The Texas Chainsaw Massacre 1

A new update for The Texas Chainsaw Massacre, known as Update 1.12, has recently been released. This update is accessible across all gaming platforms, as well as on PC. Players can now download this update, which introduces bug fixes, improvement updates, and patch notes for the game. It is worth noting that the file size of this update may differ depending on the gaming platform being used.

The Texas Chainsaw Massacre Update 1.12
PATCH NOTES

Fixed: Various Issues where Victims are Stuck in Incapacitation Animation

  • One of the issues that we have fixed in this update is the problem where victims who were hit by a Family member while going down a ladder would get stuck in the incapacitation animation. This issue caused victims to still be able to move around while being stuck in the animation. Additionally, for incapacitated female victims, their teammates would only see them in the spot where they got incapacitated, making their movements invisible to other players. We have now addressed this issue and victims will no longer get stuck in the incapacitation animation in these situations.

Fixed: Texture Issues on Nancy’s House

  • Another fix is for the texture issues on Nancy’s House. Previously, textures in the Front Garden flower beds would appear black or unnatural. We have resolved this issue so that the textures now appear as intended.

Fixed: Missing Notification for Basement Fuse Door Closing

  • We have fixed a problem where if a Family member closed the Basement Fuse Door or if it automatically closed, the Basement Fuse Door would not show that it was closing to both Family and Victim players. To address this issue, we have added a notification that is shown when the Basement Fuse Door closes.

Fixed: Jack in the Box perk Activating Too Soon

  • The Jack in the Box perk was activating when Victim players were in the animation state for exiting a hiding spot. This meant that most of the perk’s duration was occurring during the animation. We have fixed this issue so that the Jack in the Box perk now activates after the exit animation.

Fixed: Incorrect Values for Leveled Up Perks and Abilities

  • We have resolved a visual UI bug that caused the post-game result screen to not show the correct XP gained on Perks and Abilities. This issue only occurred when skipping the results screen. With this fix, players will now see the correct XP values in the post-game result screen.

Fixed: Two of the Same Grandpa Perks in Nancy’s Skill Tree

  • Nancy had 2 of the same Grandpa perk (Barge to the Point) in her skill tree. This issue has been fixed and Nancy no longer has Barge to the Point in her skill tree twice.

Fixed: Nancy’s Spy Ability Exploit

  • An exploit with Nancy’s spy ability has been fixed. Previously, the ability would not drain and could be used indefinitely if the Nancy player slammed a door and walked through it. This exploit has now been addressed, and the ability will function correctly.

Fixed: UI Bug Showing 0/0 XP and -1 Ability in Load Outs

  • Some players were experiencing a bug where their ability level was shown as -1 or 0/0 XP in loadouts. We have fixed this issue so that the correct ability level and XP are displayed.

Fixed: Typo in Nancy’s Character Bio

  • A typo in Nancy’s character bio has been fixed. The typo was “she’s been married 3 three times” and it now reads as “she’s been married 3 times”.

Fixed: Slippery on Danny’s Perk Tree

  • The perk Slippery was not on Danny’s perk tree initially, but we have now fixed this issue. Slippery can now be unlocked on Danny’s perk tree through a random perk node.

Fixed: Skill Points Not Refunding

  • A fix has been added so that skill points used on a purchased DLC character will be refunded to a player if they return their DLC purchase.

Fixed: Ladder Lacking Collision on Nancy’s House

  • We have fixed an issue with a ladder in the Cold Room on Nancy’s House that lacked collision. This issue caused players to be able to walk through the ladder, which has now been addressed.

Fixed: Profile Prompt Non-Function in Player List

  • There was an issue where a player’s profile was not visible when using the ‘profile’ prompt in the player list menu. We have fixed this issue so that players will now be able to open another player’s profile from the player list.

