A new update for World of Horror, known as Update 1.05, has recently been released. This update is accessible across all gaming platforms, as well as on PC. Players can now download this update, which introduces bug fixes, improvement updates, and patch notes for the game. It is worth noting that the file size of this update may differ depending on the gaming platform being used.
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Please note the actual version numbering for Switch is v1.03 and v1.04/1.05 on PlayStation. Both versions are based on the PC’s v1.0c build, hence this is why you will see “1.0c” on the top right corner of the screen, and why we are calling this the “1.0c” patch.
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Implemented several fixes for the correct operation of the game’s handling of save data. Players’ experiences during a playthrough of WORLD OF HORROR should now be correctly recorded in general, and players’ progress should be properly reflected via the listings for ACHIEVEMENTS, EVENT CODEX, ENEMY BEASTIARY, ENDING ENCYCLOPEDIA and MYSTERY MONOGRAPH
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The SAVE AND EXIT and EXIT TO MENU feature is now fixed and will no longer delete players’ progression data
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PS4 only: Accessing the Options Menu will no longer cause deletion of players’ progression data (as of v1.05)
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Fixed the introduction scene at the start of every playthrough getting cut short after pressing a button to proceed
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Improved frame rate on Nintendo Switch. (Some players may find this subjective. Also, please note if you have WAVY EFFECT on in the Options Menu, the game’s frame rate will still take a hit whenever the wavy effect comes on.)
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Fixed issue where the EVENT CODEX’s entries E001 to E080 may be erased by use of the SAVE AND EXIT function.
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Fixed issue where only one ending from the bottom row unlocks ( Inconceivable Sadness)
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When using Save and Exit at the player’s apartment, both “ENEMY BESTIARY” and “EVENTS CODEX” are expected to be updated accordingly with new entries after exiting the playthrough with that function.
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Fixed issue where Events that haven’t been encountered before by the player are sometimes being recorded and saved in EVENTS CODEX.
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Fixed crash when changing add-on locations
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Fixed issue where at the beginning of a new game, the game log displays the following message:
[WARNING] Your health dropped too low!
[WARNING] You will die at the beginning of your next encounter!”
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Fixed issue with “EXTRACURRICULAR ACTIVITY” mode where sometimes a character starts the game with one random spell
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Fixed issue where a customizable playthrough’s BACKSTORY description text extends beyond the UI frame
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Fixed crash when pressing shoulder buttons during the introduction cutscene at the beginning of a custom game
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During the “PERILOUS PARABLE OF A PECULIAR PAINTING” mystery, fixed an issue where some event text extends beyond the frame
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Fixed issue where the settings in the EXTRA menu [CREEPY NEIGHBOR] and [WAVY EFFECT] parameters were not saved
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Fixed issue where sometimes the wrong character portrait is shown in a playthrough
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Fixed issue with the inability to trigger the “SAY HELLO” in-game achievement
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Fixed issue where the final in-game achievement “DUDE” could be activated, recorded and saved before its trigger requirements are met
KNOWN ISSUES:
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The “WRONG BOOK!” Challenge may crash at the ascent to the Lighthouse and players may not be able to reach its end currently.
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Event E050, “LIGHTHOUSE RUMOR”, still may not be recorded in the EVENT CODEX even after the player encounters the event in any given playthrough. This appears unrelated to the previous issues causing achievement/event/enemy/ending data to be erased and/or unrecorded.
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Attacking using SPELLS or ITEMS in a battle with multiple enemies, eg. Anomaly Attendant & Corpse Caregiver, may cause the [A<>B] button to malfunction, causing the second enemy to be untargetable.
Source: World of Horror