Hunt: Showdown Update 1.5.3 released – Notes on the patch on June 16

Crytek brings some bugs today fixes and improvements for Showdown hunting. We will have all the details on Patch on June 16.

The Hunt Showdown Update 1.5.3 now it can be downloaded and installed. Unfortunately we don’t know the size of the file.

Notes on patch by Hunt Showdown 1.5.3

General updates

Bounty hunting

  • Chance reduced of Foggy night and time of day.
  • Now at 16%, in previously was 30% (combined percentage).

matchmaking

  • Optimizations made matchmaking parameters related to teams as well as the decay rate.

half

Traits
  • Bulwark is now unlocked at Bloodline level 16 (in precedence at level 89).

UI

  • Changes made to the new server notification icon settings:
  • The default settings will now be set from “none to”warning icons only “.
  • The red text warning message that will appear in the goal of the screen was removed.
  • “Sell All” button in The weapon store Now work as intended. (Previously this was disabled due to some technical issues). The button remains removed from the equipment screen as expected.

Bug fixes

  • Fixed a bug that allowed a round for start with more than the expected number of players.
  • Fixed a rare crash that could occur because of a issue with the path to artificial intelligence.
  • Fixed a bug that resulted in the details of the effective range tied to Springfield with Explosive ammunition was incorrect (actual values in game were correct).
  • Solved and issue that caused the ammunition counter is not fully visible when the game Is displayed in certain proportions.
  • Fixed a bug that caused the cursor to appear on screen when in a match.
  • Fixed a bug that prevented the accordion wire from activating destroyed from the shovel.

Known Issues

  • Switch between fire mode on the LeMat can result in a strange audio in loop and cause not to return to your previous position.
  • Concatenated shots while using gunslinger mode is less reliable than in Hunter mode.
  • Prepare a weapon while in The gunslinger can result in not being able to mix.
  • In some cases, while in the returning gunslinger in ADS after canceling a reload may require too many inputs.
  • Gunslinger: Perform a heavy melee attack while you stop running results in return to the wrong position (should return to firing position without aim).
  • There may be some inconsistencies in terms of sensitivity while using gunslinger mode. The rotation speeds of melee weapons and weapons are slightly different.
  • Gunslinger: In some cases, players can shoot by pressing the melee button after spamming a combination of different actions.
  • Unlock a legendary item can often change the order of items in the list when you modify your equipment.
  • Tutorial: The replenishment of consumables may not be correct after regeneration.
  • The Training tab can get stuck under other UI elements when you exit the training selection screen. Opening the training sheet again want resolve This.
  • In some cases, the viewfinder for the throwing knives can disappear during the game.
  • dying for a poison cloud or poison my trip result in see a void death screen.
  • Spectator Mode: Aiming Status of the player it doesn’t always line up up with what is visible in spectator mode.
  • Shoot a floating hive bomb on the water (with a rifle) can) result in multiple instances of the swarm.
  • Challenges: Hunters damaged by others players but receive a killing shot from the AI ​​count towards the total. This is not intended and should only add to the total when the killing the blow is caused of a player.
  • In some cases, the health bar will remain on the screen even if it appears to have no damage. This is caused having been slightly burned but does not display correctly. A small amount of damage will update this and show the correct information.
  • In some rare cases, a health package can spawn on a clue that will prevent you from investigating properly.
  • When you try to join a fast game match, after leaving a team, the “please wait” may change back in red prompting you to press Play again.
  • In some rare and very specific scenarios, the bomb lance projectile may not explode.
  • Challenges: killing 50 boss is erroneously drawn from killing blow rather than participation.
  • Gunslinger: In some cases, players can shoot by pressing the melee button after spamming a combination of different actions.
  • In some cases, a looted item will appear again on the blue boxes in Quickplay also after another player took it. You will not be able to interact with these items.
  • In some cases, after being revived or if a weapon is swapped with a Winfield equipped, the server will log may register that it has no ammunition.
  • Accordion wire can damage players through the walls.
  • Weapons that can be looted at times drop get closer to each other making it difficult to plunder the correct one.
  • In some cases, it isn’t possible charge a scrum attack immediately after switching weapons /tools.
  • Death from bleeding damage caused of AI can show how killing yourself in the damage history on the death screen.
  • Performing multiple specific actions simultaneously can result in players accidentally in feet when in a squatting position.
  • In some cases, the clones of the Assassin may get stuck and won’t attack players.
  • In some rare cases, the spider can get stuck under the beneath floor after jumping on a player.
  • Bleeding damage ticks do not register on the death screen in the damage history.
  • In some cases, it may not be possible mix up with the Bomblance if you try to do it at the same time as the release from ADS.
  • Performing multiple specific actions simultaneously can result in players accidentally in feet when in a squatting position.
  • In some cases, canceling a refill will be cause you to mix instead of shoot in cases in the right mouse button is held down down.
  • In some cases, the health bar will remain on the screen even if it appears to have no damage. This is caused having been slightly burned but does not display correctly. A small amount of damage will update this and show the correct information.
  • Tests: in some cases, when playing a previous proof mission, you could spawn in with less health blocks than expected.
  • In some cases, weapon shadows may appear pixelated when entering / exiting Darksight.
  • In some cases, where all the consumable slots are present full, you may not be in degree of purchase consumables items of course one in the first slot.
  • In some cases, switching to another weapon (looting) can result in the fallen weapon that falls under the floor.
  • In some cases, canceling a refill will be cause you to mix instead of shoot in cases in the right mouse button is held down down.
  • In some cases, while in the “waiting for players”screen, is” possible for AI for attack.
  • In some cases, the ban status and the checkout status may show the wrong details. This is purely visual issue. The normal state will continue as expected in the background.
  • Quick Match: Picking up a small weapon while performing a switch to a larger weapon results in exchanging the wrong item.
  • In some cases, crows can react to player noise later than expected. If there is a lot of occlusion between you and the ravens, they can also to be hard to listen.
  • In some cases, after changing fire mode on Winfield’s opening is not possible to the ADS.
  • The effects of the hive and spider venom may persist even after the expected duration (poison bug).
  • Alternative Tab Alt in is out repeatedly as possible result in to lose control of your hunter
  • Some weapons allow for two heavy melee attacks to perform in quick succession before losing any stamina.
  • In some cases, using stairs can teleport players or cause them to get stuck in other assets.
  • A potential deadlock can occur when to ban a boss.
  • Some players may experience stuttering problems. We are actively investigating these issues.
  • Bear traps placed on window frames can cause problems with vaulting through the window.
  • In some cases, weapons will come out of ADS randomly.
  • In some cases, you may experience desynchronizations between the client and the server when walking on edges / slopes.

The patch the notes are from Steam, here you can find the Steam database.

Leave a Reply