Diablo 4 1

A new update for Diablo 4, known as Update 1.38, has recently been released. This update is accessible across all gaming platforms, as well as on PC. Players can now download this update, which introduces bug fixes, improvement updates, and patch notes for the game. It is worth noting that the file size of this update may differ depending on the gaming platform being used.

Diablo 4 Update 1.38 – Patch Notes

BUG FIXES

Accessibility

  • Fixed an issue where the Screen Reader did not read out the View button when opening the Trials menu. This fix ensures that visually impaired players can access all menu options properly.
  • Fixed an issue where the Screen Reader did not announce all the information in the Trials menu unless the player was in World Tier IV. This fix ensures that players can fully understand the Trials menu regardless of their World Tier status.
  • Fixed an issue where the Screen Reader did not announce the Party Entry Trials and Weekly Result menus. This fix provides a more comprehensive navigation experience for visually impaired players.
  • Fixed an issue where the Screen Reader did not read options in drop-down menus in various instances. This fix ensures that all menu options are presented to visually impaired players.
  • Fixed an issue where the Screen Reader did not announce available points in the Skill Tree. This fix allows visually impaired players to know the number of available points in the Skill Tree accurately.

Season of the Construct

  • Fixed an issue where the Seneschal was considered a minion, which made the Sacrificial Glyph unusable. This fix allows players to properly utilize the Sacrificial Glyph with the Seneschal.
  • Fixed an issue where the Next Rank description for the Seneschal ability Burning Support was inaccurate. This fix ensures that players receive accurate information about the ability’s progression.
  • Fixed an issue where the barrier granted by the Seneschal ability Protect did not trigger the damage bonus from the Conceited Aspect. This fix ensures that the barrier triggers the intended damage bonus.
  • Fixed an issue where Malphas’ Meteor could still deal damage to players after his defeat. This fix prevents players from taking damage unnecessarily.
  • Fixed an issue where the Lapidarist Proficient objective could not be completed. The objective can now also gain progress from acquiring Murmuring Caches in addition to Uncertain Stone Caches. This fix allows players to complete the Lapidarist Proficient objective more easily.
  • Fixed an issue where Seneschal Stone Caches couldn’t be crafted when only the Duration Support stone was left to get to max level. This fix allows players to craft Seneschal Stone Caches properly.

Gameplay

  • Fixed an issue where equipping multiple instances of the Aspect of the Moonrise would only use the first instance equipped, instead of using the strongest version equipped. This fix ensures that players benefit from the strongest version of the Aspect of the Moonrise when multiple instances are equipped.
  • Fixed an issue where the Gauntlet Play Again button did not take the player to a new instance of the same Dungeon. This fix allows players to easily replay Gauntlet Dungeons.
  • Fixed an issue where a Nightmare Dungeon could be reset by using a Nightmare Sigil while inside the Dungeon. Nightmare Sigils can no longer be used while inside an active Nightmare Dungeon, preventing accidental resets.
  • Fixed an issue where Tortured Gifts in Helltide could not drop at least one Equipment. This fix ensures that players receive Equipment drops from Tortured Gifts as intended.

Dungeons

  • Fixed an issue where the Tomb Lord boss in the Carrion Fields would not re-appear if the player left the boss arena immediately after placing the last statue. This fix allows players to properly engage with the Tomb Lord boss encounter.
  • Fixed an issue where Spider Caller monsters could sometimes not spawn in the Sirocco Caverns, which would block progression. This fix ensures that players can progress through the Sirocco Caverns without encountering progression-blocking issues.
  • Fixed an issue where an insufficient amount of Animus Carriers could fail to spawn in the Dark Ravine, blocking progression. This fix ensures that players can progress through the Dark Ravine without encountering progression-blocking issues.
  • Fixed an issue where the Gauntlet could be re-entered after leaving via a Scroll of Escape. This fix prevents players from unintentionally re-entering the Gauntlet after leaving.

User Interface and User Experience

  • Fixed an issue where Season Journey objectives would not display as completed when applicable. This fix ensures that players receive proper completion feedback for Season Journey objectives.
  • Fixed an issue where swapping between menus and the world map while in a Vault could cause the map to erroneously default to the Gatehall map. This fix ensures that the world map behaves correctly while navigating the Vault menus.
  • Fixed an issue where Hall of Ancients records did not denote if a character is playing on Hardcore difficulty. This fix provides accurate information about a character’s difficulty setting in Hall of Ancients records.
  • Fixed an issue where there was no Dungeon exit icon on the map or mini-map in Gauntlet dungeons. This fix allows players to easily locate the Dungeon exit.
  • Fixed an issue where the Butcher’s barrier would not show as being depleted. This fix provides visual feedback to players about the Butcher’s barrier depletion.
  • Fixed an issue where filtering the leaderboard to All Platforms did not include PC entries.
  • This fix ensures that the leaderboard accurately displays entries from all platforms.
  • Fixed an issue where the map icon for Pillars of Glory would only be visible when in close proximity to it. This fix ensures that the map icon for Pillars of Glory is consistently visible for players.

Miscellaneous

  • Fixed an issue where the Visual effect of Meteor did not match the damage radius of the ability. This fix aligns the visual effect of Meteor with its actual damage radius.
  • Fixed an issue where the arrows fired from Rogue’s Volley could appear invisible. This fix ensures that the arrows fired from Rogue’s Volley are visible as intended.
  • Various performance, visual, and stability improvements. These improvements enhance the overall gameplay experience by addressing various performance, visual, and stability issues.

By addressing these bug fixes and making various improvements, Diablo 4 Update 1.38 aims to provide a smoother and more enjoyable gaming experience for players.

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