game, providing more immersive and responsive feedback to players.
- Dialogue Triggers and Timings: The triggers and timings of dialogue scenes have been improved for smoother and more seamless transitions, enhancing the narrative flow.
- Refined Quest Objective Markers: The placement of various quest objective markers has been polished for better visual clarity and easier navigation.
- Login/Out Issues Fixed: General login/out issues have been fixed in several quests, ensuring a smoother and uninterrupted gameplay experience.
- UI Improvements: General UI usability improvements have been implemented, along with quality of life improvements related to sorting items, quest breadcrumbing, and shortcut navigation, enhancing the overall user experience.
TECHNICAL
- Fog Blur Graphic Setting: A new ‘Fog Blur’ graphic setting has been added to enable/disable blur on volumetric fog, providing players with more customization options for their graphical preferences.
- Consistent Motion Blur: Motion blur has been fixed to ensure consistency across different resolutions, maintaining visual fidelity and smoothness.
- Co-op Graphical Corruption Fix: An issue that could cause severe graphical corruption in co-op when using Navi senses has been fixed, ensuring a stable and visually appealing co-op experience.
- Planet Disappearance Fix: An issue where the planet Polyphemus would disappear when changing Field of View (FoV) values has been fixed, maintaining the visual integrity of the game world.
- Object Streaming Improvements: The streaming of objects has been improved to reduce issues of objects popping into view, enhancing the overall visual experience.
- FidelityFX™ Super Resolution 3 (FSR3) Artefacts Fix: Improvements have been made to reduce artefacts encountered with AMD FidelityFX™ Super Resolution 3 (FSR3), ensuring better visual fidelity and clarity.
- Online Services Connection Fix: An issue where some players were unable to connect to Online Services has been addressed and fixed, ensuring seamless online functionality.
- Item Baskets and Containers Fixes: General improvements and bug fixes have been made to item baskets and containers, ensuring smoother interactions and consistency.
- NPC Clipping and Flickering Fixes: NPC clipping and flickering issues have been improved, providing a more polished visual experience.
- DualSense Motion Aiming Option on PC and PS5: The option to enable Motion Aiming with the DualSense controller has been added for PC and PS5 players, providing a more immersive gameplay experience.
- Flickering Artefacts Fix on Xbox Series S/X: FSR3 artefacts/flickers have been fixed for Xbox Series S/X players, ensuring a smoother and visually appealing experience.
- Motion Blur Option in Performance Mode: A motion blur option has been added for the ‘Performance’ graphics mode on Xbox Series S/X and PS5, providing players with more control over their graphical preferences.
- FSR3 Artefacts Fix on PC: FSR3 artefacts on the UI when frame generation was enabled have been fixed on PC, ensuring better visual fidelity and clarity.
- Texture Streaming Improvement: Texture streaming has been improved to reduce frame stuttering, providing smoother and more fluid gameplay performance.
- Benchmark Fixes and Enhancements: Fixing various issues with the benchmark feature, including FPS tracking, CPU utilization reporting, and additional information in the generated results file, ensuring more accurate and comprehensive benchmark results.
- Custom Graphics Settings for Benchmark Runs: The option to load custom graphics settings for benchmark runs has been added with a new -benchmark_preset commandline option, providing players with more flexibility and customization for benchmarking.
- Enhanced Haptics on DualSense Controller: The quality of fallback haptics when playing the game with a DualSense controller connected via Bluetooth has been improved on PC, ensuring a more immersive haptic experience. It’s important to note that the high-definition haptic experience is available on PC only when the DualSense controller is using the USB connection.
- Luna Platform Fixes: Various fixes have been made for the Luna platform, including challenges not being available in Ubisoft Connect and the HDD-install warning displayed on boot in Luna/GeforceNow.
USER INTERFACE
- Menu Narration Updated: Menu narration has been updated to read out Quests, Tutorials, and most HUD notifications, improving accessibility for players.
- “Mark All as Read” Option: The option to “Mark all as read” has been added on the System menu and when hovering over specific menu tabs (Character, Quests, etc.), allowing players to clear all existing “New” markers for better organization.
