Hell Let Loose Update 1.027 – Patch Notes on February 02, 2024
A new update for Hell Let Loose, known as Update 1.027, has recently been released. This update is accessible across all gaming platforms, as well as on PC. Players can now download this update, which introduces bug fixes, improvement updates, and patch notes for the game. It is worth noting that the file size of this update may differ depending on the gaming platform being used.
Hell Let Loose Update 1.027
General Fixes
- [Fixed] When disconnecting the controller, players were unable to use the mouse to clear the “Controller Disconnected” prompt. This issue has been resolved, allowing players to easily navigate the game without a controller.
- [Fixed] The Lost Connection to Host dialog box could not be navigated with a controller. This bug has been fixed, ensuring that players can easily interact with the dialog box using a controller.
- [Fixed] The focus was lost from the “Accept Invite?” prompt when spamming “request permission to join a unit”. This issue has been resolved, ensuring that players can maintain focus on the prompt even while repeatedly spamming the “request permission” button.
- [Fixed] A softlock was occurring on the IIS screen when launching the title in Offline mode. This issue has been fixed, preventing the softlock and allowing players to successfully launch the game in Offline mode.
- [Fixed] The DAK – Uniform was clipping with Erich’s head in-game and in the barracks. This visual bug has been resolved, ensuring that the uniform no longer clips with the character’s head.
- [Fixed] The Churchill Mk III presented extended invisible collision when attempting to place a satchel on the front of the tank. This issue has been fixed, allowing players to properly interact with the tank without facing any invisible collision.
- [Fixed] The Communication tab of the Field Manual did not have a Chat page. This bug has been fixed, ensuring that players can access the Chat page in the Communication tab of the Field Manual.
- [Fixed] Relaunching the game would reset multiple Gameplay settings to default. This issue has been resolved, preventing the reset of Gameplay settings upon relaunching the game.
- [Fixed] The title did not render text in the Basic Training menu when the device was localized to Japanese. This bug has been fixed, allowing Japanese players to view the text in the Basic Training menu correctly.
- [Fixed] Some players were unable to join servers due to an error that occurred when a large number of servers were displayed at once. This issue has been resolved, ensuring that players can join servers without any errors.
- [Fixed] Some players were unable to join servers due to a “Game is Full” message, despite multiple empty slots being present. This bug has been fixed, allowing players to join servers with available slots.
- [Fixed] Occasionally, disconnecting on the Enlist menu, backing out, and then re-accessing the menu would cause a crash. This issue has been fixed, preventing the crash from occurring in this scenario.
- [Fixed] [Console] The player encountered a crash when suspending the application during the bootflow. This crash has been resolved, ensuring that players can suspend the application without any issues.
- [Fixed] [Console] The title sometimes crashed when attempting to join a server in Warfare & Offensive mode. This issue has been fixed, eliminating crashes that occurred during the joining process.
Stalingrad Fixes
- [Fixed] [B5] The burned wood asset had a metal PFX when being shot. This visual bug has been fixed, ensuring that the correct effects are displayed when shooting the burned wood asset.
- [Fixed] The brick stove asset presented wooden PFX and SFX when being shot. This issue has been resolved, ensuring that the correct effects are displayed when shooting the brick stove asset.
- [Fixed] [B5] Players were able to clip inside the terrain in sector B5. This issue has been fixed, preventing players from clipping inside the terrain in this area.
- [Fixed] [H8] The terrain in sector H8 had no player collision. This bug has been fixed, adding collision to the terrain in sector H8, preventing players from passing through it.
- [Fixed] [F8] Players were able to clip inside a part of the terrain found in sector F8. This issue has been resolved, ensuring that the terrain in sector F8 is solid and does not allow players to pass through it.
- [Fixed] [E5] A specific mudbank was missing player collision in sector E5. This bug has been fixed, adding player collision to the mudbank in sector E5.
- [Fixed] [D4] Players were able to clip inside a part of the terrain found in sector D4. This issue has been resolved, ensuring that the terrain in sector D4 is solid and does not allow players to pass through it.
- [Fixed] [I4] The player was able to clip through the terrain in sector I4. This bug has been fixed, ensuring that the terrain in sector I4 is solid and does not allow players to clip through it.
Hill 400 Fixes
- [Fixed] [F6] Mud SFX could be heard while walking inside the bunker. This audio bug has been fixed, ensuring that players no longer hear mud SFX when walking inside the bunker.
Hürtgen Forest Fixes
- [Fixed] No footsteps SFX could be heard inside bunkers. This audio bug has been fixed, ensuring that players can now hear footsteps SFX properly inside bunkers.
Utah Beach Fixes
- [Fixed] No footsteps SFX could be heard inside bunkers. This audio bug has been fixed, ensuring that players can now hear footsteps SFX properly inside bunkers.
Kharkov Fixes
- [Fixed] Mudbanks had slush/water sound effects when the player was walking/sprinting. This audio bug has been fixed, ensuring that the correct sound effects are played when the player interacts with mudbanks.
Kursk Fixes
- [Fixed] [C2] Invisible collision was present on one side of the bridge. This bug has been fixed, removing the invisible collision from one side of the bridge.
Purple Heart Lane Fixes
- [Fixed] When quickly turning around, the rain effect on PHL would briefly disappear and then slowly come back in. This visual bug has been fixed, ensuring that the rain effect is consistently displayed even during quick movements.
- [Fixed] Rain effects in PHL could not be seen when shadow quality was set to High or lower. This bug has been fixed, allowing players to see the rain effects in PHL regardless of their shadow quality settings.