Prince of Persia The Lost Crown 2jpg

A new update for Prince of Persia: The Lost Crown, known as Update 1.04, has recently been released. This update is accessible across all gaming platforms, as well as on PC. Players can now download this update, which introduces bug fixes, improvement updates, and patch notes for the game. It is worth noting that the file size of this update may differ depending on the gaming platform being used.

Prince of Persia: The Lost Crown Update 1.04

USER INTERFACE & MAP

Reward Notification Overlapping Issue Fixed

  • Previously, there was an issue where the reward notification for unlocking the Digital Artbooks would overlap with the game when accessing them through the Ubisoft Connect overlay in the same session. This has now been addressed, ensuring that the reward notification functions properly without any visual overlaps.

Fixing Cursor Lock Issue

  • Players encountered a bug where placing a marker on the map while focused on a Memory Shard would cause the in-game cursor to become locked. This issue has been resolved, allowing players to freely place markers on the map without any disruptions to the cursor.

Blessing Amulet Visual Stuck Bug

  • An issue was identified where upgrading the Blessing amulet while it was equipped and the player’s life was not at full capacity would result in the health bar visually getting stuck. This bug has been fixed, ensuring that the health bar reflects the correct status when the Blessing amulet is upgraded.

Camera Offset Problem during Vahram Fight Fixed

  • During the first fight with Vahram, players experienced a camera offset following Vahram’s finishing move. This issue has been addressed, eliminating the camera offset and providing players with a smooth experience during the fight.

GAMEPLAY

Replaying ‘Ardashir Cutscene’ in Mount Qaf

  • Players rarely had to replay the initial ‘Ardashir Cutscene’ when re-entering Mount Qaf’s main gate. This issue has been resolved, ensuring that the cutscene is not triggered again unnecessarily.

Trapdoor and Lever Stuck Bug Fixed

  • In The Depths, the trapdoor above the Wak-wak tree remained closed and the lever stuck in the pulled position after a soft reset. This issue has been fixed, allowing the trapdoor to function properly and the lever to reset correctly after a soft reset.

Elusive Water Amulet Dodge Damage Bug

  • There was a bug where players would receive damage when using the dodge granted by the Elusive Water amulet if they added input during its animation. This issue has been addressed, ensuring that the dodge does not cause any unintended damage to the player.

Unlocking Mystery Chest Bug Fixed

  • Players encountered a bug where they were unable to unlock the Mystery Chest located in Lower City even after firing an arrow at the correct spot. This issue has been resolved, allowing players to successfully unlock and access the Mystery Chest.

‘Sargon Frozen’ Status Effect Bug

  • Previously, Sargon would lose the ‘frozen’ status effect when hanging onto a wall while the effect was triggered. This issue has been fixed, preserving the ‘frozen’ status effect even if Sargon is hanging onto a wall.
  • Invisibility and Invincibility Bug with Shadow of the Simurgh and Dragon King Amulet
    Players discovered that using the Shadow of the Simurgh ability just when the Dragon King amulet’s effect triggers would render Sargon invincible and invisible. This bug has been fixed, ensuring that the abilities work as intended without any unintended side effects.

Exploiting Warp Seals to Enter Pit of Eternal Sands Fixed

  • There was a glitch where players could enter the Pit of Eternal Sands by breaking the 3rd warp seal using an aerial UP and DOWN attack combo along with Rush of the Simurgh. This glitch has now been fixed, preventing players from accessing the Pit of Eternal Sands in this unintended manner.

Respawning Issue with Kiana and Sargon

  • If players died and retried the fight right before Kiana’s transition to camouflage attacks, Kiana and Sargon would spawn outside of the rendered world. This issue has been resolved, ensuring that Kiana and Sargon spawn correctly within the game world.

Quick Time Event Breaks after Defeating Menolias or Orod

  • Defeating Menolias or Orod while they were burning would break the associated quick time event, forcing players to restart the game and fight. This issue has been fixed, allowing players to successfully complete the quick time event after defeating Menolias or Orod.

Melee Immunity Bug with Fabric of Time Ability

  • In some cases, King Darius and Sargon would become immune to melee attacks if the player used the Fabric of Time ability on King Darius during his ‘Holy Flames’ attack. This bug has been addressed, ensuring that King Darius and Sargon can be successfully damaged with melee attacks during this phase.

Phase Counter Reset Bug during Final Boss Fight

  • A soft reset during the final boss fight would reset its phase counter, requiring the player to beat phase 4 four times instead of progressing to the next phase. This issue has been resolved, maintaining the correct phase counter after a soft reset and allowing players to progress through the boss fight as intended.

QUESTS

Moon Gatherer Progression Fix

  • Players who were previously stuck in the progression of the side quest ‘Moon Gatherer’ can now finish it by returning to its initial starting location in the Sacred Archives. This fix allows players to complete the quest and continue their adventure.

Colorful Parrot Issue in Treasure of the Seven Seas

  • In the quest ‘Treasure of the Seven Seas’, a stubborn parrot would refuse to return to the Pirate Captain, preventing players from completing the quest. This issue has been resolved, allowing the parrot to return to the Pirate Captain as intended and enabling players to successfully finish the quest.

Quest Breaking Bug in Treasure of the Seven Seas

  • If the player didn’t confirm the start of the ‘Treasure of the Seven Seas’ quest before leaving the level due to having too many side quests active at the same time, the quest would break. This bug has been fixed, ensuring that the quest can be successfully started and completed without any issues.

Respawning Lost Warrior in Lost Warriors Quest

  • In the ‘Lost Warriors’ quest, the lost warrior on the bridge outside of Mount Qaf’s main gate would respawn one more time after reloading the level after he was defeated. This issue has been addressed, preventing the lost warrior from respawning unnecessarily and providing a more consistent quest experience.
  • These are the detailed fixes and improvements included in the Prince of Persia: The Lost Crown Update 1.04. Players can now enjoy a smoother and more satisfying gameplay experience as they progress through the game and complete various quests.

Similar Posts

Leave a Reply