Fixed: Character Swap Lobby Crashes

  • A fix has occurred for lobby crashes that were caused when the sender of a character swap request either hit ready or quit the lobby before the receiver accepted the request. With this fix, the lobby will now remain functional.

Fixed: Nancy’s Collecting Poison Animation

  • We have fixed an issue where Nancy’s collecting poison animation would still play even if a player canceled out of the action. During this animation, players also could not move or control Nancy, and Sissy could use the table at the same time. This issue has now been resolved.

Fixed: Nancy’s Dress Clipping Through Her Body

  • An issue where Nancy’s dress would clip through her body during various actions, such as idling, running, spriting, executing, and closing crawl spaces, has been fixed.

Fixed: Anonymized Player Names Showing During Escapes

  • There was an issue where a player who had the anonymize player name setting on would have their name shown to other players when they escaped. We have fixed this issue so that anonymized player names will now be hidden.

Fixed: Camera Clipping Issues

  • We have fixed the camera clipping that occurred on the ladder between Thicket Tunnel and Thicket area on Gas Station. Previously, the camera would move freely when Cook would descend the ladder, but with this fix, the camera will remain stable and transition smoothly while traversing.

Fixed: Stuck Spots on Gas Station

  • Several stuck spots on Gas Station have been addressed. Players were getting stuck while traversing through a side gap, after trying to pick up a bone scrap, and while descending the ladder in the Tool Shed and being attacked at the same time. Additionally, Family players were getting stuck in the pipe assets in the Fuel Storage room of the Basement. The pipe has been removed to prevent Family players from getting stuck in it.

Fixed: Stuck Spots on Nancy’s House

  • We have fixed an issue where players would get stuck on the edge of the mattress in the House Basement on Nancy’s House map.

Fixed: Nancy’s Glasses on Low Setting

  • Nancy’s glasses would refract incorrectly on low settings, but this issue has now been fixed.

Fixed: Loadouts Not Saving After Restarting Game

  • There was an issue where loadouts were not saving when a player closed out of the game and then started it back up. We have now fixed this issue so that loadouts will save properly.

Fixed: Loading Screen German Translation Not Fitting Screen

  • There was an issue with a specific tip on the loading screen where it did not fit the screen when translated to German. This issue has been resolved.

Fixed: Victim’s Ragdolling during Cook’s “Easier Said than Done” Execution

  • An issue where Victim players would ragdoll during Cook’s “Easier Said than Done” Execution has been addressed. Victims will no longer ragdoll during this execution.

Fixed: Loadouts Resetting during Custom Match

  • There was an issue where loadouts were resetting to default perks when completing a custom match. This issue has now been fixed.

Fixed: Danny Tampering the Generator

  • We have fixed an issue where Danny players tampering a turned off generator would only apply the cooldown after it’s been turned off again. This fix ensures that tampering a turned off generator applies the longer cooldown after the mini-game is complete.

Fixed: “Must have Been the Wind” Perk Waking Up Grandpa

  • The perk “Must Have Been The Wind” has been fixed so that noise generated during minigames with this perk will be disregarded and will not add to waking up Grandpa.

Fixed: New Player Negative Values

  • We fixed an issue where new players would see negative values on their Family character’s special abilities, and they would not receive any XP during public matches. This issue has now been resolved.

Fixed: Nancy House Escapes

  • An issue where unique escapes on Nancy’s House were not being recorded has been fixed. Escapes on Nancy’s House will now be properly recorded.

Fixed: Grandpa Sonar Warning

  • There was an issue where Grandpa’s Sonar Warning was not displaying while the critical bleedout warning was active. This issue has been fixed, and now Grandpa’s Sonar Warning takes priority over the critical bleedout warning, with both warnings being present simultaneously.

Fixed: Inaudible Door Destruction

  • We fixed an audio issue where the sound for destroying a pantry door in Nancy’s House was inaudible from the inside. It will now be audible from all sides.

