Lords of the Fallen

A new update for Lords of the Fallen, known as Update 1.027, has recently been released. This update is accessible across all gaming platforms, as well as on PC. Players can now download this update, which introduces bug fixes, improvement updates, and patch notes for the game. It is worth noting that the file size of this update may differ depending on the gaming platform being used.

Lords of the Fallen Update 1.027 Detailed Patch Notes

Multiplayer

1. Increased the size of the invasion area near the kitchen in Manse of the Hallowed Brothers: The invasion area in this specific location has been expanded to provide a larger and more engaging multiplayer experience for players.

2. Fixed an issue that caused the player character to switch back to the default stance after loading into a multiplayer session with 2-handed stance: Previously, when players loaded into a multiplayer session with a 2-handed stance, their character would automatically switch back to the default stance. This issue has been resolved, ensuring that the player character’s selected stance remains consistent.

3. Adjusted the coop partner indicator to be more consistent throughout the game: The indicator that informs players of their cooperative partner’s presence has been adjusted for consistency. Players can now rely on the indicator to accurately display the presence of their coop partner at all times.

4. Fixed an issue where coop partners and invaders could get stuck in Umbral assets when transitioning from Axiom to Umbral across the whole game: Previously, players could become stuck in Umbral assets when transitioning from Axiom to Umbral during multiplayer sessions. This issue has been fixed to prevent players from getting trapped in the environment.

5. Fixed an issue that could cause players to disconnect from an invasion if the invaded player would have loaded into an invasion at the same moment: Players would sometimes disconnect from an invasion if the invaded player loaded into an invasion at the same time. This issue has been resolved, allowing players to smoothly transition into invasions without disconnections.

6. Fixed an issue that could cause players to disconnect from a coop session if two players tried to join the same session in parallel: When two players attempted to join the same coop session at the same time, players would be disconnected. This issue has been fixed, allowing players to join coop sessions seamlessly.

7. Fixed an issue that could cause connecting players to disconnect immediately if the host triggered a pre-fight cinematic at that very moment: Players would disconnect from the game if they were connecting at the same time the host initiated a pre-fight cinematic. This issue has been resolved to prevent disconnections during these moments.

8. Fixed an issue that prevented players from reviving their coop partner if the host entered a boss encounter while the coop partner was dead outside of the arena: Previously, players were unable to revive their coop partner if the host initiated a boss encounter while the coop partner was dead outside of the boss arena. This issue has been fixed, allowing players to revive their coop partner in these situations.

9. Fixed an issue that caused the hostile Bucketlord to spawn invisible when entering the Sundered Monarch boss encounter with a coop partner: The hostile Bucketlord would sometimes appear invisible when players entered the Sundered Monarch boss encounter with a coop partner. This issue has been resolved, ensuring that the Bucketlord is always visible during this encounter.

10. Fixed an issue that prevented players from logging into multiplayer after a crash: Previously, players were unable to log back into multiplayer after experiencing a crash. This issue has been fixed, allowing players to resume their multiplayer sessions after a crash.

11. Fixed an issue where both players would receive General Engstrom’s armor set in a coop session upon winning the boss encounter: In coop sessions, both players would receive General Engstrom’s armor set upon winning the boss encounter. This issue has been resolved, ensuring that only one player receives the armor set as intended.

12. Fixed a rare issue that prevented players from using multiplayer services after termination of the game client. This fixes the issue where players saw the message “Unable to log in: The game client has been tampered with.”: Players were sometimes unable to access multiplayer services after terminating the game client. This issue has been fixed, allowing players to utilize multiplayer services without any disruptions.

13. Fixed an issue where the mirror could be used while a multiplayer session was established: Previously, players could use the mirror while in a multiplayer session. This issue has been resolved, preventing players from accessing the mirror during multiplayer sessions.

14. Fixed an issue where Pieta’s health bar would be displayed gray for the coop partner under certain circumstances: In certain situations, the coop partner’s health bar for Pieta would be displayed as gray instead of the usual color. This issue has been fixed, ensuring that the health bar is displayed correctly for the coop partner.

Collision

1. Fixed a collision issue that allowed players to reach inaccessible areas by jumping on top of the elevator in Manse of the Hallowed Brothers: Players could exploit a collision issue to reach areas that were meant to be inaccessible by jumping on top of the elevator in Manse of the Hallowed Brothers. This issue has been fixed, preventing players from accessing these unintended areas.

