A new update for Fallout 76, known as Update 1.85, has recently been released. This update is accessible across all gaming platforms, as well as on PC. Players can now download this update, which introduces bug fixes, improvement updates, and patch notes for the game. It is worth noting that the file size of this update may differ depending on the gaming platform being used.
Fallout 76 Update 1.85 – Bug Fixes & Improvements
C.A.M.P. & WORKSHOP
- Slot Machines: The West Virginia Slot Machine now correctly states it requires 25 caps to use. Additionally, an issue was addressed where players were receiving Perfectly Preserved Pies more often than intended.
- Building: Players can now once again build the following C.A.M.P. objects: Jewelry Flair display, Flamer Napalm Tank, Mounted Wendigo, Communist Bunker, and Communist Fence.
- Switches: The Random Switch Budget cost has been reduced to be consistent with other switches.
CHALLENGES
- Daily Challenges: The Birthday Cake now counts towards the Daily Challenge to “Eat Cake, Pie, or Candy.”
- Furthermore, an issue where Feral Ghouls would not count towards the Daily Challenge to defeat them has been resolved.
- The Daily Challenge to Collect Fuel Tanks or Gas Canisters has been updated to include Plastic Gas Canisters.
CRAFTING
- Items: Spooky Treat Bags, Holiday Gifts, and Mole Miner Pails now grant contextual ammo.
- Players can once again craft the following items: Vault Tec Jumpsuit, Communist Militant Outfit, Communist Militant Hat, Communist Spy Ski Hat, Communist Spy Ski Outfit, Communist Threat Combat Rifle Paint, Communist Style Handmade Rifle Skin, Communist Red Secret Service Underarmor, and Communist Spacesuit.
- Scout Armor Masks: Covert, Forest, and Urban Scout Armor Masks can now properly be painted and returned to their original paint jobs. The Urban Scout Armor no longer has a duplicate “No Paint” option.
- Plans: Star Light now has the correct and visible display name on Acquisition, Learning, and Crafting.
Additionally, a bug where the Slot Machine Podiums recipe was still available for purchase from Giuseppe when players knew the recipe has been fixed. - Weapons: Modifying Ultracite Lasers with the Beam Focused mod no longer removes the visual effects.
- Legendary Mods: An issue where the Furious Legendary Mod would inaccurately display that it could go up to 90% has been addressed. It now accurately displays a maximum of +45% damage after each consecutive hit on the same target.
EXPEDITIONS
- The Pitt: Players who jump inside the Toxic Vat in The Pitt will now instantly die.
- Atlantic City: The contextual ammo drops have been adjusted to be consistent with The Pitt.
- On PlayStation, an issue where the Expeditions Reward screen displayed an incorrect prompt has been resolved.
Furthermore, an issue where Atlantic City Weekly Rewards for completing all optional objectives would not display on the Rewards Summary screen if the player earned too many rewards has been fixed. - Expeditions: Alien Blaster Weapons now award proper contextual ammo when completing an Expedition.
- A bug has been fixed where attempting to resume an Expedition while selecting the location that your current Expedition is NOT in, would show the selected location rather than your current Expeditions.
- Players can now access the Expedition UI by selecting the Vertibird Icon on the paper map.
- An issue where players could not travel back to Appalachia through the Expeditions Menu has been addressed.
- The Expedition Icon will now appear on the paper map.
- Overgrown: A location where Overgrown could get stuck near Quentino’s Night Club has been addressed.
- Tax Evasion: The objective to return to Sal with the unlucky gambler’s winnings will now complete if the player resumes the mission after having already completed the objective.
Additionally, an issue where slot machines would sometimes float after reentering the Neapolitan Casino has been fixed. - The Most Sensational Game: An infinite loading screen that would occur when resuming an expedition after failing the timer objective has been fixed.
- The Showmen’s Flag is no longer present unless the relevant objective is active.
- An issue where Naughty Showmen could leave the pillory prematurely if attacked has been addressed.
- Tatos thrown at Naughty Showmen now correctly explode on impact.
- The take or equip prompt has been removed from fireworks in Most Sensational Game.
- A crash for Expedition host has been addressed.
- Furthermore, an issue where the objective to “Approach the Play Area” would appear too early has been fixed.
PERKS
- Collateral Damage: The Legendary Perk Collateral Damage now works with all melee weapons and not just unarmed weapons.
- Cola-Nut: The Cola-Nut perk description has been updated to specifically state that it applies to Nuka-Cola drinks.
- Disease: Contracting the Lock Joint disease will now correctly increase the AP cost of Melee Power Attacks by 50%.
- Fire in The Hole: The Fire in the Hole perk now properly shows trajectory on unique grenades.
POWER ARMOR
- Jet Pack: The Deep Space Alien Invader Jet Pack is no longer incorrectly labeled as an Atomic Shop Item. It can now be applied to all Power Armor Variants. (Note: This item is a Daily Ops reward.)
- Paints: Various clipping issues with Power Armor paints have been fixed.
- Additionally, various Power Armors that did not have radiation resistance now have it.
- Union Power Armor: Union Power Armor pieces will now only drop once a player knows how to make the armor pieces. (Please note: We’re aware that there may still be some lingering issues with the Union Power Armor, but we’re working on it for a future update.)
QUESTS
- A Knights Penance: Tension trigger traps on chests now trigger an explosion when activated.
- Quest Tracking: An issue where certain side quests would not display the Quest Available fanfare has been fixed.
WORLD
- Atlantic City: Various missing textures inside the Aquarium of the Atlantic have been addressed.
- Feral Ghouls: An issue where Feral Ghoul attacks dealt AP damage to players has been fixed.
- General: Various areas in Atlantic City where players could see out of the world have been fixed.
- Localization: Various localization fixes have been implemented.
- Mirelurks: An issue where Mirelurks in Appalachia only spawned as friendly glowing variants has been addressed.
- Player Character: A scenario where the Pipboy could be invisible when creating a new character on the same server has been fixed.
- Robco Research Center: A train car that blocked players from entering other train cars has been removed.