An Epic Journey: The Making of GTA 3

Redefining the Franchise

We are at the beginning of the year 2000, Rockstar is then a development company which is doing well in the market and face competition with its flagship license: . After a first title which caused a stir in 1997 and a second in 1999, a question very quickly arose in studio : comment renew GTA? At the beginning of the millennium, the task is difficult, the critics are not kind to Grand Theft Auto 2, on considers that it does not revolutionize enough. Neither one nor two, Rockstar is back in the kitchen and in less than two they will create a title that will renew GTA, revolutionize video games and propel the franchise to new heights. At the beginning of son development, GTA 3 had the code name… GTA 3D, this name sums up very well all the challenge that this new title represented for Rockstar. We had to go from a 2D game in top view, to a 3D game in the third person. It is imperative to move on, this is the 2000s, this is the future. So Rockstar needs a new graphics engine. From this point of view, on can thank Criterion and son RenderWare engine. The latter allowed the developers to animate car crashes, speed and different parts of vehicles. But then there remains a major problem… you need a 3D city to make these vehicles move. But not only, with GTA 3D, Rockstar wants the saga is synonymous with freedom, you have to be able to shoot while running while getting into a car and stopping to buy items in the store, all with little or no loading time. A miracle that young engineers from the studio by balancing disk read and data supported by the memory of the machine, making it possible to seamlessly load the environment into the player’s field of vision, even in the middle of a chase or gunfight. To learn more, you can watch the Legends on GTA 3, available at the top of the article.

Liberty City is the name of the city of this GTA 3. Freedom will also be the watchword for writing the title of Rockstar. The developers will comb through each district of New York and take a multitude of notes on the language, the customs, the architecture to transcribe it in Liberty City. We are talking about more than 8000 lines of dialogue! And quests, characters, an atmosphere directly inspired by black films and American series. GTA 3 has a darker, deeper narrative, with a ton transgressive and anti-system (on can thank the Houser brothers for that). Everything seems perfect for a great outing in the course of 2001, but an event of grand magnitude will force Rockstar to postpone the release of son game… September 11th. A title like GTA 3 with its visual and serial violence will inevitably cause controversy after an event like this, so certain elements must be reviewed. Police cars and fire trucks are remodeled to look less like those of New York City, the destruction of planes is removed, as well as the piloting of flying machines. More innocuous details are also reviewed, the first person mode is removed, as well as the airbags in the cars and the possibility of lowering the windows. For more details, you can find your new episode of Legends, available at the beginning of the article.

An image to save before it’s even tarnished

Been to Darkel? He is a character present in GTA 1 and 2 who offered missions where it was necessary to kill the most people possible. You understand that these missions cannot be present in the game after an event like 9/11 and these missions just like the Darkel character are not present in GTA 3. It should also be understood that it is this specific Rockstar game that will launch theimagination evil of the media or the population to say that GTA is the cause violence among young people or the cause of all the deadly shootings in the USA. Before and after its release, GTA 3 takes criticism in droves for the ton it addresses, even as Rockstar has always struggled to keep a pact with son audience: every action has its consequences. Every time a civilian is killed, the police come after us, same when on rob a store. We are made to understand that gratuitous violence will necessarily be punished. More more information, you can find the episode of Legends on GTA 3, available in auto-play.

GTA 3 was released on October 26, 2001, in a year of tough competition with games like Max Payne and Devil May Cry. the game has nevertheless son hole with 15 millions long-term sales. He revolutionized the genre to the point of coining the term GTA-Like. All other successes of Grand Theft Auto: San Andreas, Vice City, Episode 4, Episode 5 (and upcoming Episode 6) are due to the success of GTA 3. For more details, we invite you to watch your new episode of Legends, directly above the article.

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