Fixed: Sonny’s Audio during Close Encounters with Cook

  • An audio issue where Sonny players who lost a close encounter to Cook would have a female scream has been fixed. Now, it will be Sonny’s scream.

Fixed: Camera Movements on Ladder with Cook

  • We fixed an issue that occurred when Cook used the ladder between the Side Garden and Side Garden Tunnel on Family House. The issue would make the camera move freely when Cook would descend the ladder. With this fix, the camera will remain stable and transition smoothly while traversing.

Fixed: Family Member Misalignment While Closing Valve

  • There was an issue where Family members would be misaligned from the valve handle when trying to close the valve pipe. This issue has been fixed, and Family members will now align correctly with the valve handle when closing the valve pipe.

Fixed: Invisible Collision on Family House

  • We fixed the issue where invisible collision was present near the Shed area on Family House. The invisible collision has now been removed.

Fixed: Texture Issue on Slaughterhouse

  • An issue where the texture on the railing by the stairs in the Loading Dock would appear dark if the shadow setting was set to “Low” has been fixed. The railing texture will now appear correctly regardless of the shadow setting.

Fixed: Issues with Leland’s Skill Tree

  • There were issues with Leland’s skill tree where the Been Workin’ Out perk was incorrectly valued at 1 SP instead of 2 SP. This caused the skill tree to only go up to level 9 instead of 10, and players would only receive 49/50 attributes. We have fixed this issue by adding attribute points to Leland’s skill tree so that players can now reach the maximum level.

Fixed: Localization Issues

  • We fixed issues with localization. Danny’s Apply Knowledge prompt is now properly localized to languages other than English. The ‘Mute All’ and ‘Unmute All’ prompt is now correctly localized for other languages.

Fixed: Leatherface Camera Issues

  • We have fixed an issue where the camera moves downward and focuses on Leatherface’s leg when collecting from blood buckets. The camera will now function correctly during this action.

Fixed: Various Camera Issues

  • We have fixed an issue where the camera would snap heavily when a player got too close to parts of the fence on the Side Ramp of Nancy’s House.

Fixed: Nancy’s Barbed Wire Interactions

  • When Nancy is in a certain position, her barbed wire animation when placing them in doorways would get interrupted. We have fixed this issue so that now players can successfully place her barbed wire regardless of position.

Fixed: Tracker Tagged Perk Stacking

  • An issue where the perk Tracker Tagged highlight duration was stacking after attacking a Victim multiple times has been fixed. The perk will no longer stack duration after multiple attacks.

Fixed: Tampering Having No Effect on Opened Valve

  • We have fixed an issue where Danny players had no effect when tampering with an opened valve. Tampering an open valve as Danny will now increase the time that the valve is open for.

Fixed: Stuck Spots on Slaughterhouse

  • Several stuck spots on Slaughterhouse have been fixed. Family players were getting stuck in the doorway near a blood bucket in Leatherface’s Lair. Additionally, Victims who crouched next to the pipes in the Bone Room would get stuck. These issues have now been resolved.

Fixed: ‘Choose Fight Perk’ Not Working

  • We fixed an issue where the perk Choose Fight was not activating correctly at all 3 levels. Level 3 was not giving the extra 5-second stun duration. With this fix, when a victim has this perk equipped and wins a close encounter, the current stun duration is added.

Fixed: Falling Through Map During Leatherface Execution

  • There was an issue where Victims and Leatherface would fall through the map when Leatherface’s ‘Drilling Down’ execution started. We have fixed this issue so that Victims and Leatherface will no longer fall through the map during this execution.

Fixed: Missing Nancy Facial Expression

  • An issue where Nancy was missing her facial expression when feeding Grandpa has been fixed. Her facial expression will now be correctly displayed during this action.

Fixed: Incorrect Nicotero Chainsaw SFX During Intro

  • We fixed an audio issue where players with Nicotero Leatherface heard the default chainsaw sound effects instead of Nicotero’s chainsaw sound effects during the intro cutscene.

