Is MindsEye Game Performance Really That Bad?

MindsEye has hit the gaming scene, but not without its share of drama. The debut title from Build a Rocket Boy, the studio led by former Grand Theft Auto producer Leslie Benzies, launched recently and is already facing a tidal wave of mixed feedback.

Released on Steam, MindsEye’s current approval rating stands at a rocky 43%, with 484 out of 854 reviews giving it a thumbs down. Many players have taken to social media to express their frustrations regarding the game’s performance, stability, and AI issues. The developers say they’re “working around the clock” to tackle these numerous complaints.

What Players Are Saying

The game’s official Reddit page has become a platform for players to voice their experiences, and it’s not pretty. A recent statement from the studio acknowledged the heightened minimum specification requirements and confirmed that their engineering team is making strides to enhance performance on mainstream hardware and consoles by integrating improvements from Unreal Engine V5.6.

“Thank you kindly to all of you who joined us as pioneers on day one,” the statement read, hinting at future patches that are in the pipeline. Among the player comments, frustrations over lagging performance on consoles—particularly the PlayStation 5 Pro—are rampant. One user even went so far as to suggest that a 2-3 month delay might have been the better route for a more polished launch.

Comments such as “PS5 Pro 25fps is unacceptable” and those questioning why MindsEye can’t maintain 60fps while other titles do have become a chorus echoing across forums and Twitter feeds. Players have captured and shared their bizarre in-game experiences, showcasing everything from graphic glitches to hilariously flawed NPC AI behavior.

Studio Response and Controversy

Interestingly, Build a Rocket Boy’s co-CEO, Mark Gerhard, ventured into controversial territory by suggesting that negative reviewers might be motivated by external influences. His claims have drawn stark reactions from the community, with many labeling it “absolutely wild” for a studio head to imply that other developers would pay for bad press. Shortly thereafter, Gerhard dialed back those remarks, instead casting accusations at “bot farms” behind the negative comments.

With some players noting that their initial experience felt like a rollercoaster ride through bugs and inconsistent gameplay, the mixed reception raises the question of how this will impact the studio’s future. Build a Rocket Boy is under pressure to pull off a significant turnaround to restore faith among the player base.

As the dust settles, fans of the game and industry watchers alike are left wondering what this means for both MindsEye and the future of gaming quality standards. The community’s sharp feedback could be a pivotal learning moment for new developers looking to make their mark.

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