Baldur’s Gate on PS5 will be as good as on PC

Since last Friday, the studio Larian is releasing numerous fixes for Baldur’s Gate III to ensure the player experience is truly ideal. It is currently only released on PC and a question arises for many: will the patches all be transferred to the final version on PS5? It’s a positive response from Michael Douse, publishing director of Larian Studios. Additionally, on Thursday, the title received a new patch to re-enable cross save. That is to say, after creating a Larian Studios account, you will be able to transfer your Baldur’s Gate 3 Steam save to your PS5. It should be noted that the game is already a success on the console while it only comes out on September 6th. It is indeed the most pre-ordered game on the platform in several countries. It could even claim the title of the best RPG of the year as the video above the article points out.

Uncharted 2 could see the light of day

This is one secret for no one, Sony intends to continue to adapt video games to cinema. Uncharted was only part of the first of a long series, and a sequel could well see the light of day. Recently, the firm opened PlayStation Production, a branch of Sony Pictures Entertainment which aims to adapt PlayStation franchises. We already had Uncharted and Gran Turismo, but not only, there was The Last of Us by HBO. Streaming platforms are also in the game, the list of titles is available in the video header. Let’s go back to Uncharted, which was Sony’s first step in this dynamic. Commercially, it was a great success collecting more than 400 million dollars for a budget of 120 million. However, on the critics’ side, it’s much more mixed with a 45% rating on Metacritic. For a second opus, it was during an interview with The Hollywood Reporter that the producer, Charles Roven admitted to doing everything for a sequel to see the light of day.

Take Two takes stock and registers losses

Take-Two Interactive, the parent company of Rockstar, has released its financial results for the quarter ended June 30. And conclusion, the firm continues to record significant losses. One reason is revenue growth in recent quarters, which has slowed since the Zynga acquisition. Here are the key figures for Take-Two’s first quarter of fiscal 2024. Despite a net turnover as well as net bookings up, net losses nearly doubled to 206 million dollars compared to 104 million in the previous year’s quarter. At Take-Two, it was mainly recurring consumer spending that showed remarkable growth. But a question arises, is it because there are more players who spend in games or still as many players? The video above the article answers the question. The Daily is over!

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