COD Modern Warfare 3 and Warzone

A new update for COD Modern Warfare 3 and Warzone, known as Update 1.040, has recently been released. This update is accessible across all gaming platforms, as well as on PC. Players can now download this update, which introduces bug fixes, improvement updates, and patch notes for the game. It is worth noting that the file size of this update may differ depending on the gaming platform being used.

COD Modern Warfare 3 and Warzone Update 1.040

GLOBAL

GAMEPLAY

  • The crosshair will now transition directly to the center of the player’s screen upon aiming down sight, improving precision and responsiveness.

CUSTOMIZATION

  • Resolved an issue causing the Blueprints from the Spare Ribs Bundle to be less transparent than intended.
  • Adjusted colors of the Incision Blueprint for the Renetti to match its intended appearance.
  • Music from the Hans Zimmer MW2 Music Pack will once again play during matches.
  • Resolved an issue in Gunsmith where Camos were not previewing properly on several Weapons.
  • Improved coverage of the Dissolver Camo on certain Weapons.

MULTIPLAYER

UIX

New Features

  • Added the ability to filter Attachments by Subcategories in the Gunsmith.
  • Optics: Hybrid, 4x, Thermal, Sniper Scope, 2.5x, Red Dot, Reflex, & Holo
  • Muzzles: Breachers, Flash Hiders, Suppressors, Comps & Brakes
  • Underbarrels: Hand Stops, Undermounted Weapons, Bipods, Vert Grips, & Angled Grips
  • Added the ability to track up to 5 Challenges to view outside the Challenge menu.
  • Tracked Challenges will appear on the in-game pause menu and lobby.
  • Added a Mark All Read button in the Social notification center

Bug Fixes

  • Add to Favorites button will no longer appear for locked Emblems.
  • Calling Cards unlockable only in Modern Warfare II will now state this information in the Customization menu.
  • In Free for All Modes, the local player will no longer appear as an enemy in the kill feed.
  • In Gunfight, placeholder images will no longer briefly appear in the Killcam.
  • Players can now Quick Equip content from the View New Content menu.
  • In Snipers Only Mode, restriction icons are now present for Weapons that aren’t Sniper Rifles, allowing players to better discern which Weapons are restricted.
  • Fixed a bug that prevented Weapon Level from displaying in Gunsmith
  • Several inaccuracies with Weapon Attachment descriptions have been resolved.

PROGRESSION

  • Fixed several Season 2 Weekly Challenges that were not tracking progression properly.
  • Weapons in Semi-Auto fire mode will now properly progress associated Challenges.

MAPS

Scrapyard

  • Refined playable area boundary along the fence near the Helipad.

Shipment

  • By popular demand, Shipmas will permanently replace standard Shipment.

Vista

  • Set factions to Spetsnaz and Rangers, resolving an issue causing missing announcer voicelines.

Dome (MWII Carry-Forward)

  • Added to the pool of available Maps in Quick Play.

Operation Tin Man (War)

  • Decreased time to build a laser trap from 4s to 2.5s (-38%).
  • Added a score event upon killing an enemy with a laser trap.
  • At the start of Phase 2, the crate containing the MAW will now automatically open after 60s.
  • Improved interaction with Turrets while using Tap to Interact input option.
  • Players can no longer exit the playable area near the Resting Area using a Deployable Cover.
  • In Private Match, Bots will now properly parachute during the Infil sequence.
  • Refined geometry to improve spawn conditions near the Main Trail.

MODES

Gun Game

  • Addressed an issue that caused players to become stuck without a Weapon.

Headquarters

  • Fixed an issue allowing enemies to capture a contested HQ in Hardcore.

Training Course (Private Match)

  • Using a Cruise Missile outside the combat area will no longer halt course progression.

WEAPONS & ATTACHMENTS

Assault Rifles

BP50

  • Increased minimum hipfire spread from 2.2deg/s to 2.4deg/s (+9%).
  • Increased maximum hipfire spread from 6.3deg/s to 6.7deg/s (+6%).
  • Increased tactical stance spread from 2.8deg/s to 2.9deg/s (+4%).
  • Increased aim down sight time from 220ms to 230ms (+5%).
  • Decreased aim down sight movement speed from 3.4m/s to 3m/s (-12%).
  • Increased horizontal recoil from 10.6deg/s to 15.6deg/s (+48%).
  • Decreased vertical recoil from 44.4deg/s to 42deg/s (-5%).

Forbearer Heavy Stock

  • Increased recoil gun kick benefit from 11% to 16%.

Moat-40 Stock

  • Decreased aim down sight time benefit from 7% to 2%.

SVA 545

  • Decreased sprint to fire time from 210ms to 189ms (-10%).
  • Decreased aim down sight time from 250ms to 230ms (-8%).

