Chivalry 2

A new update for Grand Chivalry 2, known as Update 1.34, has recently been released. This update is accessible across all gaming platforms, as well as on PC. Players can now download this update, which introduces bug fixes, improvement updates, and patch notes for the game. It is worth noting that the file size of this update may differ depending on the gaming platform being used.

Chivalry 2 Update 1.34

General Fixes:

1. Hitching Issue: We have fixed an issue where players experienced hitching during extensive play sessions. Now, you can enjoy a smooth gaming experience without any interruptions.

2. Unbuilt Environmental Lighting: Players may have noticed a small amount of unbuilt environmental lighting on Aberfell. We have addressed this issue and the lighting is now fully built, enhancing the overall visual experience.

3. Gate Issue: After completing Stage 3 of Rudhelm, some players encountered a problem where the gate would not rise. We have resolved this issue and the gate will now function correctly, allowing you to progress smoothly in the game.

4. Loading Screen Art: Previously, the loading screen for Free-for-All Desert used the default art, which was not intended. We have fixed this issue and the loading screen now displays the appropriate art for Free-for-All Desert.

5. Thrown Weapons/Objects: In certain instances, thrown weapons or objects were not dealing damage as expected. We have rectified this issue, ensuring that thrown weapons or objects now correctly deal damage.

6. Arbalest Crossbow Texture Flickering: Players reported that the textures of the Arbalest crossbow would flicker after being thrown. We have resolved this issue, and the textures of the Arbalest crossbow will no longer flicker after being thrown.

7. Noble Stuck Issue: Some players encountered a problem where nobles would become stuck when spamming the grab command in Bridgetown. We have fixed this issue, ensuring that nobles no longer become stuck in such situations.

8. Crash Fixes: We have implemented several crash fixes to improve the stability of the game and provide a smoother gaming experience overall. These fixes address various crashes that players may have experienced during gameplay, making the game more reliable and enjoyable.

Crossparties Beta Fixes:

1. Xbox Crash Issue: Xbox players encountered a crash while navigating the Social Tab. We have fixed this issue, eliminating the crash and allowing players to navigate the Social Tab without any problems.

2. Party Leader Kick Issue (EGS): In the Epic Games Store version of the game, there was an issue where the party leader could not kick party members. We have resolved this issue, granting party leaders the ability to kick members as intended.

3. Friend Online Status Reliability: We have improved the reliability of friend online status, ensuring that it accurately reflects whether your friends are online or not. This enhancement will help you plan and coordinate your gaming sessions more effectively.

The Reclamation of Montcrux Fixes:

Stage 1:

1. Invisible Collisions: Players may have encountered instances of invisible collisions in front of the castle in Stage 1 of The Reclamation of Montcrux. We have removed these invisible collisions, providing a smoother navigation experience for players.

2. Rock Collision and Navigation: We have improved the collision and navigation of rocks in Stage 1, addressing any issues that may have hindered player movement and making the environment more traversable.

3. Navigation Issue on Walkable Objects: Previously, players experienced an issue where their navigation became untethered on certain walkable objects. We have fixed this issue, ensuring that players can navigate these objects smoothly and without any problems.

Stage 2:

1. Central Tower Wall Collision: There was an instance where no collision was present for the central tower wall in Stage 2. We have addressed this issue, providing proper collision for the central tower wall, preventing players from passing through it.

2. Tower Exploit Fix: Players were able to exploit a glitch that allowed them to get on top of the towers in Stage 2. We have fixed this exploit, ensuring fair gameplay and preventing unfair advantages.

Stage 3:

1. Portcullis Opening Time: Previously, the portcullis in Stage 3 had an opening time of 20 seconds. We have increased this time to 30 seconds, providing players with more time to strategize and plan their movements.

2. Portcullis Closing Time: The closing time of the portcullis in Stage 3 was previously set at 10 seconds. We have increased this time to 15 seconds, allowing players to safely pass through before the gate closes.

3. Attackers Respawn Time: The respawn time for attackers in Stage 3 was set at 2 seconds. We have increased this time to 4 seconds, balancing the gameplay and adding more challenge for the attackers.

4. Portcullis Visual Issue: There was an issue where the portcullis would appear to be rising from the ground when standing above it. We have fixed this visual issue, ensuring that the portcullis behaves as intended.

Stage 4:

1. Attack Respawn Time: Previously, the attack respawn time in Stage 4 was set at an undisclosed value. We have increased this time to 5, providing a fairer balance between attackers and defenders.

2. Defense Respawn Time: The defense respawn time in Stage 4 was previously set at an undisclosed value. We have decreased this time to 7, allowing defenders to respond more quickly to attacks.

These detailed fixes and improvements in Chivalry 2 Update 1.34 address various issues reported by players. From resolving hitching issues during extensive play sessions to fixing environmental lighting, gate functionality, and loading screen art, these general fixes enhance the overall gaming experience.

The update also focuses on the Crossparties Beta, specifically targeting issues with crashes and party functionality. Players on Xbox can now navigate the Social Tab without encountering a crash, while party leaders in the Epic Games Store version can properly kick party members. Additionally, the reliability of friend online status has been improved, making it easier for players to connect and coordinate with their friends.

The Reclamation of Montcrux, one of the game’s stages, has also received significant attention in this update. Stage 1 sees the removal of invisible collisions in front of the castle, improved rock collision and navigation, and the resolution of an issue where player navigation became untethered on specific walkable objects.

Stage 2 fixes include adding collision to the central tower wall and addressing an exploit that allowed players to climb on top of the towers. In Stage 3, the portcullis opening and closing times have been adjusted, providing additional time for players to strategize and pass through safely. The respawn time for attackers has also been increased, creating a greater challenge for them. Furthermore, a visual issue with the portcullis rising animation has been resolved.

Stage 4 changes focus on balancing gameplay by adjusting attack and defense respawn times. Attackers now have slightly more time to regroup and launch their assaults, while defenders can respond more quickly to defend their positions.

Overall, Chivalry 2 Update 1.34 delivers a comprehensive set of fixes and improvements that contribute to a smoother and more enjoyable gaming experience. From addressing technical issues to balancing gameplay, these updates ensure that players can fully immerse themselves in the medieval world of Chivalry 2.

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