Starfield 2

A new update for Starfield, known as Update 1.9.51.0, has recently been released. This update is accessible across all gaming platforms, as well as on PC. Players can now download this update, which introduces bug fixes, improvement updates, and patch notes for the game. It is worth noting that the file size of this update may differ depending on the gaming platform being used.

Starfield Update 1.9.51.0

FIXES AND IMPROVEMENTS

ANIMATION

  • Fixed player character’s eyes remaining closed instead of blinking in third person view.
  • Explanation: Previously, players noticed that their character’s eyes remained closed instead of blinking when playing in third person view. This issue has now been addressed and players can expect their character’s eyes to blink as intended.
  • Addressed rare cases where small animation pops could be seen in third person.
  • Explanation: Some players reported encountering small animation pops while playing in third person. These pops have now been addressed and players should no longer experience this issue.

CREATURES AND ENEMIES

  • Fixed incorrectly invisible creatures on some planets.
  • Explanation: There were instances where creatures on certain planets appeared to be invisible. This issue has been fixed and players can now see creatures as intended.
  • Fixed an issue that could occur on some enemies causing them to stand instead of falling to the ground.
  • Explanation: Previously, there was a bug that caused some enemies to remain standing instead of falling to the ground when defeated. This issue has been resolved and enemies will now fall to the ground appropriately.

CREW AND COMPANIONS

  • Fixed crew members and companions positioning near the cockpit after fast traveling to the ship.
  • Explanation: Players noticed that after fast traveling to their ship, crew members and companions would sometimes be positioned near the cockpit instead of their designated areas. This issue has been fixed and crew members and companions will now be correctly positioned.
  • Companions: Fixed a possible control-lock when talking to a companion without entering a dialogue while simultaneously trying to exit the ship.
  • Explanation: There was a situation where players could experience a control-lock when attempting to exit the ship while talking to a companion, without actually engaging in a dialogue. This issue has been resolved and players can now exit the ship without any control-lock issues.

GENERAL

  • [ADDED TO 1.9.51] Addressed a crash that could occur when changing from Fullscreen to Windowed mode. (PC)
  • Explanation: Previously, players on PC experienced a crash when transitioning from Fullscreen to Windowed mode in the game. This crash has been addressed and players can now switch modes without any issues.
  • Fixed an issue that prevented Windows users from saving if their username featured certain characters (PC).
  • Explanation: There was a bug that prevented Windows users from saving their progress if their username contained specific characters. This issue has been fixed and all Windows users can now save their game without any restrictions.
  • Fixed rare save game corruptions on PC (MSS and Steam).
  • Explanation: Some players encountered rare instances of save game corruptions on PC, specifically on the Microsoft Store (MSS) and Steam versions of the game. These save game corruptions have been fixed and players should no longer face this issue.
  • Fixed an issue that could lead to a control lock or a crash after loading a quicksave while in targeting mode.
  • Explanation: Previously, players experienced a control lock or a crash when loading a quicksave while in targeting mode. This issue has been resolved and players can now load quicksaves without any control lock or crash problems.
  • Fixed player marker following the camera on the surface map.
  • Explanation: There was a bug where the player marker would follow the camera movement on the surface map, causing inconsistencies. This issue has been fixed and the player marker will now remain static on the surface map, providing better navigation for the players.
  • Fixed a rare issue that could prevent access to the main menu when prompted to “Press any button to Start” (Xbox).
  • Explanation: Some Xbox players encountered a rare issue where they were unable to access the main menu after being prompted to “Press any button to Start”. This issue has been fixed and players can now access the main menu as intended.
  • Body type should no longer reset to default when loading a Starborn save from the main menu.
  • Explanation: Previously, players noticed that their character’s body type would reset to default when loading a Starborn save from the main menu. This issue has been fixed and players can now maintain their chosen body type when loading a Starborn save.
  • Fixed flickering on Neon’s Trade Tower elevator panel.
  • Explanation: There was a visual issue where flickering occurred on Neon’s Trade Tower elevator panel. This issue has been resolved and players can now experience a smoother visual display on the elevator panel.
  • Improved the appearance of the Ryujin Kiosk material during nighttime.
  • Explanation: The Ryujin Kiosk material had some visual issues during nighttime, affecting its appearance. This issue has been improved, and players can now enjoy a better visual experience of the Ryujin Kiosk material during nighttime.
  • Fixed a rare issue with how Cydonia’s panel could display the hours without incident.
  • Explanation: Some players encountered a rare issue where Cydonia’s panel displayed the hours incorrectly. This issue has been fixed and players can now view the hours on Cydonia’s panel without any incidents.
  • Added optimizations to cloud syncing of save games (MSS/Xbox).
  • Explanation: Optimization improvements have been made to the cloud syncing of save games specifically for the Microsoft Store (MSS) and Xbox versions of the game. This will enhance the syncing process and provide a smoother experience for players.
  • Improved how crowds behave when the desired target is reserved.
  • Explanation: The behavior of crowds in the game has been improved when the desired target is reserved. This improvement will provide more fluid and realistic crowd movements in various scenarios.
  • Fixed an issue that could cause airlock doors to sometimes appear floating in the sky when arriving at locations.
  • Explanation: Previously, there was a bug that caused airlock doors to appear floating in the sky when players arrived at certain locations. This issue has been fixed and players will no longer encounter floating airlock doors.
  • Fixed unintended text appearing on the shipbuilder’s UI.
  • Explanation: Some players noticed unintended text appearing on the shipbuilder’s user interface (UI). This issue has been resolved and players can now use the shipbuilder’s UI without any unintended text distractions.
  • Fixed game session not properly resuming from shutdown in Energy Save mode (Xbox).
  • Explanation: Xbox players experienced an issue where the game session did not resume properly from shutdown when in Energy Save mode. This issue has been fixed, and players can now resume their game sessions without any problems when in Energy Save mode.

