A new update for Nickelodeon All-Star Brawl 2, known as Update 1.08, has recently been released. This update is accessible across all gaming platforms, as well as on PC. Players can now download this update, which introduces bug fixes, improvement updates, and patch notes for the game. It is worth noting that the file size of this update may differ depending on the gaming platform being used.
Nickelodeon All-Star Brawl 2 Update 1.08
NEW CONTENT!
New Game Mode – Rotation
- In this new game mode, 3 to 4 players can participate in a King of the Hill 1v1 style gameplay. Whenever a player is knocked out, they go to the waiting list and the next player enters the fight seamlessly. This mode can be played with Stocks or Timed variants.
New Stage: Food Dreams – Clean, Double, and Triangle layouts
- The Food Dreams stage now comes with three new layouts – Clean, Double, and Triangle. These layouts offer different variations and strategies for players to explore.
New Campaign power-up pack!
- The new power-up pack includes the Ring of Rage and Crown of Fire. When both power-ups are obtained, all attacks ignore Block and Super Armor. Additionally, the Secret Formula and Krabby Patty Ingredients power-ups enable the chance for The Perfect Krabby Patty to appear. The Perfect Krabby Patty ignores debuffs and deals a percentage of damage.
New items!
Several new items have been added to the game:
- Jellyfish Jelly: When thrown, it spawns three jellyfish that attempt to shock the nearest opponent until they disappear.
- Fenton Thermos: When thrown, this thermos summons ghosts to haunt opponents.
- Electrified Glove: Grabbing this item allows players to stun opponents with their next hit.
- Lawn Gnome: When thrown, the gnome creates an electrical field between the player and the gnome, electrifying opponents.
- Ultra Snowzooka: When grabbed, players can shoot snowballs of different sizes depending on how long they hold the Light Attack button.
BUG FIXES
This update addresses various bug fixes to improve gameplay:
- Fixed an issue where Projectiles and Items hitboxes would incorrectly trade against character hitboxes instead of being destroyed.
- Fixed an issue where Projectiles would get stuck on platforms as they traveled through them.
- Fixed an issue where the match would softlock if a player taunted with specific timing during the “Finish!” screen.
- Fixed an issue where GIR was causing the game to crash shortly after being deployed.
GENERAL
- Reduced the damage range for attacks clanking from 7 to 3.
BALANCE CHANGES
The following balance changes have been made to specific characters:
PATRICK
- Special Up: Decreased the amount of momentum retained after edge canceling Special Up to half his speed.
SQUIDWARD
- Special Up: Improved multi-hit consistency into the finisher.
MECHA PLANKTON
- Light Air Up: Improved multi-hit consistency.
EL TIGRE
- Light Air Forward: Decreased knockback gain.
ROCKO
- Special Neutral Spunky: Increased cooldown from 2s to 2.9s.
- Charge Air Down: Decreased damage.
LUCY
- Charge Forward Ghost: Increased damage and block damage.
DAGGET
- Light Air Back – Final: Changed angle.
- Light Air Neutral – Late: Decreased knockback gain.
- Light Air Neutral: Decreased knockback gain.
- Light Air Up: Reworked hitbox priority and position.
- Light Air Up – Falling: Decreased knockback gain and damage, changed angle.
- Light Air Up – Rising: Increased base knockback, decreased damage and block damage.
AANG
- Light Air Up Late: Increased knockback gain.
- Light Air Up: Increased knockback gain.
KORRA
- Special Up Ground: Increased knockback gain on the initial hitbox and adjusted the angle.
AZULA
- Special Neutral Fireball: Increased damage and block damage.
RAPHAEL
- Light Air Neutral – Autolink: Increased HitStunMinimum.
- Special Neutral Shuriken Slime: Decreased damage and block damage.
DONATELLO
- Charge Forward 1 and 2: Reworked hitboxes for better visual matching and consistency.
- Charge Forward – Reverse: Decreased knockback gain and block stun.
- Charge Forward: Increased base knockback and block stun, increased hitlag on hit and block.
- Charge Air Forward: Increased hitlag on hit and block.
APRIL
- Light Air Up: Reworked hitboxes for improved consistency.
DANNY
- Light Down: Decreased attack range.
- Special Up: Increased landing lag.
EMBER
- Charge Air Forward: Reworked hitboxes for better pull and push mechanics.
- Charge Air Up: Decreased hitbox size.
- Light Up: Improved multi-hit consistency.
GRANDMA GERTIE
- Various adjustments to block pushes, block stuns, and damage for different attacks.
GERALD
- Light Air Up: Improved multi-hit consistency.
- Special Up: Improved multi-hit consistency.
- Grab Throw Up: Increased knockback.
NIGEL
- Special Neutral: Reworked hitboxes to be a single hit attack, now has endlag.
- Charge Forward 1: Decreased block push.
- Special Neutral Release – No Charge: Decreased base knockback and knockback gain, adjusted angle.
- Special Neutral Release – Low Charge: Adjusted angle.
- Special Neutral Release – Mid Charge: Increased knockback gain, adjusted angle.
- Special Neutral Release – Max Charge: Adjusted angle.
JENNY
- Charge Forward 1: Decreased block stun.
- Special Neutral Rocket: Adjusted angle.
- Special Down: Changed laser angles.
- Other adjustments to hitboxes for consistency.
REPTAR
- Fixed an issue where Reptar would clip in stages during his Charge Air Up startup.
- Special Down Air: Can now be canceled with air jump and removed super armor.
- Charge Air Down: Decreased damage.
- Charge Down: Reworked hitboxes and added late weak hitbox.
- Charge Forward: Decreased damage.
- Charge Up – Fire: Decreased damage.
- Special Down Ground: Decreased damage and removed late cancel window.
- Light Air Down: Decreased damage.
REN & STIMPY
- Charge Air Up: Reworked hitboxes to remove multi-hit mechanic.
- Light Air Back – Late: Increased base knockback, decreased knockback gain and block stun, decreased hitlag on hit and block.
MR. KRABS
- Money meter gain values increased for coins and bills.
- Special Forward Air and Charge Air Forward can now be performed independently.
- Special Up Air: Increased landing lag.
- Charge Air Forward: Reduced velocity when slime canceled.
- Special Forward “Playtime’s over” finisher: Improved multi-hit consistency.
- Charge Up: Improved multi-hit consistency.
- Charge Forward Near: Increased knockback gain and damage.
- Charge Forward: Increased knockback gain and damage.
- Dash Attack: Decreased knockback gain.
- Several adjustments to hitboxes and damage for different attacks.
These changes aim to improve the overall balance and gameplay experience in Nickelodeon All-Star Brawl 2. Enjoy the updated content and improved gameplay with this latest update!