MindsEye Faces Major Challenges Following Launch
It seems things aren’t looking bright for MindsEye. Leslie Benzies, the head of Build a Rocket Boy, has reportedly pointed to “internal and external saboteurs†as culprits behind the game’s rocky reception. This revelation comes as tensions rise following the game’s launch on June 10, which has been anything but smooth.
After a tumultuous debut, the studio is bracing for significant layoffs, affecting around 300 employees. Many of these staff members, including those from the recently acquired PlayFusion studio, received distressing emails hinting at job cuts. It’s a stark contrast to the excitement surrounding the game’s release.
Social media is buzzing, showcasing a barrage of technical glitches and bugs plaguing MindsEye. This has led to a flood of refund requests from players, reminiscent of the troubled launch of Cyberpunk 2077. The studio expressed their heartbreak over the situation in a public apology, emphasizing their commitment to enhancing the player experience.
Critical Reception Tanks
The numbers tell a grim story. MindsEye has garnered an abysmal Metacritic score of just 38 for the PC and a staggering 28 for the PS5 version, making it the lowest-rated game of the year. It’s clear gamers have high expectations, and this launch missed the mark by a wide margin.
Steam isn’t faring any better with user ratings listed as ‘Mostly Negative’. Out of 1,833 reviews, only 37% offer a positive take. Whiting, a spokesperson for the studio, emphasized the challenges of such an ambitious project, stating that creating a game needs a lot of talent and resources.
With all eyes on Build a Rocket Boy, it raises the question: How will this setback affect the trajectory of the studio and its ambitious projects moving forward? The gaming community watches closely, as the fallout from this launch could redefine the company’s narrative and influence future developments in the industry.