- Pin Missing Crafting Material Types: Players can now pin missing crafting material types from the crafting assembly screen, providing a visual reminder and making it easier to track and acquire necessary materials.
- Buffs and Skills Display: Buffs and skills are now taken into account in the stat range display when inspecting plants or looking at the Hunter’s Guide entries, giving players a more accurate understanding of their character’s capabilities.
- Hide Gear Levels and Mods: The option to hide gear levels and mods has been provided, allowing players to customize their UI and focus solely on the visuals and gameplay.
- Simplified Vendor Shop Categories: Vendor shop categories have been simplified, condensing categories like “Head armor” and “Long Bow mods” into broader categories like “Gear,” “Weapons,” and “Materials” for better organization and ease of use.
- Visual Hide Option for Gear and Gear Mods: Gear and Gear Mods for Head, Arms, and Legs can now be visually hidden via the Cosmetics menu, offering players more control over their character’s appearance and customization.
- Direct Access to Stashed Items: Stashed items can now be accessed directly when using the Crafting Table, Cooking Station, and Community Basket, improving convenience and efficiency during crafting and gathering.
- Direct Equipping to Weapon Wheel: Weapons can now be equipped directly to the Weapon Wheel using a button prompt found in their respective weapon screen, providing a more streamlined and intuitive weapon switching process.
- Ammunition Naming and Information: The names of ammunition are now displayed when swapping ammo via the Weapon Wheel, and detailed ammunition information has been added to their respective weapon screens, enhancing clarity and inventory management.
- Time of Day Prompt Text: The time of day is now displayed in the prompt text when interacting with the Fire Pit to pass time, providing players with more information and control over the in-game time and atmosphere.
BALANCING
- Adjusted Apex Challenges: Several Apex Challenges have been adjusted to make Apex skills more easily accessible. For example, the Survivor tree’s Apex challenge now requires players to perform a clean kill only on a feral Viperwolf, whereas it previously required a clean kill on a Thanator as well. These adjustments allow players to progress more smoothly through the skill tree and unlock abilities.
- Pathing and Quest Objective Marker Enhancements: The pathing to the resistance HQ and various quest objective markers have been improved, making it easier for players to find their way and progress through the main quests and side quests.
- Combat and Enemy Adjustments: Combat encounters in RDA Outposts and other areas have been improved by adjusting the time it takes enemy units to alert others of Na’vi presence. The time for enemy units to call for reinforcements has been increased, making it easier for players to interrupt the call by dealing damage. Other combat adjustments include increased hitbox size for weak spots on AMP Suits, decreased combat intensity against AMP Grenadier units, and improved accuracy of enemy units when the player is moving fast, among others. These changes aim to enhance combat balance and player agency.
- Quality of Life Upgrades in Main and Side Quests: Various improvements and fixes have been made to main quests and side quests, addressing issues with quest progression, objective markers, difficulty, and general gameplay flow. Quests such as Pandora, Welcome to the Resistance, Becoming, Eywa’s Blessing, The Missing Hunter, The Eye of Eywa, Those Who Guide Us, Pushing Back, The Lodge, Shadows of the Past, A New Plan, Into The Fog, A Distant Storm, and The Last Strike have all received attention and refinement.
ADDITIONAL BUG FIXES
- Several visual and animation fixes have been implemented, addressing issues with recoil animation, weapon alignment, detached asset parts, changing colors of harvestables, and various graphical glitches.
- Gameplay and interaction fixes have been made, including issues with NPC behavior, quest completion, ammunition management, interacting with objects, and unintended death scenarios.
- Quality of life fixes include improvements in visual feedback, objective markers, in-game news display, LOD (level of detail) issues, floating assets, clipping issues, players falling underground or getting stuck, and UI inconsistencies.
These detailed patch notes highlight the extensive and comprehensive improvements made in Avatar: Frontiers of Pandora Update 1.005, aiming to enhance gameplay, stability, user interface, technical aspects, and overall bug fixes, providing players with a smoother and more enjoyable gaming experience.