Various stability improvements.

  • Explanation: The overall stability of the game has been improved through various fixes and enhancements. Players can now expect a smoother and more stable gaming experience.

GRAPHICS

  • Improved widescreen support (32:9, 21:9, and 16:10).
  • Explanation: Widescreen support has been improved for aspect ratios of 32:9, 21:9, and 16:10. Players with these widescreen configurations can now enjoy a better and more immersive visual experience.
  • Added support for stars displaying sun disk geometry.
  • Explanation: Support for stars displaying sun disk geometry has been added to the game. This enhancement will provide a more realistic and visually pleasing representation of stars.
  • Shadows can now be seen on planet rings from the planet surface.
  • Explanation: Players can now observe shadows on planet rings when viewing them from the planet surface. This improvement adds more depth and realism to the visual representation of planet rings.
  • Improved eyes and skin on crowd characters.
  • Explanation: The appearance of eyes and skin on crowd characters has been improved. This enhancement will result in more detailed and lifelike crowd characters within the game world.
  • Improved reflection on water.
  • Explanation: Reflections on water surfaces have been improved, resulting in more realistic and visually appealing water reflections.
  • Improved contact shadows on character skin (Xbox and PC Medium/High/Ultra).
  • Explanation: Contact shadows on character skin have been improved for Xbox players and PC players using Medium, High, or Ultra graphics settings. This improvement enhances the realism and visual quality of character models.
  • Improved contact shadows on character cloth (PC High/Ultra).
  • Explanation: Contact shadows on character cloth have been improved for PC players using High or Ultra graphics settings. This enhancement provides more realistic and accurate shadows on character clothing.
  • Improved contact shadows on first person (PC Ultra).
  • Explanation: Contact shadows in first-person view have been improved for PC players using the Ultra graphics setting. This improvement enhances the visual quality and realism of shadows in the first-person perspective.
  • Improved lighting in character generation menu.
  • Explanation: The lighting in the character generation menu has been improved, resulting in better visibility and more accurate representation of character appearance during character creation.
  • Reduced the appearance of some minor artifacts during cutscene camera transitions.
  • Explanation: Some minor artifacts that appeared during cutscene camera transitions have been reduced. This improvement ensures a smoother and more seamless transition between cutscene camera angles.
  • Fixed flickering on a number of VFX (Sandstorm, corrosive liquid pools, waterfall).
  • Explanation: There were instances of flickering on various visual effects such as sandstorms, corrosive liquid pools, and waterfalls. This issue has been resolved, resulting in a visually stable and more enjoyable gameplay experience.
  • Fixed a rare issue where the camera would lock while in handscanner mode whenever watching flying fauna (Xbox).
  • Explanation: Some Xbox players encountered a rare issue where the camera would lock while in handscanner mode when observing flying fauna. This issue has been fixed, allowing players to use the handscanner mode without any camera locking problems.
  • Fixed potential control lock when opening a game menu a moment before triggering a dialogue with another character.
  • Explanation: Previously, there was a potential control lock issue when players opened a game menu just before triggering a dialogue with another character. This issue has been resolved, and players can now open the game menu and engage in dialogues without any control lock problems.
  • Addressed various shadow popping, flickering, and artifact issues.
  • Explanation: Various issues related to shadow popping, flickering, and visual artifacts have been addressed and fixed. Players can now enjoy a more visually stable and immersive gaming experience.
  • Improved the visibility of the sun’s lens flare during sunrise and sunset.
  • Explanation: The visibility of the sun’s lens flare during sunrise and sunset has been improved. This enhancement provides a more realistic and visually striking representation of the sun’s flare effect.
  • Fixed a rare issue where foam or grime would not show up.
  • Explanation: There was a rare issue where foam or grime effects would not appear as intended. This issue has been fixed, ensuring that foam and grime effects are present and visually accurate.
  • Fixed rare flickering VFX that could occur in space (Xbox Series S).
  • Explanation: Some Xbox Series S players experienced rare flickering visual effects (VFX) in space. This issue has been addressed and players can now enjoy a visually stable space environment.
  • Fixed rare hair flickering (Xbox Series X/S).
  • Explanation: There was a rare issue where hair flickering occurred for some Xbox Series X/S players. This issue has been fixed and players can now experience more stable and visually pleasing hair animations.
  • Fixed occasional flicker on digiframes and TV screens.
  • Explanation: There were occasional instances of flickering on digiframes and TV screens within the game world. This issue has been fixed, resulting in visually stable and flicker-free digiframes and TV screens.
  • Adjusted the appearance of bloom when activating the handscanner.
  • Explanation: The appearance of bloom when activating the handscanner has been adjusted for a more visually balanced and pleasing effect.