Fixed: Victims Falling Through Ground While Traversing

  • Victims who were traversing through a gap from the Holding Pen to the Garage on Slaughterhouse would fall through the ground. We have fixed this issue so that players will no longer fall through the ground when traversing the gap.

Fixed: Victim and Family Hiding Spot Stuck Spot

  • We fixed an issue where when a Family member and a Victim interacted with a hiding spot at the same time, they both would get stuck. This issue has been resolved, and players will no longer get stuck in the hiding spot in these situations.

Fixed: ‘Select’ and ‘Back’ Same Input Issue

  • Previously, the ‘select’ and ‘back’ prompt in the player report screen shared the same input on affected platforms. This caused players to accidentally back out of the menu instead of selecting an option. We have now fixed this issue so that ‘select’ and ‘back’ have different button inputs.

Fixed: Nicotero Leatherface Chainsaw Audio

  • We have fixed an issue where the chainsaw audio would sound like it would stop revving during the ‘Drilling Down’ execution when Nicotero Leatherface was equipped. The chainsaw audio will now function correctly during this execution with Nicotero Leatherface equipped.

Fixed: Various Lighting Issues

  • We have fixed various lighting issues. There was an issue where there were flickering lights on the wall of the Barn area of Family House in the day map. Additionally, there was an issue with lamp shadows appearing too noticeable when approaching them in the Front Garden area on Nancy’s House. These lighting issues have been resolved.

Fixed: Idle Victim Voice Lines

  • Victims were triggering their idle voice lines at the end of the intro cinematic. This issue has been fixed so that victims will no longer trigger their idle voice lines during the intro cinematic.

Fixed: Victims Falling Through Maps During Executions

  • There was an issue where Victims would fall through the floor when executed during incapacitation at the Fusebox Tunnel area on the Family House map. Additionally, victims would fall through the floor during Nancy’s ‘Road Kill’ execution on staircases. These issues have now been resolved.

Fixed: Illogical Hiding Volumes

  • There were illogical hiding volumes in certain areas. One affected area was next to the car in the Backfield area on Gas Station, and the other was in the Kitchen area on Gas Station. These hiding volumes have been fixed so that they are now appropriate in all areas.

Fixed: Sissy and Nancy Misaligned While Collecting Powder

  • Sissy and Nancy were misaligned when collecting powder across various Flower Stations on all maps. We have fixed this issue, and now they will be properly aligned during this action.

Fixed: Victims Stuck in Wall

  • There was an issue where Victim players who ran through bone charms and then immediately went through a barricade would get stuck in the wall. This issue has been resolved, and victims will no longer get stuck in this manner.

Fixed: ‘Fight Back’ and ‘Easily Tuckered Out’ Stacked Stamina Depletion

  • We have fixed an issue where the perk ‘Fight Back’ and the perk ‘Easily Tuckered Out’ would stack, causing the Family member with ‘Easily Tuckered Out’ to be unable to run or attack for 30 seconds of the duration of ‘Fight Back’. This issue has now been resolved, and Family players will no longer have their stamina drained into negative values.

Fixed: ‘There They Are’ Perk Description

  • We have fixed the description for the perk ‘There They Are’. The in-game description previously did not mention the perk’s highlight duration. The perk description now reflects the highlight duration of 10 seconds for the perk holder.

Fixed: ‘Bounce Back Better’ Perk Restoring Too Much Health

  • An issue where the ‘Bounce Back Better’ perk was restoring more health than intended when recovering from incapacitation has been fixed. Perk holders will now only receive increased health when using a healing item as intended.

Fixed: ‘Am I Bleeding?’ Perk Issue

  • We fixed an issue where the ‘Am I Bleeding?’ perk would lose functionality when a player enters a hiding spot and did not continue to highlight the perk holder to their fellow Victim players. The perk will now function correctly when a player enters a hiding spot.