» Battle Rifles «

BAS-B

  • Decreased maximum damage from 39 to 38 (-3%).
  • Decreased near-medium damage from 33 to 32 (-3%).
  • Decreased maximum damage range from 35.6m to 30.5m (-14%).
  • Decreased near-medium damage range from 43.2m to 40.6m (-6%).
  • Within the near-medium damage range, the BAS-B is now a 4-shot kill to the torso and above.

Sidewinder

  • Decreased recoil intensity during sustained fire slightly.

A90 Venom Stock

  • Decreased recoil gun kick penalty from 16% to 5%.

RB Rapidstrike Grip

  • Increased aim down sight time benefit from 9% to 11%.
  • Decreased recoil control penalty from 10% to 4%.

MTZ-762

JAK Heretic Carbine Kit

  • Decreased horizontal recoil from 11.9deg/s to 9.4deg/s (-21%).
  • Increased vertical recoil from 47.1deg/s to 47.9deg/s (+2%).
  • Incompatible Underbarrel Attachments can no longer be equipped.

» Submachine Guns «

RAM-9

Speedway v5 Short Barrel

  • Decreased aim down sight speed penalty from 15% to 10%.
  • Increased recoil gun kick benefit from 4% to 9%.
  • Increased recoil control benefit from 8% to 12%.

FSS Imperator Light Barrel

  • Increased damage range benefit from 12% to 20%.
  • Increased bullet velocity benefit from 15% to 20%.

Boreal-6C Suppressed Barrel

  • Decreased bullet velocity penalty from 20% to 12%.
  • Decreased damage range penalty from 20% to 12%.

AMR9

JAK Ettin Double Barrel Kit

  • Bullets are now fired in a vertical column rather than a randomized spread.

WSP-9

  • Decreased minimum standing hipfire spread from 2deg/s to 1.8deg/s (-10%).
  • Decreased maximum standing hipfire spread from 6.2deg/s to 5.6deg/s (-10%).
  • Decreased tactical stance spread from 3.4deg/s to 3.1deg/s (-9%).

Rival-9

JAK Headhunter Carbine Conversion

  • Increased near-medium damage range from 30m to 45.7m (+38%).

PDSW 528 (MWII)

  • Improved alignment of the default iron sight optic.

Lachmann Sub (MWII)

  • Increased maximum damage range from 8.9m to 15.2m (+71%).
  • Increased near-medium damage range from 16.5m to 20.6m (+25%).
  • Increased medium damage range from 23.1m to 31m (+30%).
  • Increased far-medium damage range from 36.1m to 40.6m (+13%).
  • Most noticeably, the 5-shot kill damage range has been increased to ~20m. Additionally, within the maximum damage range, 1 headshot now results in a 4-shot kill.

» Shotguns «

Lockwood 680

Barrel Attachments

  • Damage pellet count now remains at 6, regardless of ammo capacity.

» Light Machine Guns «

Pulemyot 762

  • Increased strength of aim down sight idle sway.

JAK Annihilator Bullpup Kit

  • Decreased bullet velocity from 760m/s to 660m/s (-13%).

Bruen Mk9

  • Decreased aim down sight time from 450ms to 410ms (-9%).
  • Increased lower-torso damage multiplier from 1.05x to 1.1x (+5%).
  • Increased movement speed from 3.9m/s to 4.4m/s (+13%).
  • Increased crouch movement speed from 1.6m/s to 2.1m/s (+31%).
  • Increased tactical sprint speed from 6.3m/s to 6.4m/s (+2%).
  • Increased aim down sight movement speed from 1.9m/s to 2.4m/s (+26%).

» Sniper Rifles «

XRK Stalker

  • Added new Optic Attachment: XRK Stalker Factory Iron Sight
  • Unlocked via Armory Unlocks.
  • Decreased aim down sight time from 610ms to 580ms (-5%).

KATT-AMR

  • Decreased aim down sight time from 760ms to 720ms (-5%).

SP-X 80 (MWII)

  • Increased aim down sight time from 545ms to 570ms (+5%).

» Handguns «

COR-45

XRK IP-V2 Conversion Kit

  • Increased bullet velocity from 525m/s to 600m/s (+14%).

Renetti

JAK Ferocity Carbine Kit

  • Resolved an issue causing specific Attachment combinations to corrupt the Weapon’s appearance.
  • Detailed Stats in the Gunsmith will no longer display an improper Tactical Stance Spread value.

9mm Daemon (MWII)

Daemon Hand Rear Grip

  • Added missing Pistol Fastdraw benefit.

» Launchers «

Stormender

  • EMP effects will now properly apply to enemies in Free for All Modes.

» Attachments «

Hybrid Optics

  • Incompatible Attachments can no longer be equipped on MWII Shotguns.

Underbarrel Launchers

  • Addressed an exploit that allowed players to fire unlimited projectiles.

