Phil Spencer says Amazon and Google are Xbox’s real competition

Microsoft revealed new details on its next- generation console, the Xbox Series X, on Monday early morning, verifying specs on what the business calls its “superior balance of power and speed” for its new hardware.

The Xbox Series X “next-generation custom processor” will utilize AMD’s Zen 2 and RDNA 2 architecture, head of Xbox Phil Spencer composed on the Xbox website.

” Providing 4 times the processing power of an Xbox One and making it possible for designers to utilize 12 [teraflops] of GPU (Graphics Processing System) efficiency– two times that of an Xbox One X and more than 8 times the original Xbox One,” Spencer stated. He called the next- generation Xbox’s processing and graphics power “a true generational leap,” offering greater frame rates– with assistance for approximately 120 fps– and more advanced game worlds.

That 12 teraflops declare is two times that of what Microsoft guaranteed with the Xbox One X (then called Project Scorpio) when it exposed the mid-generation console upgrade back in 2016.

Spencer likewise laid out the Xbox Series X’s variable rate shading, stating, “Rather than spending GPU cycles uniformly to every single pixel on the screen, they can prioritize individual effects on specific game characters or important environmental objects. This technique results in more stable frame rates and higher resolution, with no impact on the final image quality.” He likewise guaranteed hardware-accelerated DirectX ray tracing, with “true-to-life lighting, accurate reflections and realistic acoustics in real time.”

Microsoft likewise reconfirmed features like SSD storage, which guarantee faster loading times, in addition to new ones, like Quick Resume, for Xbox Series X:

“The new Quick Resume feature lets you continue multiple games from a suspended state almost instantly, returning you to where you were and what you were doing, without waiting through long loading screens,” Spencer stated.

Spencer likewise touched on efforts to minimize latency on Xbox Series X, for both input and output.

“We’re optimizing latency in the player-to-console pipeline starting with our Xbox Wireless Controller, which leverages our high bandwidth, proprietary wireless communication protocol when connected to the console,” Spencer stated. “With Dynamic Latency Input (DLI), a new function which integrates input instantly with what is shown, controls are even more responsive and accurate.

“We’ve partnered with the HDMI forum and TV manufacturers to enable the best gaming experience through features such as Auto Low Latency Mode (ALLM) and Variable Refresh Rate (VRR). ALLM allows Xbox One and Xbox Series X to automatically set the connected display to its lowest latency mode. VRR synchronizes the display’s refresh rate to the game’s frame rate, maintaining smooth visuals without tearing. Ensuring minimal lag and the most responsive gaming experience.”

More information on the next- gen Xbox are readily available at the company’s official blog post.

Xbox Series X is anticipated to release throughout vacation2020 Prices for the next- gen Xbox has actually not been revealed.

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