A new update for Lords of the Fallen, known as Update 1.029, has recently been released. This update is accessible across all gaming platforms, as well as on PC. Players can now download this update, which introduces bug fixes, improvement updates, and patch notes for the game. It is worth noting that the file size of this update may differ depending on the gaming platform being used.
Lords of the Fallen Update 1.029 – Patch Notes
Multiplayer
1. Fixed an issue in multiplayer that caused the Umbral platform to be pulled toward the host player if the co-op partner was near the Vestige of Blind Agatha. This issue caused a disruption in gameplay and affected the balance of multiplayer encounters.
2. Fixed an issue in multiplayer that could temporarily prevent the co-op partner from picking up Vigor after the enemy was killed within a close distance. This fix ensures that co-op partners can properly collect Vigor, thereby maintaining the intended gameplay flow.
3. Fixed an issue in multiplayer that could cause a co-op partner to get stuck after teleportation to the host if the host was standing in a very narrow location at the moment of teleportation. This fix eliminates the occurrence of players getting trapped in unwarranted situations, improving the overall multiplayer experience.
4. Fixed an issue in multiplayer that could cause the co-op partner not to see the host’s character after changing the realm from Umbral to Axiom. This fix ensures that all players can consistently see each other’s characters, preventing any confusion or disconnection during multiplayer sessions.
5. Fixed an issue that could cause a player’s health bar to update delayed when healing during an invasion. This fix ensures that the health bar updates in real-time during combat, allowing for better tactical decision-making.
6. Fixed an issue that prevented players from deleting the session password using the “Reset to default” option in the Multiplayer menu. This fix allows players to easily reset the session password, streamlining the multiplayer setup process.
Collision
1. Fixed a collision issue that could cause players to get permanently stuck between Rhogar crystals near the Vestige of the Bloody Pilgrim. This fix resolves a major bug that hindered player movement and progression in the game.
2. Fixed a collision issue that could cause players to get stuck under the broken statue near the boss encounter with Judge Cleric, the Radiant Sentinel. This fix eliminates an immersion-breaking issue and ensures smooth gameplay flow in the specific area.
3. Fixed a collision issue that allowed players to access the Vestige of the Bloody Pilgrim without killing the Conflagrant Seer by jumping on the Rhogar crystals and skipping the fight. This fix restores the intended gameplay progression, maintaining the challenge and storyline of the game.
4. Fixed a collision issue that could occur if players used the Umbral Lamp to traverse across an Umbral bridge at Pilgrims Perch. This issue allowed players to stand on an invisible platform in Axiom. This fix prevents players from exploiting an unintended platform, preserving the integrity of the game world and the player’s sense of immersion.
5. Fixed a collision issue that could cause the player camera to display an out-of-world location when entering the first cave in Depths. This fix resolves a visual glitch that could disrupt the player’s sense of immersion and disorient them during gameplay.
6. Fixed a collision issue that allowed the player to look out of the world near the Spurned Progeny boss arena. This fix eliminates an unintended behavior that could break the boundaries of the game world and maintains the player’s focus within the intended bounds of the game.
Level Design
1. Fixed an issue that could cause enemies to not be able to traverse the environment near the first small hill in Penitent Path. This fix ensures that enemies can navigate the game world properly, maintaining the intended difficulty and challenge of encounters.
2. Fixed an issue that could cause the water to kill players if only slightly touching in the Bellroom. This fix prevents players from being unexpectedly killed by the water, ensuring fair and consistent gameplay.
3. Added a new ladder in the Forsaken Fen for players who discovered the secondary mountain path. This addition provides an alternative route for players, enhancing the exploration and level design of the game.
Camera
1. Fixed a camera clipping issue that could occur when standing close to walls at the first soulflay tutorial. This fix resolves a visual glitch that could obstruct the player’s view and hinder gameplay in tight spaces.
2. Added an option to disable camera resetting horizontally when pressing the lock-on button. This addition gives players more control over their camera movement and customization options, enhancing their overall gameplay experience.
3. Fixed a camera collision issue that could cause the player camera to clip through Rhogar crystals near the Vestige of the Bloody Pilgrim. This fix ensures that the player’s camera movement remains smooth and uninterrupted, preventing any visual distractions during gameplay.
UI
1. Fixed an issue that prevented players from moving more than one rune at a time to the Coffer. This fix allows players to efficiently manage their inventory and resources, enhancing the user interface’s usability.
2. Fixed an issue that may cause the “Restart Game +0” to be available in the Vestige menu, even though players had not completed the game. This fix ensures that players have access to the correct options and features based on their game progress, ensuring a seamless and intuitive user interface.
Other
1. Fixed an issue that could cause Umbral Remnants to receive fall damage when dropping down to attack players in Umbral. This fix prevents unintended damage to the Umbral Remnants, maintaining the balance of gameplay and ensuring fair encounters.
2. Fixed an audio issue that caused the Umbral ambient sound to be missing when quitting out to the main menu and loading back into the game. This fix restores the immersive audio experience and provides a consistent atmosphere for players.
3. Fixed a visual issue that caused the Ravenous Fascinator character model to have a stretched texture. This fix improves the visual quality and aesthetics of the character model, ensuring a more polished and pleasing appearance.
4. Fixed an issue that could cause players to get stuck when terminating the game during the credits with the Rhogar Ending. This fix resolves a critical bug that prevented players from properly exiting the game, ensuring a smooth and seamless gaming experience from start to finish.
These comprehensive patch notes detail various fixes and improvements made in Lords of the Fallen Update 1.029. By addressing issues in multiplayer, collision, level design, camera, UI, and other aspects of the game, this update enhances gameplay, resolves glitches and bugs, and ultimately provides players with a more enjoyable and immersive gaming experience.