Table of Contents
A Look into the World of Video Game Development
Not so valuable
After years and years of development, The Lord of the Rings Gollum is finally out… and the reviews really aren’t good. With an average of 35/100 on Metacritic, the title takes the full brunt of many salty reviews, having downright pushed the studio to do son mea culpa on social networks. An industrial failure son scale (but which nevertheless sells rather well), alas far from being an isolated case.
Faced with the small disaster, many developers took the floor to testify and, somewhere, to provide support: making a video game is definitely a complicated process and often times things can go wrong.
This is Danni Carlone, now environmental artist senior at Santa Monica, who got the ball rolling on Twitter by posting the painful score of Sonic Boom: The Rise of Lyric, only 32% on Metacritic. Because yes, before working on the acclaimed God of War Ragnarok, the developer also worked on a project with calamitous critical reception.
Games are hard to make. Regardless of tea scoreevery project has positives/lessons learned.
I display my “lowest” score” game because I’m proud of the time I had worked with some of my favorite people in this industry.
Some things are out of your hands. Be kind to each other. https://t.co/PNM0dlhqiR peak.twitter.com/G30l6wtRTf
— Dannie Carlone (@Corgiboltz) May 25, 2023
Before success, failure
This surge of solidarity quickly echoed many other anecdotes from developers. In the same vein, Ashley Rochelle, environmental artist on Aliens: Colonial Marines, also shared son experience : when it was released in 2013, the title received an average of 43 on Metacritic (and a 6/20 at , that is to say). “Yeah, I worked on that game. Working on the Aliens franchise was really fun, even the way it all went.”
YOU! GAME DEV!
qrt with you lowest reviewed game and what you loved about it. Throw in a selfie too if ya want.
Hue hue yes I technically did some work for this one. Working in the Aliens franchise is fun as hell tbh (even with how it all turned out). https://t.co/MhgAFil9XU peak.twitter.com/3PhTNFal6z
— 🌱Ash (@AlpacaAsh) May 27, 2023
Of son side, Nic McConnell, who was part of the Final Fantasy XIV localization team (before Square-Enix perfected son baby with many updates), also adds to it son grain of salt. “Until this year, the only game I was credited for was the version launch of FFXIV. I still loved the time spent on it”he confirms, accompanying son about a capture screen of a test of the game… posting a 4/10.
Until this year the only game i had a credit for was the launch version of FFXIV. Loved my time on it, though https://t.co/73QdxTPF9D peak.twitter.com/pZ8hehffEd
—Nic McConnell (@NicMcC83) May 28, 2023
In general, many other designers have supported Daedelic. On , the average internet user on The Lord of the Rings Gollum is only 7.5/20.