Lords of the Fallen
Lords of the Fallen Update 1.015 – Patch Notes on November 06, 2023

A new update has been released for Lords of the Fallen Update 1.015. You can find all the Game Update details, Bug Fixes, improvements, and Patch Notes below. Lords of the Fallen Update 1.015 is now available for all platforms, including PS4, PS5, Xbox One, Xbox Series S/X, and PC. The file size may vary depending on the platform.

Greetings Lampbearers,

As stated in yesterday’s update, we want to get your boss weapons back to the level they were before Update 282. We are working fast to remedy the game in accordance with your feedback, and sometimes a fix will require further tweaking before we get it 100% right.

We thought that by discounting the highly valuable Deralium Chunks in the Shrine of Orius, as well as making these a rare loot drop from Holy Bulwarks after fully upgrading Gerlinde, that this was enough to quickly reinstate your weapon’s level. However, we overlooked the substantial amount of time this required.

We are remedying this in today’s update, for those that meet the following requirements:

  • If your current character possesses any boss weapon,
  • and has upgraded any weapon to its maximum level (+5 for boss weapons pre-patch or +10 for any other weapon).

Available for the next ten days, you will find a new item in Skyrest Bridge, granting the following:

  • 2 Deralium Chunks
  • 40 Large Deralium Shards
  • 15 Replete Vigor Skulls

This provides all the resources and vigor necessary to upgrade two boss weapons from level 5 to level 10.
This pickup is per character, so you can retrieve it for all your characters that meet the requirements. It can be found at Skyrest Bridge near the Shrine of Orius, in the small alcove with hammocks, where heroes, like you, take their very well deserved rest.

In addition to this, we’ve decreased the mana requirement for the Blessed Reflections spell and Infernal Hounds invocations, to be just an additional 50% mana to their previous pre-update cost, as opposed to the 500% they were changed to. So now they are better balanced for PVE.

As announced yesterday, we’re going to split PVE & PVP balancing in the near future, as some of you suggested, so PVP-related nerfs/buffs will never impact your PVE experience, and vice versa. But we need a little more time to do this justice.

In the meantime, our ongoing balancing will be focused on PVE.

We hope that this new pickup allows you all to continue your journey through Mournstead, while also taking advantage of the other 100+ enhancements provided in this week’s patch, including more difficult bosses, AI refinements, and HDR improvements (all based on your feedback). We’ve already seen another significant reduction in the number of crashes, as well as some great performance gains over the board, especially on hardware that presented some issues in the previous weeks. Rest assured, we continue to work diligently to further optimize the game, and look forward to sharing a free content roadmap next week.

In Light we Walk.

|| PS5 virtual photographies on this post are courtesy of Gwyn_VP || Pick-up picture from dev team. ||

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