JAK Limb Ripper

  • Increased movement speed while revving by 25%.
  • Increased damage range from 1.1m to 1.4m.
  • Increased damage from 36 to 50 (+39%).
  • Players will no longer damage themselves in Free for All Modes.
  • Resolved a compatibility issue with the JAK Raven Kit.

EQUIPMENT

Stun Grenade (Tactical)

  • Resolved an issue causing the movement reduction effect to be removed upon sprinting.

EMD Grenade (Tactical)

  • Added additional UI elements to better communicate when an enemy is tracked.
  • Tracked enemies will now appear as a constant ping on the minimap.
  • Resolved an issue preventing enemies from being tracked in Free for All Modes.
  • Players can no longer die unexpectedly when an EMD is thrown at vehicles or doors.

FIELD UPGRADES

A.C.S.

  • Improved detection of objective flags near sloped surfaces in Domination Mode.

KILLSTREAKS

Cluster Mine

  • Resolved a bug that prevented players from deploying the Cluster Mine Killstreak.

Remote Turret

  • Players with the Tap to Interact option set will no longer become unable to reload their Weapon while a Remote Turret is active.

MWIII RANKED PLAY

Content Restrictions

  • Weapon Restrictions
  • Melee Weapons
  • Soulrender

Bug Fixes

  • Addressed an issue that prevented players from earning SR after completing a match.
  • Addressed an issue that prevented the Top 250 Camo from animating when previewing the reward in-game.
  • Reminder: Seasonal Division Rewards will be distributed at the end of Season 2. Players competing to earn Top 250 Division rewards must end Season 2 in the Top 250 Division.

ZOMBIES

ENTER YOUR DATE OF BIRTH

Story Mission

  • Operation Deadbolt is tasked with investigating a new anomaly in the next Modern Warfare Zombies Story Mission. Terminus Outcomes is becoming bolder and has followed your squad into the Dark Aether. Lean on your expert guide, Sergei Ravenov, to assess the situation and survive the Dark Aether.

Dark Aether Rift

  • After completing the new Story Mission, a fresh Dark Aether Rift experience awaits. Keep your eyes open, follow the cryptic clues, and complete timed tasks to unlock access to the Rift Gate. Once inside, complete challenges and survive to earn coveted rewards, like the Blood Burner Key and more.
    – Dark Aether Rifts are unlocked by solving a hidden quest, which activates after completing the new Season 2 Reloaded Story Mission.

New Acquisitions and Schematics

  • Mags of Holding: Skip the reload and pull ammo directly from your weapon’s ammo stash, so you can keep pumping out damage without needing to stop and fill up again.
    – Blood Burner Key: Need a sick ride? Look no further. With the Blood Burner Key, you can summon this two-wheeler Wonder Vehicle at will. Cruise in style with this nearly indestructible bike that can move across water and is fueled by the blood of zombies you flatten under its tires. Surrounded? Activate the bike’s Aether Pulse ability to blast enemies in near proximity.
  • Pro tip: Mastering the e-brake separates the best from the rest. Need to take a corner? Use the e-brake to maximize handling!
  • V-R11 Wonder Weapon Case Schematic: In battle, every ally counts. Bolster your numbers using the V-R11 Wonder Weapon, capable of transforming zombies into friendly mercenaries and mercenaries into friendly zombies. Squadmate getting swarmed? You can also target allies with the V-R11, providing them temporary immunity from zombie aggression.

Containment Levels

  • Season 2 Reloaded introduces Containment Levels, a new tiered Exfil streak system which is immediately available to all players.
  • Complete Contracts and successfully Exfil from the EZ to increase your Containment Level, up to 100, across 10 Tiers.
  • Rewards increase as your Containment Level Tier increases.

New Warlord: Keres

  • A deadly and elusive chemical warfare specialist, Keres is set to challenge even the most prepared squads. Those brave enough to face her will find her in the Killhouse at Orlov Military Base. Come prepared and approach with extreme caution: Expect her fortress to be well-defended by soldiers, snipers, turrets, traps, and poison gas grenades. Gas masks are highly recommended.

GAMEPLAY

Contracts

  • Addressed multiple instances of contracts spawning in Warlord Strongholds.

ENEMIES

Zombies

  • Aether Worms Greylorm will no longer follow players to the Final Exfil Helicopter.
    Zombies Addressed multiple instances where Zombies would be unable to target or follow a player.

Terminus Outcomes

  • Warlords Defeating a Warlord now grants a guaranteed Wonder Weapon Case.
  • Warlord: Keres Keres has arrived and will have a week-long spotlight at the start of Season 2 Reloaded.

ALLIES

Zombies

  • Hell Hounds Players can no longer activate a Dog Bone while in water.
  • Friendly (Pet) Hell Hounds expressed their discomfort with being summoned under water.

