Diablo 4 7

A new update for Diablo 4, known as Update 1.33, has recently been released. This update is accessible across all gaming platforms, as well as on PC. Players can now download this update, which introduces bug fixes, improvement updates, and patch notes for the game. It is worth noting that the file size of this update may differ depending on the gaming platform being used.

DIABLO 4 UPDATE 1.33 PATCH NOTES

BUG FIXES

Accessibility

  • Fixed an issue where the Screen Reader did not read out Available Points in the skill tree or paragon menus. This fix ensures that players with visual impairments can properly navigate and allocate their available points.
  • Fixed an issue where the Screen Reader didn’t function properly when viewing possible Affixes when enchanting. This fix ensures that players using the Screen Reader can accurately assess the possible affixes when enchanting items.
  • Fixed an issue where the Screen reader didn’t announce if an active Governing Stone would function with a highlighted Tuning Stone. This fix ensures that players using the Screen Reader can receive proper audio cues regarding the functionality of active Governing Stones.
  • Fixed an issue where the Screen Reader pronounced the rank incorrectly when ranking up the Seneschal. This fix ensures that players using the Screen Reader receive accurate audio cues regarding rank increases for the Seneschal.
  • Fixed an issue where the Screen Reader didn’t properly communicate the text related to Smoldering Ashes. This fix ensures that players using the Screen Reader receive accurate audio cues regarding Smoldering Ashes.
  • Fixed an issue where the Screen Reader didn’t read out the titles of the Tabs in the Social Menu. This fix ensures that players using the Screen Reader can navigate the Social Menu more easily.

Season of the Construct

  • Fixed an issue where Season Journey Chapters V and VI did not reflect the Item Power for the rewards received from completing the chapters. This fix ensures that players receive proper rewards based on their progression in Season Journey Chapters V and VI.
  • Fixed an issue where Ayuzhan was missing from the Gatehall after the Seasonal Questline was completed. This fix ensures that Ayuzhan is properly present in the Gatehall after completing the Seasonal Questline.
  • Fixed an issue where Ayuzhan didn’t attack enemies during The Tumor quest. This fix ensures that Ayuzhan behaves as intended during The Tumor quest.
  • Fixed an issue where a Duplicate Ayuzhan could be seen during the A Body Stolen, A Body Made quest. This fix resolves the visual issue where players could encounter a duplicate Ayuzhan during the mentioned quest.
  • Fixed an issue where A Body Stolen, a Body Made could have progression blocked if all enemies were killed before the objective updates to Destroy the Corrupted Runestones. This fix ensures that players can progress past the mentioned objective even if all enemies are killed beforehand.
  • Fixed an issue where the fog wall encounter in the A Body Stolen, a Body Made quest could malfunction when playing in a party. This fix resolves the issue where the fog wall encounter could crash or behave unexpectedly when playing with other players.
  • Fixed an issue where the player could get stuck between a wall and a chest during The Miracle quest. This fix ensures that players can no longer get unintentionally stuck in certain areas during The Miracle quest.
  • Fixed an issue where items carried on the player character’s back could become invisible during The Miracle quest. This fix ensures that items carried by the player character are consistently displayed during The Miracle quest.
  • Fixed an issue where The World He Knew quest could not be completed if all Seneschal stones had already been upgraded to max level. This fix allows players to complete The World He Knew quest even if they have already upgraded all Seneschal stones to the maximum level.
  • Fixed an issue where The World He Knew quest displayed that the player must craft a Tuning Stone when instead the objective is to craft a Seneschal Cache. This fix corrects the objective description in The World He Knew quest, providing players with accurate information.
  • Fixed an issue where progressing through the Drums of the Vault quest could cause instability in Local Co-op play. This fix resolves the instability issue that players could experience while progressing through the Drums of the Vault quest in Local Co-op mode.
  • Fixed multiple issues where quest progression for A Suppurated Wound could be blocked if the player teleported away and back. This fix ensures that players can progress through A Suppurated Wound quest without any potential blocking issues.
  • Fixed an issue where the dungeon could be left before completing The Ennead quest. This fix prevents players from prematurely leaving the dungeon before completing The Ennead quest.
  • Fixed an issue where the Seneschal ability Gyrate displayed an incorrect damage value for the next rank of the ability. This fix ensures that the damage value displayed for the Gyrate ability is accurate.
  • Fixed an issue where Chill stacks from the Seneschal’s Frigid Support ability would not apply in certain circumstances, such as when the player dies and is revived. This fix ensures that the Chill stacks from the Frigid Support ability consistently apply regardless of the player’s death and revival.
  • Fixed an issue where Damage Over Time effects applied by a Seneschal did not benefit from Class Passives or Legendary item effects, such as Burning damage not benefiting from Sorcerer’s Warmth. This fix ensures that Damage Over Time effects applied by a Seneschal correctly benefit from Class Passives and Legendary item effects.
  • Fixed various other UI issues related to the Seneschal. This fix addresses various user interface issues related to the Seneschal class.
  • Fixed an issue where Seneschal Caches could be opened before acquiring a Seneschal, which would result in getting nothing from the Cache. This fix prevents players from opening Seneschal Caches before acquiring a Seneschal and ensures that they receive appropriate rewards.
  • Fixed an issue where Tuning and Governing Stone’s rarities didn’t display properly when socketed. This fix corrects the display of Tuning and Governing Stone rarities when socketed.
  • Fixed an issue where Slowing Tuning Stones had the wrong name in the tooltip when dropped on the ground. This fix ensures that Slowing Tuning Stones have the correct name displayed in tooltips when dropped.
  • Fixed an issue where multiple Tuning Stone tooltips wouldn’t update when paired with a Duration Stone. This fix ensures that multiple Tuning Stone tooltips correctly update when paired with a Duration Stone.
  • Fixed an issue where Son of Malphas could be damaged by traps, which could lead to players first encountering him with low health. This fix prevents Son of Malphas from taking damage from traps, ensuring a fair encounter with the boss.
  • Fixed an issue where Turret traps could fire invisible projectiles. This fix ensures that Turret traps properly fire visible projectiles.
  • Fixed an issue where Lightning Floor traps could still affect player characters with various Immune effects active, such as Bloodmist or Deep Freeze. This fix prevents Lightning Floor traps from affecting player characters with active Immune effects.
  • Fixed an issue where Rotating Pillar traps could not fully go back underground if the player died and came back to where the trap was. This fix ensures that Rotating Pillar traps can properly go back underground even if the player dies and respawns.
  • Fixed an issue where the visual effect for damage over time applied by trapped chests did not last the entire duration of the damage. This fix ensures that the visual effect for damage over time applied by trapped chests persists for the full duration of the damage.
  • Fixed an issue where the Gatehall displayed an Alchemist as an available service in the map. This fix removes the Alchemist from the list of available services in the Gatehall.
  • Fixed an issue where the Ritual of Undoing menu displayed placeholder text. This fix replaces the placeholder text in the Ritual of Undoing menu with proper descriptions.
  • Fixed an issue where players couldn’t use Leave Dungeon while inside the Library in various circumstances. This fix allows players to use the Leave Dungeon feature while inside the Library in all circumstances.
  • Fixed an issue where the warning prompt about removing charges was missing when using Leave Dungeon to exit a Vault. This fix ensures that players receive the warning prompt about removing charges when using Leave Dungeon to exit a Vault.
  • Various miscellaneous fixes for the Seasonal Questline. This fix includes multiple miscellaneous fixes to improve the overall experience of the Seasonal Questline.