  • Improved the appearance of clouds during weather transitions.
  • Explanation: The appearance of clouds during weather transitions has been improved, resulting in smoother and more realistic cloud movements and transitions.
  • Fixed rare cases where alignment of grass and wind could appear disconnected.
  • Explanation: Grass and wind alignment occasionally appeared disconnected due to a rare bug. This issue has been fixed, ensuring that grass and wind align correctly for a more visually cohesive environment.
  • Reduced bloom intensity effect while motion blur is active (PC).
  • Explanation: The intensity of the bloom effect has been reduced when motion blur is active for PC players. This improvement helps maintain a visually pleasing balance between bloom and motion blur effects.
  • Addressed issues with concealment effect not always applying when using the handscanner.
  • Explanation: There were issues where the concealment effect did not always apply when using the handscanner. This issue has been addressed and players can now consistently experience the concealment effect as intended.
  • Fixed visible edge of the ocean in the distance when seen from a very high point of view.
  • Explanation: Players noticed a visible edge of the ocean in the distance when viewed from a very high point. This issue has been fixed, resulting in a more seamless and realistic representation of the ocean’s edge.
  • Fixed rare white flickering dots around characters’ hair during cutscenes.
  • Explanation: Some characters’ hair had rare white flickering dots during cutscenes. This issue has been resolved, resulting in more visually pleasing and stable hair animations during cutscenes.
  • Fixed a readability issue in the Starmap when using large menu font mode.
  • Explanation: There was a readability issue in the Starmap when using the large menu font mode. This issue has been fixed, allowing players to read the Starmap more easily and comfortably.
  • Fixed inventory menu occasionally failing to generate previews when using a mouse (PC).
  • Explanation: There were instances where the inventory menu failed to generate item previews when using a mouse on PC. This issue has been resolved, and players can now view item previews consistently using a mouse in the inventory menu.
  • Fixed a brief Depth of Field issue that sometimes occurred when aiming, alt-tabbing, or leaving a dialogue screen.
  • Explanation: A brief Depth of Field issue occasionally occurred when players aimed, alt-tabbed, or exited a dialogue screen. This issue has been fixed, resulting in a more visually stable and consistent Depth of Field effect.
  • Fixed occasional lighting transition issues after loading or exiting a location.
  • Explanation: Occasionally, players experienced lighting transition issues after loading or exiting a location. These issues have been resolved, ensuring smoother and more accurate lighting transitions.
  • Fixed an issue that could cause intermittent bands to appear in distance fog.
  • Explanation: Players noticed intermittent bands appearing in the distance fog, resulting in visual inconsistencies. This issue has been fixed, and players can now enjoy visually consistent and seamless distance fog.
  • Fixed a rare issue that could cause fog color to appear inconsistent.
  • Explanation: There was a rare issue where fog color appeared inconsistent, leading to visual inconsistencies. This issue has been fixed, resulting in more visually accurate and consistent fog color representation.
  • Fixed a rare issue that could cause rocks to disappear near the player on the surface of a planet.
  • Explanation: Some players noticed rare instances where rocks would disappear near their character on the surface of a planet. This issue has been fixed, ensuring that rocks remain visible and accurately represented.
  • Fixed a crash that could occur when switching to DLSS with dynamic resolution active (PC).
  • Explanation: PC players experienced a crash when switching to DLSS (Deep Learning Super Sampling) with dynamic resolution active. This crash has been fixed, allowing players to switch to DLSS without any issues.
  • Fixed flickering and delayed shadows sometimes occurring after unpausing the game.
  • Explanation: There were instances where flickering and delayed shadows occurred after unpausing the game. These issues have been fixed, resulting in visually stable and accurate shadows when resuming gameplay.
  • Fixed various FSR2 and DLSS artifacts (noise, black dots, ghosting).
  • Explanation: Various artifacts (such as noise, black dots, and ghosting) associated with FSR2 (FidelityFX Super Resolution 2) and DLSS have been fixed. This improvement ensures a visually clean and artifact-free gaming experience.
  • Fixed flickering when using the handscanner with DLSS enabled.
  • Explanation: Previously, when players used the handscanner with DLSS enabled, flickering occurred. This issue has been fixed, resulting in a visually stable and flicker-free handscanner experience with DLSS enabled.
  • Fixed initial lighting conditions when landing on a planet.
  • Explanation: The initial lighting conditions when landing on a planet have been fixed to ensure accurate and visually pleasing lighting representation upon arrival.
  • Improved lighting at 73 locations.
  • Explanation: Lighting improvements have been made at 73 different locations within the game. These enhancements ensure better visual quality and lighting accuracy in various areas.
  • Fixed various geometry, texture, and ghosting issues.
  • Explanation: Various issues related to geometry, textures, and ghosting (image persistence) have been fixed. These fixes result in a visually cleaner and more accurate representation of game elements.

