Bithell Games Faces Major Restructuring
Bithell Games just dropped some heavy news. The indie studio, known for hits like Thomas Was Alone and John Wick: Hex, is cutting its full-time workforce significantly due to the inability to secure a new large-scale project. Eleven talented staff members are being laid off, marking a substantial reduction in team size.
Mike Bithell, the studio head, shared in a social media statement that the company has been grappling with funding challenges that many game developers are facing in the current landscape. As they approached the launch of their latest game, it became clear that these hurdles were impacting their ability to find partners for future projects. Fortunately, proactive communication allowed them to support affected employees with severance packages.
The Future of Bithell Games
Despite the layoffs, the studio reassured fans that the ongoing availability and support for their existing self-published games won’t be affected. Bithell emphasized the incredible talent within the team and encouraged other developers to reach out to connect with those affected.
As Bithell Games navigates this challenging transition, the gaming community watches closely. How this will affect future projects and the studio’s efforts to rebound in a competitive industry remains yet to be seen. The resilience of the gaming space is being tested, and it’s clear that even established studios aren’t immune to its pressures.