The Finals

A new update for The Finals, known as Update 2.10.0, has recently been released. This update is accessible across all gaming platforms, as well as on PC. Players can now download this update, which introduces bug fixes, improvement updates, and patch notes for the game. It is worth noting that the file size of this update may differ depending on the gaming platform being used.

  • In the latest update for *The Finals*, version 2.10.0, players can expect a series of comprehensive adjustments aimed at improving gameplay, enhancing player experience, and resolving existing bugs. This update introduces balance changes to gadgets and weapons, alongside a plethora of content and bug fixes across different game aspects. Below is a detailed breakdown of these changes.

Balance Changes

Gadgets

APS Turret

  • New Feature: The APS turret now has a health mechanic where it consumes a set amount of health for each projectile it destroys.
  • Health Cost: Each destroyed projectile will now cost the APS turret 40% of its health.

Weapons

Throwing Knives

  • Spawn Delay: The delay before the first projectile spawns has been halved from 0.22s to 0.11s, making the attacks more responsive.
  • Subsequent Projectile Delay: The delay between the first and second projectiles has been reduced from 0.15s to 0.11s. This adjustment aids in landing both knives on moving targets more effectively.
  • Projectile Speed: Initial projectile speed increased from 138m/s to 166m/s, thereby enhancing weapon precision.
  • Damage Increase: The primary attack damage has been slightly increased from 60 to 63.

Content and Bug Fixes

Animation

  • Camera Shake Issue: Resolved an issue where a camera shake would occur during each orbital laser charge-up event. The camera shake has now been removed for a smoother experience.

Audio

  • Voice Chat on Xbox: Fixed an issue preventing voice chat from working in certain scenarios on Xbox consoles.

Characters

  • Darque Mood Hairstyle: Adjusted to prevent it from briefly obscuring the first-person camera during the intro screen.
  • Pink Chunky Wedge Trainers: Fixed the in-game appearance to align with the intended design.

Controller

  • Contract Selection Issue: Addressed an issue where selecting contracts using a controller would break the selected focus.

Game Modes

  • Terminal Attack: Fixed bugs regarding the usage of heal beam and defibrillators.
  • Object Stuck Resolution: Reduced the likelihood of boxes and stations getting stuck underneath the ground.

Gameplay

  • Zipline Anchors: Reduced the ping hitbox size and scale, making it less likely that Ziplines will absorb pings intended for other nearby targets.
  • Freelook Fix: Resolved unintentional freelook activation when interacting with objectives and statues.
    Glitch Barrel: Fixed the difficulty in picking up the Glitch Barrel in certain situations.
  • Goo Collision: Corrected an issue where players could get stuck in Goo when on moving platforms.

Maps

Las Vegas

  • Sunset Lens Flares: Fixed lens flares incorrectly appearing around the edge of the screen.
  • Post-Match Celebration: Addressed an issue where characters were hovering slightly above the ground during the post-match winner celebration.

Progression

  • Winning in Terminal Attack: Fixed an issue where a win in Terminal Attack did not count towards “First win of the Day” and “Win X Games” contracts.
  • Community Event Progress: Added display of community event progress on the leaderboard screen.
  • Daily Contracts: Increased XP from Daily Contracts from 1000 XP to 10000 XP.
  • Performance XP Boost: Increased in-game performance and objective XP by 50%.

Settings

  • Steam Invites: Added support for Steam invites.

Specializations

  • Charge ‘n’ Slam Ability: Fixed a bug that allowed players to quick melee while using the Charge ‘n’ Slam ability.
  • Mesh Shield: Addressed the availability of quick melee while using the Mesh Shield.

User Interface (UI)

  • In-Game Score Log: Added more events, such as revives, to the in-game score log.
  • Leaderboard Display: Fixed the issue where your own position was not shown on the leaderboard screen.
  • Quick Action Buttons: Resolved the disappearing issue after switching tabs in the Social menu.
  • Voice Chat Key Bind: Fixed the issue where the ‘Enable Voice Chat’ key bind remained togglable while typing a player report.
  • Party Menu Shortcut: Corrected the problem of accidentally opening the party menu when in settings by pressing the shortcut button.
  • Customization Animations: Animations will now autoplay for the current selection when browsing customization categories.
  • Equipment Stats: Updated the overview stats for FAMAS and FCAR in the equipment screen to better reflect their tuning.
  • Energy Saving: Implemented a new system in the frontend that limits frame rate and resolution after inactivity or when the app is not in focus. This feature aims to save energy and reduce the strain on PCs and consoles when the game is idling. It can be toggled in the new Energy Saving section of the Video settings.

Visual Effects (VFX)

  • Environment Decals: Fixed an issue with some environment decals rendering on top of the first-person meshes, enhancing visual consistency.

Security Enhancements

  • Controller Emulation Detection: Improved the detection of devices that emulate a controller while playing with a mouse and keyboard, which is not permitted.
    – **Detection Accuracy**: Updates and improvements have been made to existing detection methods for better accuracy in identifying unauthorized devices.

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