A new update has been released for MultiVersus Update 1.07 You can find out all the details of the Game Update, Bug Fixes, improvements, and Patch Notes below. MultiVersus Update 1.07 is now available for download, for all platforms, including PS4, PS5, Xbox One, Xbox Series S/X, and PC. The file size may vary depending on the platform.
Overall patch summary
General
- Rick Sanchez joins MultiVersus! Rick is a new Mage character joining the roster.
- The XP required to go from level 3 – 15 on the character mastery track has been doubled
- We were finding that players could get to level 15 of the mastery track too quickly. This is to help us make it a bit more of a journey.
- Loading performance improvements for PS4 and Xbox One.
- Initial free character from completing the intro tutorial has been switched to Shaggy from Wonder Woman. Wonder Woman can now be purchased for Gold or Gleamium.
- Attack decay steps have been added to the intro tutorial.
- Fixed an issue in Coop-Versus-AI that was causing only Wonder Woman and Reindog bots to appear.
- Fixed a bug where some players weren’t able to equip profile icons.
- Fixed a bug where the game would occasionally freeze at the end-of-game screen.
Cosmetics
Chef Reindog
Golden Reindog
Tiger Millionaire Steven
- Reindog Skin: Chef Reindog is now available!
- Reindog Skin: Golden Reindog is now available! ONLY purchasable with gold!
- Steven Universe Skin: Tiger Millionaire is now available!
Twitch Extension
- Minor visual bug fixes
- Added ‘Fighter Voting’ which allows broadcasters to poll their audience on which fighter to play, viewers who have MultiVersus get bonus votes.
- Added the ability for viewers who have MultiVersus to claim free toasts from Twitch channels running the extension.
Gameplay Systems
Anti-Infinite Combo System
- We’ve implemented a new anti-infinite-combo system that will decay all subsequent attacks if the same attack has been used 4 or more times in the same true combo. The goal is to put a global soft-cap on infinite combos and make combos more creative. We hope the change pushes players to explore new and more exciting combo routes.
- We were considering the max number of the same attack being used to be 3, but we wanted to more slowly evaluate the change. We’re going to be evaluating the change and are open to feedback on how we can improve the system!
- The option to choose between 4 direction or 8 direction for the right-stick control (c-stick) has been added to the settings menu.
Projectile Systems
- We are continuing the projectile systems update in this patch. The most notable addition is the inclusion of a new “Light Projectile” classification for projectiles that deal no knockback. The only Light Projectiles in the game for now are Rick’s uncharged blaster and the pies fired by the Neptr assist item.
Character Updates
Legend
Bug Fix
Fixed issues where Arya could deal much more damage than intended.
Fixed issues that were causing hit boxes on stolen attacks to not hit reliably.
We are still looking at updates to Arya’s up special, but could use more time to make it right. Expect an update in the near future.
Hitbox is slightly smaller to better match the visuals
Can no longer ignore air special limits when branching into the attack.
Instant cancel on hit removed.
Instant jump cancel on hit removed.
Garnet now retains some of her velocity moving into the attack.
Recovery reduced by 3 frames on hit.
- This change should improve Garnet’s ability to follow up on a successful attack.
Hitbox active frames start 2 frames earlier
Recovery reduced by 3 frames on hit.
- This change should improve Garnet’s ability to follow up on a successful attack.
Increased jump speed to 3700 from 3400.
Music note lifetime extended to 10 seconds from 9.
Car now classified as a heavy projectile
Recovery reduced by 5 frames
Can now jump cancel out of the attack
Fixed an issue where jack-in-the-box would sometimes not hit overlapping enemies
Bolts will no longer be destroyed when they exit the blast box but Iron Giant is not KOed
While in the House and on the ground, Jake will no longer bounce grounded opponents.
Recovery increased by 4 frames on whiff(miss).
Experimental Tag removed.
fixed a bug that would cause the ball to disappear when thrown close to the enemy.
- When an ally receives a pass, they emit a small explosion to knock away enemies.
- No-Look pass basketball speed increased to 3200 from 3000
No longer blocks heavy projectiles
No longer breaks armor on first hit.
Experimental Tag removed.
Recovery increased by 3 frames on whiff (miss).
No longer breaks armor on first hit
Smoothed out movement so the attack won’t hitch
Smoothed out movement so the attack won’t hitch
- First attack can now branch earlier into the second attack
- Second attack can now branch earlier into the final attack
- Forward movement during attacks increased so that they hit more reliably.
Increased knockback scaling to 14.5 from 13.5
- Steven’s horizontal kill power was very low. We hope this change will help him in this aspect.
Increased projectile speed slightly.
Hitbox active frames start 2 frames earlier.
- This change makes the active hit frames more accurately match the animation.
- Reduced charged knockback scaling to 1.5x from 2.0x.
- Charge cancel reduced by 4 frames
- This should make the attack slightly more of a commitment
Charge cancel reduced by 4 frames.
- Recovery increased by 12 frames on whiff(miss).
- Lowered base knockback of down throw.
- This should help make the wall camping strategies less effective.
- Hitbox active frame window increased by 2 frames
- Recovery increased by 4 frames on whiff(miss)
- Recovery increased by 4 frames on whiff(miss)
- Recovery reduced by 3 frames
- Recovery land cancel reduced by 7 frames
- Recovery reduced by 3 frames
- Recovery land cancel window moved forward by 3 frames.
- Pushed knockback angle to be more horizontal
Jerry returns back to Tom if he is killed when attached to an ally
Fixed a bug where Velma’s vial wouldn’t apply stacks of ice reliably
- Bug Fix: Toodles speech bubble no longer consumes 1 additional ammo.
- Ally Enhanced Speech bubbles no longer apply 1 stack of weaken.
- Pushed Knockback angle to be more horizontal
- Recovery increased by 3 frames.
- Ally enhanced beam no longer applies 1 stack of weaken
- Ally enhanced beam base knockback reduced from 1750 to 1600.
Source: MultiVersus