Bungie’s Stolen Art Controversy Shakes Marathon’s Release

Bungie’s Marathon: An Artist’s Call-Out and the Admission of Art Theft

In a shocking turn of events, the development team at Bungie, known for their iconic titles, has found itself embroiled in controversy regarding their upcoming game, Marathon. The studio recently admitted that artwork produced by artist Fern, known for her distinctive style, was indeed used in the game without permission. This revelation has reignited discussions about the treatment of artists and IP rights in the gaming industry, underscoring the need for transparency and integrity among creative professionals.

A Controversial Discovery

The controversy began on May 15, 2025, when Fern publicly called out Bungie, showcasing a troubling side-by-side comparison of her own art created back in 2017 alongside assets from Marathon. The similarities were stark, with unmistakable imagery and text that strayed far from Marathon’s narrative universe. In a community that values originality, these accusations were not taken lightly, drawing attention from fans and industry insiders alike.

Marathon has long been in development, facing delays after internal playtest adjustments and, more recently, mixed feedback during its Closed Alpha phase. However, one aspect of the game that has been praised is its unique art style, which deviates considerably from what Bungie fans have come to expect. This distinctiveness makes the findings of Fern all the more alarming, as they contradict the groundwork the studio aimed to establish.

Artist Calls Out Marathon for Art Theft

Fern’s allegations sharply criticized Bungie’s use of her work, claiming that various art pieces had been incorporated into Marathon’s game design to create a futuristic aesthetic. She affixed visual evidence to her claims, contrasting her designs with what players experienced during the Alpha test. One particular detail that caught her eye was a recurring element in the game labeled “Aleph,” an apparent nod to a music artist she had collaborated with previously.

The impact of this culture of appropriation weighs heavily on independent artists like Fern. In an impassioned follow-up post, she commented, “Bungie is, of course, not obligated to hire me when making a game that draws overwhelmingly from the same design language I have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution.” She lamented the struggles that independent artists face, stating, “In 10 years I have never made a consistent income from this work, and I am tired of designers from huge companies moodboarding and parasitising my designs while I struggle to make a living.”

Bungie’s Response and Commitment to Change

In the wake of these serious allegations, Bungie quickly addressed the public outcry. Within hours, they released a statement acknowledging the misuse of Fern’s artwork. “We immediately investigated a concern regarding unauthorized use of artist decals in Marathon and confirmed that a former Bungie artist included these in a texture sheet that was ultimately used in-game,” they stated. The company emphasized that their current art team was unaware of the oversight and expressed a commitment to rectify the situation by reaching out to Fern.

The gaming community’s response has been mixed. While many players are supportive of Fern and her work, the overarching concern about Bungie’s reputation for potentially appropriating art has resurfaced. Given that this isn’t the first instance of Bungie facing scrutiny for similar issues, the studio has vowed to overhaul its internal processes to mitigate future occurrences. Their pledge for a more ethical approach aims to foster a better relationship with the artistic community.

The Implications for Artists in the Gaming Industry

As the gaming industry continues to evolve and expand, the lines between inspiration and imitation can often become blurred. The incident involving Marathon highlights the importance of respecting intellectual property and the original work of creators. It serves as a wake-up call for both developers and gamers alike to champion originality and support artists who contribute meaningfully to visual culture.

In the coming weeks, it will be crucial for Bungie to demonstrate their commitment not just through words but through actions that genuinely respect and promote the rights of artists. As for Fern, her case may set a precedent for others in the creative community, advocating for recognition and fair treatment that is long overdue.


For more insights into the intersection of art and gaming, check out our articles on game design trends, intellectual property issues in gaming, and Bungie’s history of game innovation.

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