Daymare 1994 Sandcastle
Daymare: 1994 Sandcastle Update 1.03 – Patch Notes on October 05, 2023

A new update has been released for Daymare: 1994 Sandcastle Update 1.03. You can find all the Game Update details, Bug Fixes, improvements, and Patch Notes below. Daymare: 1994 Sandcastle Update 1.03 is now available for all platforms, including PS4, PS5, Xbox One, Xbox Series S/X, and PC. The file size may vary depending on the platform.

GAME BALANCE / COMBAT EXPERIENCE

PLAYER

  • Slightly increased Equip/Unequip weapons animation speed.
  • Increased animation speed of all Frost Grip shooting modes.
  • Increased Frost Spray freezing power but also consumes more charge.
  • Slightly increased Frost Spray radius.
  • Slightly buffed MPG 510-K stopping power.

ENEMIES

  • Decoys move significantly slower in Story and Normal mode, and slightly slower in Hardcore.
  • Decoys can now spawn First Aid Kit on death, only in Story and Normal mode.
  • Decoys will now spawn ammunition slightly more frequently on death, only in Story and Normal mode.
  • Slightly decreased Decoy’s dodge rate.
  • Slightly decreased Decoy’s damage per second.
  • Mutated Decoys now will not instantly grab the player after blinking close to them.
  • Lightning Orbs move slightly slower in Story and Normal mode.
  • Red Lightning Orbs will now move at the same speed as the Blue ones.

DETENTION AREA PYLON FIGHT

  • Reduced the corpses in the arena.
  • Increased pylon’s hitbox size.
  • Enemies’ spawn rate will now be adjusted based on difficulty mode.

MEDICAL AREA EGG FIGHT

  • Eggs are now slightly slower to hatch.
  • Slightly decreased White Sparker’s health.
  • Increased the time that the White Sparker needs to get back in the fight after teleporting out.
  • Slightly reduced newly born Sparker’s health.
  • Enemies’ spawn rate will now be reduced in Story mode.

FINAL BOSS FIGHT

  • Boss grab attack is now slightly slower.
  • Boss will teleport slightly further away from the player.
  • Boss will be less reactive.
  • Enemies’ spawn rate will now be adjusted based on difficulty mode.

GAME IMPROVEMENTS

  • Sudden changes in direction no longer interrupts the run.
  • Flashlight is significantly stronger and clearer across all levels.
  • Alien collectables can now be destroyed with the Frost Bullet.
  • Increased Very Hard hacking minigame timer.
  • Increased Very Hard hacking minigame attempts.
  • Decreased countermeasures presence in Very Hard hacking minigame.

MAP IMPROVEMENTS

  • Improved the helicopter animation in the Lair Dam.
  • Increased dead corpses variety through the levels.
  • Added a new skippable screen for the final dialogue post-credit scene.
  • Added a checkpoint in the Evacuation Zone.
  • Removed an invisible camera collision in the Medical Area.
  • Removed the duplicated helicopter in the final desert scene.

SYSTEMS IMPROVEMENTS

  • It’s now possible to use the arrow keys and numpad keys in the Key Binding.
  • Added borders to the windowed mode.
  • Anti-Aliasing settings correctly use the word “Off” instead of “Low”.
  • Opening the Extra menu will now unlock all the achievements related to completed challenges.
  • Controller vibration improvements during cinematics.

BUG FIXING

  • Solved a rare issue that could corrupt the autosave when force closing the game during certain cutscenes.
  • Now player HUD will correctly remain hidden when it needs to, even with the “HUD Always Visible” option.
  • Fixed a bug that incorrectly reset the JP PECK-DC12 skin after loading a new level.
  • Solved an issue that prevented the player from interacting with the Upgrade Badge Station in the Water Supply Plant.
  • Sparkers now will correctly scale movement speed based on the difficulty mode.
  • Fixed a bug that made elevators play a 2D sound instead of a 3D one.
  • Solved an issue that made the Frost Grip backpack blink in a weird way in certain levels and during certain cutscenes.
  • Fixed a bug that prevented unlocking an achievement if the corresponding challenge was already completed.
  • Frost Grip Upgrade Stations now correctly attenuate ambient sounds.

AUDIO

  • General audio mix improvements.
  • Various ambient sounds improvements.
  • Improved intelligibility in various in-game dialogues.
  • Fixed various post-cinematic audio events that prevent the in-game audio to come back right after the cinematic ends.
  • Added missing sounds for some ambient element and a few interactions.

Source: Daymare: 1994 Sandcastle

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