Fixed: Danny’s ‘Immunity’ Charges aren’t being Consumed

  • An issue where Danny players with the perk ‘Immunity’ equipped were not functioning properly has been fixed. The perk’s charges were not being consumed after interacting with poisoned objects such as the generator, toolboxes, car batteries, and bone scrap piles. This issue has been resolved, and now the charges will be consumed after interacting with poisoned objects.

Fixed: Illogical Sound Occlusion on Slaughterhouse

  • There was an issue where sound was occluded in the Drainage area on Slaughterhouse, even though there was no wall that separated it from the rest of the interior. This issue has been fixed so that sound is no longer occluded in this area.

Fixed: Non-functional VOIP After Losing Internet Connection

  • An issue where VOIP did not work in a match if internet connection was briefly lost has been fixed. VOIP will now function correctly after briefly losing internet connection.

Fixed: ‘Texas Through and Through’ Unlocking Incorrectly

  • There was a problem where the perk ‘Texas Through and Through’ would unlock when players only had 5 random characters at Level 5. This issue has been fixed, and ‘Texas Through and Through’ will now unlock when players have reached Level 5 with each character, as intended.

Fixed: Stuck in Wall Gap when Incapacitated

  • There was an issue where if a Victim player got incapacitated while going through a wall gap or crawl space, they would get stuck in that spot. We have now fixed this issue so that victims will no longer get stuck in the wall in these situations.

Fixed: Johnny Execution Issue

  • During Johnny’s ‘Torn Apart’ execution, he was seen using the dull side of the blade in the animation. This has been fixed so that Johnny is seen using the sharp side of the blade to slice through a Victim’s throat.

Fixed: Fuse Box Interactions

  • We have fixed an issue where players couldn’t interact with the Fuse Box. Prompts for the Fuse Box will now properly appear for players.

Fixed: Victims Not Receiving XP

  • There was an issue where Victim players weren’t receiving XP when escaping the basement on Nancy’s House Map. This issue has been fixed, and Victim players will now earn the proper XP when escaping the basement on Nancy’s House.

Fixed: Various Audio Issues

  • We have fixed several audio issues. Victim voiceover was missing when triggering Hitchhiker’s traps and Nancy’s barbed wire. These audio issues have now been resolved, and the correct sound effects will play when triggering these actions.

Fixed: Translated Character Bio

  • There was an issue where the bio for Nancy was not translating to players’ selected language. This issue has been fixed, and Nancy’s bio will now translate correctly to the selected language.

Fixed: Translated Perk Description

  • We have fixed an issue where the description for the perk Choose Flight was not translating to players’ selected language. The perk Choose Flight will now translate correctly to the selected language.

Fixed: Various Audio Issues

  • We have fixed several audio issues. The sound effects of destroying Nancy’s traps were not triggering properly. With this fix, the correct sound effects will now trigger when destroying Nancy’s traps.

Fixed: Players Skipping End User License Agreement

  • We have fixed an issue where players could skip the End User License Agreement when receiving an invite on a native platform. Players will now go through the appropriate steps and agree to the license agreement.

Fixed: Spectating UI Bug when Loading Into a Match

  • We have fixed an issue where a player would load into a match with a teammate’s spectating UI on their screen. This issue has been resolved, and the correct UI will now be displayed.

Fixed: Agitator Perk Affecting Grandpa’s Sonar

  • An issue where a Victim would stab Grandpa with the Agitator perk equipped, and Grandpa’s sonar wasn’t lasting the length of his scream, has been fixed. Grandpa’s sonar duration will now function correctly after being stabbed by a Victim with Agitator equipped.

Fixed: Victim Stuck in Incapacitation from Leatherface Thrust Attack through a Gap

  • We fixed an issue where a Victim low on health, when thrust attacked through a gap by Leatherface, would be stuck in an incapacitated state. With this fix, Victims will now be able to recover and stand up from their incapacitated state after being thrust attacked through a gap.