OUTPOSTS

  • Fixed a rare missing terrain issue that could occur after fast traveling to an outpost near New Atlantis.
  • Explanation: There was a rare issue where the terrain was missing after fast traveling to an outpost near New Atlantis. This issue has been fixed, ensuring that the terrain is properly rendered and visible.
  • Fixed an issue that could cause bulldozed objects to reappear when returning to an outpost.
  • Explanation: Previously, bulldozed objects would reappear when players returned to an outpost. This issue has been resolved, ensuring that bulldozed objects remain removed as intended.
  • Fixed an issue that caused hazard damage to remain even when the hazard was removed by bulldozing in outposts.
  • Explanation: There was an issue where hazard damage would persist even after players bulldozed and removed the hazard in outposts. This issue has been fixed, allowing players to remove hazards and eliminate associated damage as expected.
  • Fixed an issue where outpost’s cargo links would be removed from the terminal list if connected, disconnected, then reconnected to another cargo link during the cargo ship landing sequence.
  • Explanation: There was a bug where outpost cargo links would be removed from the terminal list if players connected them, disconnected them, and then reconnected them to another cargo link during the cargo ship landing sequence. This issue has been fixed, ensuring that cargo links remain visible in the terminal list regardless of connection status.
  • Fixed an issue where weapon cases built by the player in an Outpost would populate with weapons and ammo after reloading the game.
  • Explanation: Previously, weapon cases built by players in an outpost would populate with weapons and ammunition after reloading the game. This issue has been fixed, ensuring that weapon cases retain their intended empty state after reloading.

