One week after Rocket Ligen’s “Blueprints” update removed the game’s random loot crates, the game prices for these blueprints are reduced by a flat rate, and players even receive differentiated reimbursements for the week they’ve accumulated in the past.
Psyonix today announced the new tariff structure in a community note, acknowledging that the first pricing scheme “does not meet community expectations”. However, in the first week of blueprints, players blanched due to the high cost of some items – including 1,000 or 2,000 credits. The Rocket League Credits are a premium currency that is approximately $ 1 per $ 100.
The blueprints should provide more transparency and allow players to directly purchase a matching item instead of just rolling the dice with a straight foray. Instead, players expressed skepticism that $ 20 for a single, specific item and $ 20 for 20 random loot cribbing opportunities was really an asset to them.
In the new price list, rare items cost 50 to 100 credits. Very rare items cost 100 to 200 credits, items in the import class cost 300 to 500 credits and exotic items cost 700 to 800 credits.
In addition, the color and special edition modifiers of an object increase the cost of the blueprint. The burnt Siena color adds no additional credits, Titan White 100 to 500 additional credits, special editions 200 to 400 additional credits and “most paint colors” 50 to 200 additional credits.
Finally, for purchases made to 15:00 clock today. EST will add Psyonix to players’ balance credits equal to the difference in the new cost of the items they have purchased. In other words, items bought for more money two days ago receive a credit refund from their owners because the item is cheaper for those who have not bought it yet.
Players in the Rocket League were reluctantly grateful, if not skeptical, that this was not the plan of Psyonix / Epic Games – start the Blueprints system at a high enough price and lower prices when the community complains, and look like they did you a favor.
“You do not have to spend months on pricing just to change your pricing within seven days of publication,” commented Redditor Eurostylin. Psyonix announced the switch to blueprints in October.
One user asked Psyonix Community Manager how the original prices were calculated. “Sorry, I can not talk to you,” they answered. “Translation: Epic is now responsible,” said YNSLR.