2. Fixed a collision issue that could cause players to get stuck behind crystals next to the Vestige of the Bloody Pilgrim: Players could become stuck behind crystals located next to the Vestige of the Bloody Pilgrim due to a collision issue. This issue has been resolved, allowing players to move freely without getting stuck.

3. Fixed a collision issue that could cause players to get stuck in the spawn location at the beginning of the game if the game has been terminated during the introduction cutscene: If the game was terminated during the introduction cutscene, players could get stuck in the spawn location at the beginning of the game. This issue has been fixed, ensuring that players can progress without any obstructions.

4. Fixed a collision issue that could cause players to get stuck behind rocks at a specific location in Pilgrim’s Perch: At a specific location in Pilgrim’s Perch, players could become trapped behind rocks due to a collision issue. This issue has been resolved, allowing players to navigate the area smoothly.

5. Fixed a collision issue that could cause players to get stuck by jumping off a cliff and landing on wooden assets near the Scourged Sister Delyth boss encounter: Players could get stuck behind wooden assets near the Scourged Sister Delyth boss encounter by jumping off a cliff and landing on them. This collision issue has been fixed, preventing players from getting stuck in this area.

6. Fixed a collision issue that could cause players to get stuck behind burning assets near the Vestige of Sebastian: Players could become trapped behind burning assets near the Vestige of Sebastian due to a collision issue. This issue has been resolved, allowing players to move freely without getting stuck.

7. Fixed a collision issue that could cause players to get stuck behind the elevator in the Bellroom: Players could get stuck behind the elevator in the Bellroom due to a collision issue. This issue has been fixed, preventing players from getting trapped in this location.

Environment

1. Fixed an issue where unintended environment assets would be loaded in the boss encounter area with Infernal Enchantress: Unintended environment assets were being loaded in the boss encounter area with the Infernal Enchantress, potentially affecting gameplay. This issue has been fixed, ensuring that only intended assets are loaded in this area.

2. Fixed an issue where the player character could die from falling when trying to enter the Bog Lord boss encounter from a lowered rock: Previously, players could die from falling when attempting to enter the Bog Lord boss encounter from a lowered rock. This issue has been resolved, allowing players to enter the boss encounter without any unexpected deaths.

3. Fixed an issue where the player character would respawn in Umbral on an invalid platform, causing them to fall out of the game world in the cistern close to the elevator to Upper Calrath: Players would respawn in Umbral on an invalid platform, causing them to fall out of the game world in the cistern near the elevator to Upper Calrath. This issue has been fixed, ensuring that players respawn in the correct location without any disruptions.

4. Fixed a collision issue that allowed players to skip the Umbral puzzle and obtain the Saintly Quintessence near the Vestige of Svornil: Players were able to skip the Umbral puzzle and obtain the Saintly Quintessence near the Vestige of Svornil due to a collision issue. This issue has been resolved, preventing players from skipping the intended puzzle.

5. Fixed clipping issues at the windmill near the Vestige of Marco the Axe: Clipping issues were present at the windmill near the Vestige of Marco the Axe, affecting the visual appearance of the area. These issues have been fixed, ensuring that players no longer experience visual glitches.

6. Fixed an issue where players could see out of the world while in Umbral at a specific location in Pilgrim’s Perch: Players could look out of the game world while in Umbral at a specific location in Pilgrim’s Perch, breaking immersion. This issue has been fixed, preventing players from seeing outside the intended game boundaries.

7. Fixed an issue where players could skip both Umbral puzzles near the Vestige of Lydia the Numb Witch: Players were able to skip both Umbral puzzles near the Vestige of Lydia the Numb Witch, bypassing intended gameplay challenges. This issue has been resolved, ensuring that players must complete the puzzles as intended.

8. Fixed an issue where players could skip the Umbral puzzles leading to the Hushed Saint: Players could skip the Umbral puzzles leading to the Hushed Saint, bypassing intended gameplay challenges. This issue has been fixed, requiring players to complete the puzzles to progress.

Enemies

1. Adjusted the shockwave visuals of Mendacious Visage to be more in line with its actual damage radius: The shockwave visuals of Mendacious Visage were adjusted to accurately represent its damage radius. This change improves gameplay clarity for players.