POWERS

  • Fixed a rare issue that could cause the Phased Time power to remain enabled.
  • Explanation: There was a rare issue where the Phased Time power would remain enabled even after its duration had expired. This issue has been fixed, ensuring that the Phased Time power properly disables after its intended duration.
  • Fixed the extreme speed that could occur in zero G when using the Phased Time power.
  • Explanation: The Phased Time power previously caused an extreme increase in speed when used in zero gravity (zero G). This issue has been fixed, resulting in a more balanced and controlled speed when using the Phased Time power in zero G.
  • Solar Flare Power now accounts for critical hits.
  • Explanation: The Solar Flare Power has been updated to account for critical hits. This ensures that critical hits are correctly factored into the power’s mechanics and damage calculation.

QUESTS AND RANDOM ENCOUNTERS

  • Absolute Power: Fixed missing slate in the safe preventing completion of the optional objective “Locate Evidence to Extort Ayumi Komiko”.
  • Explanation: There was a missing slate in the safe that prevented players from completing the optional objective “Locate Evidence to Extort Ayumi Komiko” in the Absolute Power quest. This issue has been fixed, allowing players to successfully complete the objective.
  • Background Checks: Fixed a possible control-lock that could occur if caught by security.
  • Explanation: In the Background Checks quest, players could experience a control lock issue if they were caught by security. This issue has been fixed, ensuring that players can progress through the quest without any control lock problems.
  • Derelict Ship: Fixed an issue preventing the player from reaching the pilot seat if they did not have access to advanced locks.
  • Explanation: Previously, players were unable to reach the pilot seat in the Derelict Ship quest if they did not have access to advanced locks. This issue has been fixed, enabling all players to reach the pilot seat regardless of their lock access.
  • Drinks on the House: Fixed a rare occurrence where the door to Sub 12 could remain locked.
  • Explanation: There was a rare occurrence where the door to Sub 12 remained locked in the Drinks on the House quest. This issue has been fixed, ensuring that the door unlocks as intended.
  • Echoes of the Past: Fixed Delgado getting stuck at the bottom of stairs during “Continue Exploring the Lock” that could occur if The Lock was left during Delgado’s history dialogue.
  • Explanation: In the Echoes of the Past quest, players encountered an issue where Delgado would get stuck at the bottom of stairs during a specific part of the quest. This issue has been fixed, allowing players to progress through the quest without any delays caused by Delgado getting stuck.
  • Echoes of the Past: Resolved an issue that could cause Mathis’ and Delgado’s guns to be invisible.
  • Explanation: Mathis’ and Delgado’s guns were sometimes invisible in the Echoes of the Past quest. This issue has been resolved, ensuring that their guns are consistently visible and properly displayed.
  • Eye of the Storm: Fixed an issue that could cause data transfer to not start after placing the Data Core.
  • Explanation: There was an issue where the data transfer in the Eye of the Storm quest would not start after players placed the Data Core. This issue has been fixed, ensuring that the data transfer initiates properly after placing the Data Core.
  • Eye of the Storm: Fixed an issue where the docking prompt would be missing on the Legacy ship if the player undocked with the Legacy and then reloaded a save before having started the mission.
  • Explanation: Previously, there was a bug where the docking prompt would be missing on the Legacy ship if players undocked with the Legacy and then reloaded a save before starting the Eye of the Storm mission. This issue has been fixed, ensuring that the docking prompt appears as intended.
  • Executive Level: Fixed an issue where players could get stuck on a chair in the Ryujin Industries HQ conference room.
  • Explanation: There was an issue where players could get stuck on a chair in the Ryujin Industries HQ conference room during the Executive Level quest. This issue has been fixed, allowing players to move freely and progress through the quest without any chair-related complications.
  • Failure to Communicate: Fixed an issue that prevented the player from finishing the quest if they downed all the members of the defense pact (Alban Lopez, Jacquelyn Lemaire, and Chanda Banda).