Fixed: Character Textures

  • There was an issue where character textures would disappear when a user moved far away from them. This issue has been fixed, and characters will now have the same textures applied to them at all distances.

Fixed: Family Stun Locked from Barge

  • There was an issue where Family players were permanently stunned from a Leland player using their shoulder barge while the Family player was in a Close Encounter with another Victim. This issue has now been resolved, and Family players will no longer be permanently stunned in this situation.

Fixed: Nancy’s ‘Reduce ability Cooldown’ Description

  • We fixed an issue where Nancy’s ‘Reduce Ability Cooldown’ perk had a misleading description. Since Nancy’s ability can no longer be canceled after activating, the description now accurately reflects the in-game behavior.

Fixed: Nancy’s Poisoned Claws Stacking

  • An issue where the perk ‘Poisoned Claws” on the left side of Nancy’s skill tree was stacking when it shouldn’t have has been resolved. The perk will no longer stack when equipped.

Fixed: Danny Tampering Minigame Animation

  • We have fixed an animation error that caused Danny to leave the tampering minigame too quickly if he used knowledge to complete the minigame. Danny will now have to sit through the whole animation before the minigame is complete.

Fixed: Screen Capture/Control Center Overlay Issues

  • There was an issue where if a player was using screen capture or a control center overlay, it would hold button inputs. With this fix, screen capture and control center overlays will no longer hold button inputs.

Fixed: Stuck in Menu UI

  • Fixed an issue where players could access the character menu while readied up in the lobby. Players will no longer be able to access the character menu while readied up.

Fixed: Maxed Stealth Noise Progress Meter

  • We fixed an issue where victims with maxed out stealth were able to conclude minigames without adding any progress to the noise meter. Victims will now always have their noise meter progress represented correctly.

Fixed: Highlighting Different Players Issue

  • We have fixed an issue where players would accidentally block or mute themselves or someone else when attempting to highlight a player in the player list. Players will now have to click on another player to proceed with an action.

Fixed: Title Softlocks

  • We have fixed an issue where the title soft locked after pressing the invite and back buttons in rapid succession from the Party Options.

Fixed: Hitchhiker’s Traps Not Triggering

  • We have fixed an issue with the ladder drop animation where victims avoided triggering Hitchhiker’s traps when dropping off the top of a ladder. Victims will now trigger Hitchhiker’s traps when dropping down from a tall ladder.

Fixed: Well Stuck Spot on Family House

  • We have fixed an issue where victims were getting stuck in the ground after jumping down the driveway and front yard wells on the Family House map.

Fixed: Match Crashes

  • We have fixed an issue where matches would crash when a victim disconnected in the middle of an execution.

Fixed: Family XP with Fuse Box

  • We have fixed an issue where Family players were not earning XP when turning off the Fuse Box. Family players will now properly receive XP when turning off the Fuse Box.

Fixed: Spectator Mode UI

  • We have fixed an issue where the text on screen was incorrect while viewing in Spectator Mode with the languages of Spanish, French, German, and Italian.

Fixed: ‘Shhhhhh’ Text

  • We have fixed an issue where the text for ‘Shhhhhh’ didn’t match on all platforms. The text description is now the same across all platforms.

Fixed: Pausing Interaction Lock

  • We have fixed an issue where if a player paused at any point during a Press and Hold interaction, they were unable to cancel the prompt until the interaction was completed. Players can now cancel the prompt at any point after this fix.

Fixed: Tutorial Stops Playing

  • We have fixed an issue where Tutorials would stop playing after watching multiple Tutorials in a row. Tutorials and previews will now play properly after being selected.

Fixed: Keybinding Pause Key

  • We fixed an issue where players were able to bind an action to the Pause key. Players will no longer be able to bind the Pause key.