2. Fixed an issue where the Raw Mangler would sit down after approaching the player near the castle gate near Upper Calrath: The Raw Mangler enemy would sometimes sit down after approaching the player near the castle gate near Upper Calrath, resulting in unexpected behavior. This issue has been fixed, ensuring that the enemy behaves as intended.

Audio

1. Improvement pass on the audio of the spells Infernal Slash, Smiting Shield, Flame Funnel, and Lambent Feint: The audio of these spells has been improved for a more immersive and cohesive audio experience.

2. Improvement pass on the audio of the Hushed Saint: The audio of the Hushed Saint has been improved for enhanced immersion and sound quality.

3. Improvement pass on the audio of the Divine Arms spell and on throwables dealing Umbral damage: The audio of the Divine Arms spell and throwables that deal Umbral damage has been enhanced for better audio feedback during gameplay.

4. Improvement pass on great sword impact sounds: The impact sounds of great swords have been improved for a more satisfying and realistic audio experience.

5. Improvement pass on the audio of Abbess Ursula: The audio of Abbess Ursula has been improved, enhancing the overall audio quality of this character.

6. Improvement pass on the audio of the player character’s attacks: The audio of the player character’s attacks has been improved for better audio feedback and immersion.

UI

1. Fixed an issue where the health of Umbral eggs was not displayed if they were not locked on: The health of Umbral eggs was not being displayed if players did not have them locked on. This issue has been fixed, ensuring that the health of Umbral eggs is always visible to players.

2. Fixed an issue that could cause the game to show an empty Load Game menu after quickly selecting different saves and switching back to the main menu: Players would sometimes encounter an empty Load Game menu after rapidly selecting different saves and switching back to the main menu. This issue has been fixed, ensuring that the Load Game menu is populated correctly.

Visuals

1. Fixed an issue where the Mask of the Drowned would break the visuals and physics of hairstyle 16: The Mask of the Drowned would previously cause visual and physics glitches with hairstyle 16, impacting the appearance of the character. This issue has been resolved, ensuring that the Mask of the Drowned works correctly with hairstyle 16.

2. Fixed visual glitches on certain VFX and environments inside the cathedral in The Empyrean: Visual glitches were present on certain visual effects (VFX) and environments inside the cathedral in The Empyrean, affecting the overall visual quality. These glitches have been fixed, improving the visual experience for players.

Crashes

1. Fixed a rare crash that could occur during the boss encounter with Andreas of Ebb: A rare crash could occur during the boss encounter with Andreas of Ebb, interrupting gameplay. This issue has been fixed, preventing the crash from happening.

2. Fixed a rare crash that could occur when the invader left the multiplayer session while receiving a grievous strike: Occasionally, a crash would occur when an invader left the multiplayer session while receiving a grievous strike. This issue has been resolved, preventing the crash from happening.

Other

1. Fixed an issue that could cause the controls to become unresponsive when reviving at the Vestige of Ranik: Occasionally, players would experience unresponsive controls when reviving at the Vestige of Ranik. This issue has been fixed, ensuring that the controls remain responsive during revivals.

2. Fixed an issue where the lock-on mechanic didn’t work on an Umbral belly in the small church in Manse of the Hallowed Brothers: The lock-on mechanic would not function correctly on an Umbral belly in the small church in Manse of the Hallowed Brothers, impacting gameplay. This issue has been fixed, allowing players to use the lock-on mechanic as intended.

3. Fixed an issue where boss weapon abilities would not work for coop partners and invaders until the host rested: In coop sessions, boss weapon abilities did not work for coop partners and invaders until the host rested at a checkpoint. This issue has been resolved, ensuring that boss weapon abilities function correctly for all players.

4. Minor adjustment to the player character’s animations to prevent knee pop issues when using certain weapon and attack combinations: The player character’s animations have been adjusted slightly to prevent knee pop issues that would occur when using certain weapon and attack combinations. This adjustment improves the visual quality and animation flow during gameplay.

5. Fixed an issue where the Spirit of the Bleak Season would spawn damaged in NG+: In New Game Plus (NG+), the Spirit of the Bleak Season would spawn damaged, affecting the gameplay experience. This issue has been fixed, ensuring that the Spirit of the Bleak Season spawns in the correct state in NG+.

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