  • Explanation: Previously, players encountered an issue where they were unable to finish the Failure to Communicate quest if they incapacitated all the members of the defense pact (Alban Lopez, Jacquelyn Lemaire, and Chanda Banda). This issue has been fixed, allowing players to successfully complete the quest even if all defense pact members are downed.
  • Further Into the Unknown: Fixed a rare crash that could occur when trying to dock with The Eye.
  • Explanation: There was a rare crash that could occur when players attempted to dock with The Eye in the Further Into the Unknown quest. This crash has been fixed, allowing players to dock with The Eye without any issues.
  • Groundpounder: Fixed an issue where the door to Lezama could sometimes be locked if the player left the location during the quest and came back later.
  • Explanation: In the Groundpounder quest, there was an issue where the door to Lezama could sometimes remain locked if players left the location during the quest and returned later. This issue has been fixed, ensuring that the door unlocks as intended.
  • Hostile Intelligence: Fixed blocked doors in the Steam Tunnels room where the Terrormorph transformation occurs.
  • Explanation: In the Hostile Intelligence quest, there were blocked doors in the Steam Tunnels room where the Terrormorph transformation occurs. This issue has been fixed, allowing players to progress through the quest without any door obstructions.
  • Into the Unknown: Fixed a rare issue that could prevent the quest from starting after completing The Old Neighborhood.
  • Explanation: There was a rare issue where the Into the Unknown quest would not start after players completed The Old Neighborhood quest. This issue has been fixed, ensuring that the Into the Unknown quest starts as intended.
  • Into the Unknown: Fixed a rare issue where a Temple location might not populate when receiving the “Go to” objective.
  • Explanation: Previously, there was a rare issue where a Temple location would not appear when players received the “Go to” objective in the Into the Unknown quest. This issue has been fixed, ensuring that the Temple location populates as intended.
  • Legacy’s End: Fixed an issue that could prevent interacting with Delgado when he was behind the glass inside the command center of The Key.
  • Explanation: There was an issue that prevented players from interacting with Delgado when he was behind the glass inside the command center of The Key in the Legacy’s End quest. This issue has been fixed, allowing players to interact with Delgado as intended.
  • Legacy’s End: Fixed a debris pile where the player could become stuck while trying to reach the Mess Hall.
  • Explanation: In the Legacy’s End quest, there was a debris pile that players could get stuck on while trying to reach the Mess Hall. This issue has been fixed, ensuring that players can navigate the area without any obstructions or getting stuck.
  • Missed Beyond Measure: Fixed a dialogue between Sarah and Walter not playing at The Lodge.
  • Explanation: In the Missed Beyond Measure quest, a dialogue between Sarah and Walter would sometimes not play at The Lodge. This issue has been fixed, ensuring that the dialogue triggers and plays as intended.
  • No Sudden Moves: Fixed companions not following the player during personal quests.
  • Explanation: There was an issue where companions would not follow the player during personal quests in the No Sudden Moves quest. This issue has been fixed, allowing companions to properly follow the player during personal quests.
  • On The Run: Fixed various issues related to Mei Devine becoming inaccessible when the objective updated to “Listen to Mei Devine’s Introduction”.
  • Explanation: In the On The Run quest, Mei Devine would sometimes become inaccessible when the objective updated to “Listen to Mei Devine’s Introduction.” Various issues related to this have been fixed, ensuring that Mei Devine remains accessible and players can progress through the quest without any problems.
  • On The Run: Fixed a possible control lock when sitting at the table to talk to Jade MacMillan.
  • Explanation: In the On The Run quest, there was a possible control lock issue when players sat at the table to talk to Jade MacMillan. This issue has been fixed, allowing players to engage in dialogue with Jade MacMillan without any control lock problems.
  • One Small Step: Fixed a rare issue that could prevent Lin/Heller from exiting the airlock.
  • Explanation: There was a rare issue in the One Small Step quest where Lin/Heller would sometimes be unable to exit the airlock. This issue has been fixed, ensuring that Lin/Heller can exit the airlock as intended.
  • Operation Starseed: Fixed a bad view that could occur if the Beagle was boarded after a long idle.