Fixed: Perk – What Doesn’t Kill You

  • We fixed an issue where the perk “What Doesn’t Kill You” ignored damage reduction when restoring health. The perk will now restore the actual amount of health lost after a hit attack.

Fixed: Garage Stuck Spot on Nancy’s House

  • We have fixed an issue where players could get stuck under the garage door on Nancy’s House map when the garage door was closed on them.

Fixed: Sonny’s Heightened Sense Ability

  • An issue where Sonny’s ability “Heightened Sense” was not highlighting characters through multiple layers of walls has been fixed. Heightened Sense can now detect characters through multiple layers of walls.

Fixed: Stuck Spot – Gas Station

  • We have fixed an issue where players may have gotten stuck while crouching near a mattress in the House Basement area on the Gas station map.

Fixed: Victim Disconnections

  • We have fixed an issue where the toolbox became non-interactive to a Victim when the player temporarily lost connectivity while another Victim was using the Toolbox. The Victim player will now be able to interact with a toolbox after temporarily disconnecting and reconnecting.

Fixed: Party Invite UI

  • We have fixed an issue where the player hosting the party quits a public match, the party code disappears from the UI and the native party no longer works. The code will also disappear for all party members, requiring a new party to be created.

Fixed: Private Lobby Invites

  • We’ve fixed an issue where only the host of a private lobby could send party invites. All players in a private lobby can now send party invites.

Fixed: Translated Perk Description

  • We have fixed an issue where the description for the perk “Jump Scare” was not translating to players selected language. The perk Jump Scare will now translate correctly to the selected language.

Fixed: Lighting – Slaughterhouse Sliding Door

  • We have fixed an issue where the main sliding Slaughterhouse door would appear unnaturally dark. Lighting on the textures has been applied, and the sliding door now appears as it should.

Fixed: Failed Restraints Mini-Game

  • We have fixed an issue where victims would fall off the restraints mini-game twice after getting hit by a melee attack. Victims will now fall off the restraints mini-game permanently after being hit by a melee attack.

Fixed: Sonny’s Star Sign Ability and Nancy’s Traps

  • We have fixed an issue where Sonny would run through Nancy’s traps with his Star Sign Ability active, but his ability wasn’t properly interrupted. Sonny’s ability will now be interrupted if active while going through Nancy’s traps.

Fixed: Player Name Unlisted from Playerlist When Leaving Match

  • Players who left a match will now be displayed in the Player List.

Changed: Lobby Timer Resetting

  • We have changed the lobby timer so that it does not reset to 30 seconds if a 6th player hits unready. This means that when a 6th person in a lobby hits unready, the countdown is not affected.

Changed: Reporting System

  • We have made improvements to our reporting system which now allows players to report a player for exploiting the game, cheating, offensive name or profile, spamming chat, trolling or griefing other players, abusive voice or chat communications, or other issues. UI Updates have been implemented to reflect these changes.

Changed: Tracking Reports

  • We have added extra telemetry points for the changes made to the reporting system to better track data.

Changed: Report Confirmation

  • Players will now receive a confirmation pop-up when they report another player, due to the changes made to the reporting system.

Changed: Lobby Timer When A 7th Player Joins

  • We have made it so that when 5 players are readied up and a 7th player enters a lobby, the match will start in 30 seconds.

Changed: Lobby Timer

  • The lobby timer will now only be visible in the last 5 seconds before a match launches.

Changed: Prompts for Entering a Lobby with a Blocked User

  • We have made a change to the prompt that warns a player when they’ve entered a lobby with a blocked player. Previously, the “Continue” and “Ready” prompt shared the same button mapping as “Exit Lobby”, which could result in a player accidentally leaving the lobby instead of proceeding. We have resolved this issue by using one button input for the prompt.

Changed: Brazilian Portuguese and Russian Language Options

  • We have added Brazilian Portuguese and Russian translations into The Texas Chain Saw Massacre. These languages are now available as language options in the menu.

