A new update for Suicide Squad: Kill the Justice League, known as Update 1.007, has recently been released. This update is accessible across all gaming platforms, as well as on PC. Players can now download this update, which introduces bug fixes, improvement updates, and patch notes for the game. It is worth noting that the file size of this update may differ depending on the gaming platform being used.
Suicide Squad: Kill the Justice League Update 1.007
BUG FIXES:
- Fixed a bug that was causing Burning damage to scale with both player damage buffs and enemy debuffs.
- Previously, Burning damage was being affected by both player damage buffs and enemy debuffs, leading to an imbalance in gameplay. With this bug fix, Burning damage will now only scale via enemy debuffs, ensuring a fair and balanced experience for players.
- Fixed a bug that allowed Toyman to stack multiple of the same Augment on your gear.
- Toyman was exploiting a bug that allowed players to stack multiple of the same Augment on their gear, giving them an unfair advantage. This bug has been fixed, preventing Toyman and players from exploiting this mechanic and promoting a more level playing field.
- Fixed a bug that sometimes prevented modifications to Augments on your gear from saving after exiting a multi-player session and joining a single-player session.
- In certain instances, players were experiencing issues where modifications made to Augments on their gear were not being saved after transitioning from a multi-player session to a single-player session. This bug has been fixed, ensuring that all modifications made to Augments are properly saved regardless of the session transition.
CHANGES IN THIS RELEASE:
- Heat Wave’s Molten Skin & The Turtle’s Shell have had their damage reduction reduced from 100% to 90%.
- In order to balance Heat Wave and The Turtle’s abilities, their damage reduction from Molten Skin and The Turtle’s Shell respectively has been reduced from 100% to 90%. This adjustment ensures a more balanced gameplay experience for all players.
- Due to some players exploiting certain mission mechanics, vehicle kills during Gizmo’s Support Squad missions no longer grant XP. You are still awarded XP for mission completion.
- To prevent players from exploiting certain mission mechanics, vehicle kills during Gizmo’s Support Squad missions will no longer grant XP. However, players will still be awarded XP for completing the missions, ensuring fair progression without any exploitative tactics.
- With the fix to Burning damage, players will be less likely to get to the same Mastery Level as before. As a result, we will be creating new Leaderboards in the interest of fairness. Fear not though, as we will be archiving the existing Leaderboards, so those currently atop the rankings will live on in infamy!
- With the bug fix addressing Burning damage scaling, players will find it more challenging to reach the same Mastery Level as before. To maintain fairness, new Leaderboards will be created to reflect the updated gameplay. However, the existing Leaderboards will be archived, preserving the achievements and records of those currently holding top rankings.
- With the fix coming to Burning damage scaling and hearing the concerns around hitting a wall when climbing Mastery levels, we have reduced enemy health scaling for Mastery levels 46 and above.
- Addressing player concerns about encountering difficulty spikes when reaching higher Mastery levels, enemy health scaling has been adjusted for Mastery levels 46 and above. This change aims to provide a smoother progression experience for players, ensuring that it remains challenging yet fair.
- To keep things challenging, enemies at Mastery level 46 and above will now deal more damage.
- In order to maintain a suitable level of challenge for players, enemies at Mastery level 46 and above will now deal increased damage. This adjustment seeks to provide a balanced and engaging gameplay experience for those progressing at higher Mastery levels.