  • Explanation: In the Operation Starseed quest, there was a bad view issue that could occur if the Beagle was boarded after a long idle period. This issue has been fixed, ensuring that players have a proper view when boarding the Beagle.
  • Power From Beyond: Fixed an issue that caused missing Starborn temples and scanner disturbances, preventing players from obtaining all Starborn powers from that universe.
  • Explanation: There was an issue in the Power From Beyond quest where Starborn temples were missing and scanner disturbances prevented players from obtaining all Starborn powers from that universe. This issue has been fixed, ensuring that all Starborn powers can be obtained as intended.
  • Rough Landings: Resolved an issue that could occur during the “Meet up with Milena Axelrod” objective, preventing ships from appearing at the desired location.
  • Explanation: There was an issue in the Rough Landings quest where the objective to “Meet up with Milena Axelrod” could prevent the ships from appearing at the desired location. This issue has been resolved, ensuring that the ships appear correctly to progress through the quest.
  • Shadows in Neon: Fixed an issue that could occur when repeatedly using the door to Jaylen Pryce’s office before he progressed to Neon Core.
  • Explanation: In the Shadows in Neon quest, there was an issue where repeatedly using the door to Jaylen Pryce’s office before he progressed to Neon Core could cause a problem. This issue has been fixed, ensuring that players can progress through the quest without any complications.
  • Supra et Ultra: Fixed a control lock that could occur when entering the Flight Simulator while a guard is attempting to arrest.
  • Explanation: In the Supra et Ultra quest, players could experience a control lock issue when entering the Flight Simulator while a guard was attempting to arrest them. This issue has been fixed, allowing players to enter the Flight Simulator without any control lock problems.
  • Tapping the Grid: Fixed inaccessible junction boxes that could occur after the Hunter attacks the Lodge.
  • Explanation: In the Tapping the Grid quest, there were inaccessible junction boxes that could occur after the Hunter attacked the Lodge. This issue has been fixed, ensuring that players can access the junction boxes as intended.
  • The Best There Is: Fixed an issue that could prevent the objective from advancing when talking to Naeva and Jasmine in the engineering room.
  • Explanation: There was an issue in The Best There Is quest where the objective would not advance when talking to Naeva and Jasmine in the engineering room. This issue has been fixed, allowing players to progress through the quest without any problems.
  • The Empty Nest: Fixed an issue that could cause Sam Coe’s gun to be invisible when inside Jacob’s house.
  • Explanation: There was an issue in The Empty Nest quest where Sam Coe’s gun could become invisible when inside Jacob’s house. This issue has been fixed, ensuring that Sam Coe’s gun is consistently visible when inside Jacob’s house.
  • The Heart of Mars: Fixed another location that could potentially prevent the recovery of The Heart of Mars.
  • Explanation: There was a location in The Heart of Mars quest that could potentially prevent players from recovering The Heart of Mars. This issue has been fixed, ensuring that players can successfully recover The Heart of Mars.
  • The Pale Lady: Fixed a rare case of an inaccessible ship crew log data slate, making it impossible to complete the encounter.
  • Explanation: In The Pale Lady quest, there was a rare case where a ship crew log data slate could become inaccessible, preventing players from completing the encounter. This issue has been fixed, allowing players to successfully complete the encounter.
  • Top of the L.I.S.T.: Phil Hill should now accept survey data for Sumati.
  • Explanation: Phil Hill in the Top of the L.I.S.T quest was not accepting survey data for Sumati as intended. This issue has been fixed, ensuring that Phil Hill accepts the survey data for Sumati.
  • War Relics: Resolved an issue that could prevent Kaiser from moving to the mission site.
  • Explanation: In the War Relics quest, there was an issue where Kaiser could be prevented from moving to the mission site. This issue has been resolved, ensuring that Kaiser moves to the mission site as intended.
  • Where Hope is Built: Fixed a crash that could occur with a specific set of player behaviors.
  • Explanation: There was a crash that could occur in the Where Hope is Built quest with a specific set of player behaviors. This crash has been fixed, preventing any such crashes and allowing players to progress through the quest without issues.