WEAPONS

New Weapons

  • SOA Subverter Battle Rifle Chambered in 7.62, this hard-hitting rifle dominates at mid to longer ranges thanks to a moderate rate of fire and predictable recoil. Unlockable via Weekly Challenge.
  • Soulrender Melee Weapon A ceremonial blade capable of razor-sharp cuts and deadly melee action in close-quarters combat. Unlockable via a set of challenges within the new mid-season Sector in the Season 2 Battle Pass.

New Aftermarket Parts

  • JAK Backsaw Kit (Holger 556) Attach a high-capacity drum magazine to the Holger 556 alongside a double-barrel configuration allowing the weapon to fire two bullets at a time.
  • JAK Outlaw-277 Kit (BAS-B) Transform the BAS-B into a lever-action rifle, slowing its rate of fire while massively improving its accuracy for pinpoint precision.

General Adjustments

  • Upon aiming down sight, the crosshair will now transition directly to the center of the player’s screen rather than easing into position.

Weapon Adjustments

» Assault Rifles «

  • MCW (MWIII) Near-Mid Damage increased to 26, up from 24. Mid Damage increased to 23, up from 19.
  • Holger 556 (MWIII) Max Damage increased to 38, up from 35. Max Damage Range increased to 36.83 meters, up from 33.02. Near-Mid Damage set to 34. New Variable Near-Mid Damage Range set to 45.72 meters. New Variable
  • BP50 (MWIII) Max Damage decreased to 28, down from 30. Near-Mid Damage decreased to 26, down from 28. Increased minimum hipfire spread to 2.4deg/s, up from 2.2deg/s. Increased maximum hipfire spread to 6.7deg/s, up from 6.3deg/s. Increased tactical stance spread to 2.9deg/s, up from 2.8deg/s. Increased aim down sight time to 230ms, up from 220ms. Decreased aim down sight movement speed to 3m/s, down from 3.4m/s. Increased horizontal recoil to 15.6deg/s, up from 10.6deg/s. Decreased vertical recoil to 42deg/s, down from 44.4deg/s. Forbearer Heavy Stock Increased recoil gun kick benefit to 16%, up from 11%.
  • Moat-40 Stock Decreased aim down sight time benefit to 2%, down from 7%.
  • SVA 545 (MWIII) Decreased sprint to fire time to 189ms, down from 210ms. Decreased aim down sight time to 230ms, down from 250ms.
  • Ram-7 (MWIII) Max Damage Range decreased to 26.67 meters, down from 33.02.

» Battle Rifles «

  • MTZ 762 (MWIII) Max Damage decreased to 40, down from 42. Min Damage decreased to 32, down from 34. Neck Damage Modifier decreased to 1.1x, down from 1.3x. Lower Torso Damage Modifier decreased to 1x, down from 1.1x. Head Damage Modifier decreased to 1.2x, down from 1.3x. Near-Mid Damage Range decreased to 40.64 meters, down from 44.7. JAK Heretic Carbine Kit Decreased horizontal recoil to 9.4deg/s, down from 11.9deg/s. Increased vertical recoil to 47.9deg/s, up from 47.1deg/s.
  • Sidewinder (MWIII) Decreased recoil intensity during sustained fire slightly.
  • A90 Venom Stock Decreased recoil gun kick penalty to 5%, down from 16% .
  • RB Rapidstrike Grip Increased aim down sight time benefit to 11%, up from 9%. Decreased recoil control penalty to 4%, up from 10%.

» SMGs «

  • AMR9 (MWIII) JAK Ettin Double Barrel Kit Bullets are now fired in a vertical column rather than a randomized spread.
  • RAM-9 (MWIII) Speedway v5 Short Barrel Decreased aim down sight speed penalty to 10%, down from 15%. Increased recoil gun kick benefit to 9%, up from 4%. Increased recoil control benefit to 12%, up from 8%.
  • FSS Imperator Light Barrel Increased damage range benefit to 20%, up from 15%. Increased bullet velocity benefit to 20%, up from 12%.
  • Boreal-6C Suppressed Barrel Decreased bullet velocity penalty to 12%, down from 20%. Decreased damage range penalty to 12%, down from 20%.
  • AMR9 JAK Ettin Double Barrel Kit Bullets are now fired in a vertical column rather than a randomized spread.
  • RAM-9 (MWIII) Speedway v5 Short Barrel Decreased aim down sight speed penalty to 10%, down from 15%. Increased recoil gun kick benefit to 9%, up from 4%. Increased recoil control benefit to 12%, up from 8%.
  • FSS Imperator Light Barrel Increased damage range benefit to 20%, up from 15%. Increased bullet velocity benefit to 20%, up from 12%.
  • Boreal-6C Suppressed Barrel Decreased bullet velocity penalty to 12%, down from 20%. Decreased damage range penalty to 12%, down from 20%.

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