Gameplay

  • Fixed an issue where the Ring of Starless Skies wouldn’t grant stacks when casting channeled skills. This fix ensures that the Ring of Starless Skies functions correctly and grants stacks when casting channeled skills.
  • Fixed an issue where a Rogue being Frozen mid-Dash could be unable to cast any Skills. This fix resolves the issue where a Rogue could become unable to cast any Skills after being Frozen mid-Dash.
  • Fixed an issue where Bloodmarked could not be cleansed if it was applied while mounted. This fix allows Bloodmarked to be properly cleansed even if it was applied while the player character is mounted.
  • Fixed an issue where Whirlwind could channel and stay in place when using keyboard navigation or in certain circumstances when using a controller. This fix ensures that Whirlwind behaves as intended and does not stay in place when using keyboard navigation or a controller.

Dungeons and Strongholds

  • Fixed an issue where Animus could not drop in the Broken Bulwark or Dark Ravine, which would block progression. This fix allows Animus to drop properly in the Broken Bulwark and Dark Ravine, ensuring uninterrupted progression.
  • Fixed an issue where the fog wall in the Zenith could be passed through while the player was under the effect of a Conduit Shrine. This fix prevents players from passing through the fog wall in the Zenith while under the effect of a Conduit Shrine.
  • Fixed an issue where the Slay all Enemies objective in various Dungeons could fail to update properly, which would block progression. This fix ensures that the Slay all Enemies objective in Dungeons consistently updates, allowing for uninterrupted progression.
  • Fixed an issue where Baelgemoth in Tur Dulra could leave the boss arena if another player in the party was outside the fog wall. This fix prevents Baelgemoth in Tur Dulra from leaving the boss arena if a player is outside the fog wall.
  • Fixed an issue where players could sometimes not leave a Dungeon through the emote wheel action or the Dungeon’s entrance. This fix ensures that players can always leave a Dungeon through the emote wheel action or the Dungeon’s entrance without any issues.
  • Fixed an issue where Watchmen could spawn outside the map in Light’s Watch, which would block progression. This fix prevents Watchmen from spawning outside the map in Light’s Watch, ensuring uninterrupted progression.
  • Fixed an issue where progression in the Fallen Temple could be blocked if the Idol was killed too quickly. This fix ensures that progression in the Fallen Temple is not blocked if the Idol is killed too quickly.