Changed: Chip Damage While In A Grapple

  • Family players will no longer be able to instantly execute a Victim player who is grappling with another Family player. When a Family player attacks a Victim who is grappling a teammate, they will now deal melee damage instead.

Changed: Trapping Leatherface Exploit

  • We have made a change that stops players from using the barge function to entrap Leatherface in a room. Leatherface will now be able to both destroy and unlatch a door during a victim’s barge interaction.

Changed: Game Credits

  • We have made updates to the credits to ensure they are accurate and up to date.

Changed: Danny’s Instant Study

  • We have changed the Level 3 Instant Study for Danny. He cannot tamper any item that he has also instant studied, such as the fusebox, generator, valve tank, and battery. The button prompts and ability tree have been updated accordingly to reflect these changes.

Tuned: Nancy’s Poisoned Claws Duration

  • We have adjusted the values for the duration of Nancy’s ‘Poisoned Claws’ perk from 5/10/15 seconds to 2/5/8 seconds. This change was made to balance the perk and its effects.

Tuned: Various Telemetry

  • We have added extra telemetry to better track data. This will help our team gather more information and work on improving lobbies and matchmaking issues more effectively.

Tuned: ‘Choose Flight’ Perk

  • We have made some adjustments to the ‘Choose Flight’ perk. Now, the perk functions as follows:

– Level 1: Fills 50% of stamina, single charge
– Level 2: Fills 75% of stamina, single charge
– Level 3: Fills 100% of stamina, single charge

Tuned: ‘Bomb Squad’ Perk

  • We have made some adjustments to the ‘Bomb Squad’ perk. The perk now functions as follows:

– Level 1: 2 charges
– Level 2: 3 charges
– Level 3: 4 charges and +50% dismantle speed

Tuned: ‘Easily Tuckered Out’ Perk

  • The ‘Easily Tuckered Out’ perk has been adjusted as follows:

– Level 1: Attacks use 10% less stamina, but the stamina regeneration rate is 50% slower
– Level 2: Attacks use 20% less stamina, but the stamina regeneration rate is 45% slower
– Level 3: Attacks use 30% less stamina, but the stamina regeneration rate is 40% slower

Tuned: ‘Confusing Mechanic’ Perk

  • We have tuned the ‘Confusing Mechanic’ perk to adjust for the change made to have generators start during a match. Perk holders will now be able to use it on the battery, fuse, and valve too.

Tuned: Leatherface’s Destruction Animation

  • We have made changes to Leatherface’s destruction animation to make it quicker. This adjustment allows Leatherface to destroy barricades more efficiently.

Tuned: ‘Rough Cut’ Perk

  • We have made adjustments to the ‘Rough Cut’ perk. It will now reset the bleed out duration with each hit from Leatherface. Please note that the bleed values do not stack.

Tuned: Noise VFX Threshold

  • We have made changes to the noise VFX threshold for the valve pressure tank. This adjustment ensures that players will be able to see the noise VFX for a player interacting with both the valve and the pressure tank.

Tuned: Leatherface’s Instant Start

  • We have made changes to Leatherface’s instant start. When equipped, his chainsaw will start faster, allowing him to engage more quickly.

Tuned: Thicker Blood Trails

  • We have adjusted blood trails to be thicker, improving their visibility.

Tuned: Noise Highlight When Slamming Door

  • We have made changes to the noise highlight that occurs when a victim slams a door. Previously, the noise highlight would persist for a longer duration, but now it will only highlight a player for 1 second.

Tuned: Danny’s Knowledge Gained

  • We have rebalanced the amount of knowledge that Danny gains from items such as lamps, tool boxes, radios, TVs, generators, valve handles, and fuses.

Tuned: Danny’s Inspect Speed

  • We have tuned Danny’s inspect speed to be 20% at Level 1 and 50% at Level 2, allowing him to inspect items more quickly.

 

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