R6 Siege 1

A new update for R6 Siege, known as Update 1.000.075, has recently been released. This update is accessible across all gaming platforms, as well as on PC. Players can now download this update, which introduces bug fixes, improvement updates, and patch notes for the game. It is worth noting that the file size of this update may differ depending on the gaming platform being used.

BUG FIXES

Feet Coverage with Ballistic Shield:

  • Addressed an issue where the player’s feet remained exposed when crouched behind a Ballistic Shield, providing unintended vulnerabilities.

AI Bot Pathfinding on Chalet Map:

  • Resolved a bug causing AI Bots to become stuck on furniture while navigating towards the defuser, particularly when it was planted in the southeast corner of the 1F Bar on the Chalet map.

Eliminations Counter in Map Run Target Mode:

  • Fixed an issue where the eliminations counter failed to update properly when more than three targets were eliminated simultaneously in Map Run Target Mode, ensuring accurate tracking of player performance.

Incorrect Room Completion in Coastline Map:

  • Corrected an error where the wrong room was marked as complete during the fourth step of Map Run on the Coastline map, ensuring proper progression for players.
    Incorrect Magnification for .44 Mag Semi-Auto:
  • Adjusted the magnification settings for the .44 Mag Semi-Auto, resolving discrepancies and ensuring consistent performance.

Double Vaulting Exploit:

  • Patched an exploit that allowed players to perform double vaults using a Deployable Shield and Azami’s Kiba Barrier to access unintended areas with advantageous sightlines, promoting fair gameplay.

LEVEL DESIGN

Defender Detection on Theme Park Map:

  • Eliminated instances where defenders were detected outside between the 2F Yellow Corridor and 2F Cafe Corridor on the Theme Park map, maintaining the integrity of gameplay boundaries.

Vaulting Exploit on Skyscraper Map:

  • Addressed a loophole allowing players to vault onto a cabinet located in the 2F Tea Room on the Skyscraper map, preventing unintended access to restricted areas.
    Defender Detection on Border Map:
  • Fixed occurrences of defenders being detected outside in the 1F Main Stairs area on the Border map, ensuring adherence to gameplay rules.

Rooftop Wall Clipping on Villa Map:

  • Rectified issues where walls would clip through the rooftop in EXT Bedroom Roof on the Villa map, enhancing visual and environmental consistency.

Navigational Exploit on Kanal Map:

  • Corrected instances where players could navigate onto a metal box located at EXT Sailboats on the Kanal map, preventing unintended access to elevated positions.
    Defender Detection on Theme Park Map (Again):
  • Addressed further occurrences of defenders being detected outside between the 1F Blue Room and 1F Joint Corridor on the Theme Park map, reinforcing gameplay boundaries.
    Barrel Room Exploit on Theme Park Map:
  • Resolved exploits allowing players to navigate onto the top of stacked barrels located at 1F Barrel Room on the Theme Park map, ensuring fair gameplay mechanics.
    Defuser Retrieval on Outback Map:
  • Fixed issues where the defuser couldn’t be retrieved after dropping it while entering or exiting rappel stance next to a railing in EXT Terrace Balcony on the Outback map, promoting smoother gameplay flow.

OPERATORS

Buck’s Skeleton Key Functionality:

  • Rectified issues with Buck’s Skeleton Key, ensuring it functions as intended when the fire key is pressed during the transition animation, maintaining consistent operator mechanics.

Deimos’ DeathMARK Gauge and Activation:

  • Fixed bugs related to Deimos’ DeathMARK gauge, ensuring proper cooldown refill indication in caster mode and addressing issues with activation timing when switching targeted operators, enhancing the operator’s reliability in gameplay.
    Bandit’s Shock Wire Persistence:
  • Addressed problems where Bandit’s Shock Wire persisted despite being affected by EMP grenades, ensuring consistent behavior with gadget interactions.

USER EXPERIENCE

Reputation Values Accuracy:

  • Corrected inaccuracies in reputation values displayed when a player has negative tiles with actions, ensuring transparency and accuracy in player reputation metrics.
    Rendering Issue in Locker:
  • Fixed rendering issues occurring when viewing the main and subcategories of the Locker, enhancing visual clarity and user experience.
    Navigation Keys Functionality in Battle Pass Intro Page:
  • Restored functionality to navigation keys within the intro page of the Battle Pass, allowing for smoother navigation and interaction with game features.
    Guard Break Animation Issue:
  • Addressed unintended guard break animations triggered by stepping on fire sources while using a Ballistic Shield, ensuring consistent and immersive gameplay mechanics.
    FPS Drops in Operators Tab:
  • Optimized performance to prevent FPS drops when quickly navigating over Operators in the Operators tab, enhancing overall user experience and interface responsiveness.
    Various UI Issues:
  • Resolved various UI issues to improve overall user interface functionality and visual presentation, ensuring a smoother and more polished gameplay experience.

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