User Interface and User Experience

  • Fixed an issue where the Sorcerer’s Incinerate skill didn’t have additional visual effects when cast with 10+ Ranks. This fix adds additional visual effects to the Sorcerer’s Incinerate skill when cast with 10+ Ranks.
  • Fixed an issue where hits from the Barbarian’s Frenzy did not display damage numbers consistently. This fix ensures that hits from the Barbarian’s Frenzy consistently display damage numbers.
  • Fixed an issue where Damage over Time visual effects didn’t appear correctly on some Necromancers. This fix ensures that Damage over Time visual effects correctly appear on all Necromancers.
  • Fixed an issue where players could move around with keyboard controls while engaged in a trade. This fix prevents players from moving around while engaged in a trade when using keyboard controls.
  • Fixed an issue where movement was not interrupted when using keyboard controls and interacting with the Stash. This fix ensures that movement is properly interrupted when using keyboard controls and interacting with the Stash.
  • Fixed an issue where mouse interaction with chat could malfunction when keyboard controls were enabled. This fix resolves the issue where mouse interaction with chat could malfunction when keyboard controls were enabled.
  • Fixed an issue where the selection would not be saved when applying a Cosmetic in the Effects tab. This fix ensures that the selection is properly saved when applying a Cosmetic in the Effects tab.
  • Fixed an issue where actions mapped to the action wheel could still function while in menus, which could cause odd behaviors. This fix prevents actions mapped to the action wheel from functioning while in menus, avoiding any odd behaviors.
  • Fixed an issue where Battle Pass rewards that granted a Title only displayed the prefix and not the suffix of the Title. This fix ensures that Battle Pass rewards that grant a Title correctly display both the prefix and suffix of the Title.
  • Fixed an issue where the names for the Enhanced Penetrating Shot and Improved Penetrating Shot skills were reversed. This fix corrects the names of the Enhanced Penetrating Shot and Improved Penetrating Shot skills.
  • Fixed an issue where the notification for new Cosmetics in the Stable wouldn’t disappear. This fix ensures that the notification for new Cosmetics in the Stable properly disappears once viewed.
  • Fixed an issue where stat comparisons between two items or when upgrading could display inaccurately if the item(s) being compared had multiple sources of the same stat. This fix ensures that stat comparisons between items and when upgrading display accurately, even if the items being compared have multiple sources of the same stat.
  • Fixed an issue where assigned emotes could still be labeled as unassigned in the Emote menu. This fix ensures that assigned emotes are correctly labeled as assigned in the Emote menu.
  • Fixed an issue where the cursor would not be visible when opening a lore book while using keyboard navigation. This fix ensures that the cursor is properly visible when opening a lore book while using keyboard navigation.
  • Fixed an issue where assigning Skills to number pad keys did not properly display what the Skill bindings were in the UI. This fix ensures that the UI correctly displays the bindings for Skills assigned to number pad keys.
  • Fixed an issue where the players listed in Local Players were not sorted properly. This fix ensures that the players listed in Local Players are sorted properly.
  • Fixed an issue where the Reset to Default button in options menus didn’t function. This fix restores the functionality of the Reset to Default button in options menus.
  • Fixed an issue where the game could become unstable when viewing the Well Supplied Challenge in Collections. This fix prevents the game from becoming unstable when viewing the Well Supplied Challenge in Collections.
  • Fixed multiple issues where the settings for changing between keyboard and mouse navigation had slightly inaccurate description text. This fix ensures that the settings for changing between keyboard and mouse navigation have accurate description text.
  • Fixed multiple instances where fog of war was not displaying properly. This fix addresses multiple instances where fog of war was not properly displayed.
  • Various quality-of-life fixes for Respec Mode. This fix includes various quality-of-life improvements for Respec Mode.

Miscellaneous

  • Fixed various instances where invites would not send properly while having a Local Co-Op player in the party. This fix ensures that invites are properly sent when playing with a Local Co-Op player in the party.
  • Fixed an issue where crafting the Elixir of Lightning Resistance failed to count for the Master Mixology challenge. This fix ensures that crafting the Elixir of Lightning Resistance correctly counts towards the Master Mixology challenge.
  • Fixed an issue where the equipped Portal Cosmetic did not apply to Portals used when teleporting to a Nightmare Dungeon through the map. This fix ensures that the equipped Portal Cosmetic is properly applied to Portals used when teleporting to a Nightmare Dungeon.
  • Fixed an issue where Harlequin Crest was the wrong color when equipped. This fix corrects the color of Harlequin Crest when equipped.
  • Various performance, stability, visual, UI, and audio improvements. This fix includes various improvements to enhance performance, stability, visuals, user interface, and audio.

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