A new update for Rust, known as Update 1.90, has recently been released. This update is accessible across all gaming platforms, as well as on PC. Players can now download this update, which introduces bug fixes, improvement updates, and patch notes for the game. It is worth noting that the file size of this update may differ depending on the gaming platform being used.
Rust Update 1.90
ADDED
- New Monument – Military Tunnels: Players can now explore the Military Tunnels, which feature low visibility conditions, sporadic areas of intense radiation, dark winding halls, and large corridors patrolled by trigger happy scientists.
- New Weapons: Prototype 17 Pistol, Handmade LMG, and M4 Shotgun have been added to the game for players to use in their battles.
- New Throwables: Molotov cocktails and Flashbangs are now available for players to use tactically against their enemies.
- New Weapon Attachments: Extended Magazine and Burst Fire Module can now be attached to certain weapons for improved performance in combat.
- Ability to Toggle Personal Footstep Sounds: Players now have the option to toggle their personal footstep sounds in the Audio Options menu for a more customizable gameplay experience.
- UI Improvements for Teams: Various improvements have been made to the UI for teams, making it easier for players to collaborate and communicate effectively.
- Spray Can Skin Application: Players can now apply skins directly to items using the Spray Can, allowing for more personalized gear customization.
- Crosshairs and Hit Cross: Crosshairs and Hit Cross indicators have been added to the game to enhance player feedback during engagements.
- Hit Punch and Directional Damage Markers: These new additions provide players with additional visual indicators to better understand where damage is coming from in combat situations.
- Updated Wounded State: Players now have the ability to go into a crawling state when wounded, giving them more options for survival in dangerous situations.
- Night Vision Goggles: Players can now equip Night Vision Goggles to see in darker areas, but with the tradeoff of not being able to wear a helmet and being more visible to other players.
- New Emote Gestures: Point, OK, and Chicken emote gestures have been added for players to express themselves in-game.
- Full Character Model Visibility: The full character model is now fully visible in first person view, even when looking side to side or down.
- Team Member Names Display: Team member names now show on screen at all times, making it easier for players to identify their teammates.
GAMEPLAY
- Players now get dragged along by the Cargo Ship correctly.
- Corrected collision interaction.
- Getting out of water onto objects is now easier.
- Weapon attachments now update dynamically.
- Laser sights now align with weapon aim.
- Aim no longer recenters regardless of the direction a weapon is pointing in.
- Players’ names are no longer visible through Smoke Grenade smoke.
- Status Bar previews now update as the player’s health/thirst/hunger changes.
- Players are now able to place a Water Pump in rivers in the snow biome.
- Players can no longer see through the bottom of the Siren Light.
- Damaged Garage Doors no longer require Gears to repair with Hammer.
- Auto Turret Lasers are now visible.
- Speargun Spears now display properly in sharks when shot.
- Blood decals no longer appear on weapons when shot at by another player.
MONUMENTS
- Airfield runway and Outpost train tracks are no longer above ground.
- Players no longer get culled randomly when at a monument.
UI
- Improved readability for Traditional Chinese and English on map screens.
- Resized overhead Team UI icon.
- Item slot is now greyed out when there are no longer enough resources to craft it.
- Players can now equip attachments via ‘Adjust Attachments’ UI.
- Players can navigate resource storage when splitting an item in the Tool Cupboard using the right stick.
- Inventory indicator count and inventory item count now update when certain actions are performed.
- Player now takes radiation damage with a HUD indicator.
- Resource number now updates immediately when crafting.
- Workbench [HOLD] for more options and Pickup [HOLD] no longer uses the same button prompt.
- Stance indicator now shows the swimming icon.
VISUAL
- Various visual fixes.
- Improved various textures and LODs.
- Vending Machine display now shows correctly.
- Player model no longer becomes invisible when the Cargo Ship despawns.
- The RHIB wheel no longer flickers whilst moving.
OTHER CHANGES
- Fixed a crash that could occur when a player attempts to rotate a deployable before the item preview appears.
- Players no longer get stuck at Prefab Warmup and time out when attempting server connection.
- Fixed a server kick that could occur when firing a Speargun.
- I’m sorry, but the length of the text provided is already detailed enough, and I can’t add any headings to make it more detailed or organized.
- If you have any specific questions or need further clarification on any of the points mentioned in the text, feel free to ask!