SHIPS AND SHIP CUSTOMIZATION

  • Fixed another case that could cause an asteroid to follow a ship in space.
  • Explanation: There was an issue where an asteroid could follow a ship in space, potentially causing disruptions and anomalies. This issue has been fixed, ensuring that asteroids do not follow ships in space.
  • Fixed ship hatch being marked inaccessible after swapping to a new home ship.
  • Explanation: There was a bug where the ship hatch would be marked inaccessible after players swapped to a new home ship. This issue has been fixed, ensuring that the ship hatch remains accessible after a ship swap.
  • Fixed an issue where the ship could end up in an unintended state by simultaneously attempting fast travel during a grav jump.
  • Explanation: Previously, there was an issue where the ship could end up in an unintended state if players attempted to simultaneously fast travel during a grav jump. This issue has been fixed, ensuring that the ship behaves as intended during fast travel and grav jumps.
  • Fixed a view issue that could occur when fast traveling during ship targeting mode.
  • Explanation: There was a view issue when players attempted to fast travel during ship targeting mode. This issue has been fixed, ensuring a smooth and visually accurate transition when fast traveling in ship targeting mode.
  • Fixed an issue that could occur when entering Ship Targeting mode immediately after selecting a Grav Jump.
  • Explanation: When players entered Ship Targeting mode immediately after selecting a Grav Jump, there was a potential issue. This issue has been fixed, ensuring a seamless and smooth transition when entering Ship Targeting mode after selecting a Grav Jump.
  • Fixed an issue that caused non-functional ladders to appear when the player modified their ship with a Taiyo All-In-One Berth Top A and a Deimos 1×1.
  • Explanation: There was an issue where non-functional ladders would appear when players modified their ship with a Taiyo All-In-One Berth Top A and a Deimos 1×1. This issue has been fixed, ensuring that ladders function correctly and are appropriately placed in ship customization.
  • Fixed an issue where the Legendary ship could take too long to resume firing after the weapons were repaired.
  • Explanation: There was an issue where the Legendary ship could experience delays in resuming firing after the weapons were repaired. This issue has been fixed, ensuring that the Legendary ship promptly resumes firing after repairs.
  • Space combat should now match ground combat difficulty increase with successive trips through the Unity.
  • Explanation: Space combat difficulty now increases appropriately with successive trips through the Unity. This adjustment provides a more balanced and challenging gameplay experience for players.
  • Fixed an issue where loading an exit save made while docked to a space station could cause names of ships to change.
  • Explanation: Previously, loading an exit save made while docked to a space station could cause the names of ships to change unexpectedly. This issue has been fixed, ensuring that ship names remain consistent when loading such exit saves.
  • Fixed marker not pointing to the current home ship after performing a save/load between different ships.
  • Explanation: There was an issue where the marker on the HUD did not point to the current home ship after players performed a save/load between different ships. This issue has been fixed, ensuring that the marker correctly indicates the current home ship after a save/load.

SKILLS

  • REJUVENATION: Rejuvenation skill VFX no longer replay whenever the handscanner is opened in third person.
  • Explanation: Previously, the Rejuvenation skill VFX would replay whenever the handscanner was opened in third person view. This issue has been fixed, preventing the unnecessary replay of the Rejuvenation VFX when opening the handscanner.
  • SURVEYING: Fixed surveying challenge progress issue with mineral resource.
  • Explanation Fixed a bug that was causing issues with the progress tracking of the surveying challenge related to mineral resources. This issue has been fixed, ensuring that the surveying challenge progress accurately reflects the gathering of mineral resources.
  • TARGETING CONTROL SYSTEMS: Fixed inconsistencies with level 3 and 4.
  • Explanation: There were inconsistencies with levels 3 and 4 of the Targeting Control Systems skill. These inconsistencies have been fixed, ensuring that levels 3 and 4 are now properly balanced and function as intended.

WEAPONS AND ITEMS

  • Fixed incorrect reload amounts that could occur when consuming a Trauma Pack.
  • Explanation: There was a bug that caused incorrect reload amounts when consuming a Trauma Pack. This issue has been fixed, ensuring that the reload amounts are accurately reflected when using a Trauma Pack.
  • Fixed FOV and zoom issues with weapon scopes.
  • Explanation: There were issues with field of view (FOV) and zoom when using weapon scopes. These issues have been fixed, ensuring that FOV and zoom function correctly with weapon scopes.
  • Fixed weapon sound effects occasionally continuing to play after killing an enemy.
  • Explanation: There was a bug causing weapon sound effects to continue playing even after killing an enemy. This issue has been fixed, ensuring that weapon sound effects stop playing as intended after enemy kills.
  • Fixed turret state not being restored properly after a save and load.
  • Explanation: Turret state was not being properly restored after a save and load. This issue has been fixed, ensuring that the turret state is correctly restored after a save and load operation.
  • Fixed an issue that could cause the helmet light to not reappear in the third person after a save and load.
  • Explanation: There was an issue where the helmet light would not reappear in the third person after a save and load operation. This issue has been fixed, ensuring that the helmet light is properly displayed in the third person after a save and load.

These are the detailed fixes and improvements included in the Starfield Update 1.9.51.0. Players can expect a more stable, visually enhanced, and immersive gaming experience with these updates.

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