MultiVersus Update 1.07 – Patch Notes on September 28, 2022

A new update has been released for MultiVersus Update 1.07 You can find out all the details of the Game Update, Bug Fixes, improvements, and Patch Notes below. MultiVersus Update 1.07 is now available for download, for all platforms, including PS4, PS5, Xbox One, Xbox Series S/X, and PC. The file size may vary depending on the platform.

Overall patch summary


  • Rick Sanchez joins MultiVersus! Rick is a new Mage character joining the roster.
  • The XP required to go from level 3 – 15 on the character mastery track has been doubled
  • We were finding that players could get to level 15 of the mastery track too quickly. This is to help us make it a bit more of a journey.
  • Loading performance improvements for PS4 and Xbox One.
  • Initial free character from completing the intro tutorial has been switched to Shaggy from Wonder Woman. Wonder Woman can now be purchased for Gold or Gleamium.
  • Attack decay steps have been added to the intro tutorial.
  • Fixed an issue in Coop-Versus-AI that was causing only Wonder Woman and Reindog bots to appear.
  • Fixed a bug where some players weren’t able to equip profile icons.
  • Fixed a bug where the game would occasionally freeze at the end-of-game screen.


Chef Reindog

Golden Reindog

Tiger Millionaire Steven

  • Reindog Skin: Chef Reindog is now available!
  • Reindog Skin: Golden Reindog is now available! ONLY purchasable with gold!
  • Steven Universe Skin: Tiger Millionaire is now available!

Twitch Extension

  • Minor visual bug fixes
  • Added ‘Fighter Voting’ which allows broadcasters to poll their audience on which fighter to play, viewers who have MultiVersus get bonus votes.
  • Added the ability for viewers who have MultiVersus to claim free toasts from Twitch channels running the extension.

Gameplay Systems

Anti-Infinite Combo System
  • We’ve implemented a new anti-infinite-combo system that will decay all subsequent attacks if the same attack has been used 4 or more times in the same true combo. The goal is to put a global soft-cap on infinite combos and make combos more creative. We hope the change pushes players to explore new and more exciting combo routes.
  • We were considering the max number of the same attack being used to be 3, but we wanted to more slowly evaluate the change. We’re going to be evaluating the change and are open to feedback on how we can improve the system!
  • The option to choose between 4 direction or 8 direction for the right-stick control (c-stick) has been added to the settings menu.

Projectile Systems

  • We are continuing the projectile systems update in this patch. The most notable addition is the inclusion of a new “Light Projectile” classification for projectiles that deal no knockback. The only Light Projectiles in the game for now are Rick’s uncharged blaster and the pies fired by the Neptr assist item.

Character Updates




Bug Fix

Fixed issues where Arya could deal much more damage than intended.

Bug Fix: Neutral Special:

Fixed issues that were causing hit boxes on stolen attacks to not hit reliably.

We are still looking at updates to Arya’s up special, but could use more time to make it right. Expect an update in the near future.

Bugs Bunny
Down Air Attack

Hitbox is slightly smaller to better match the visuals

Bug Fix Side Air Attack

Can no longer ignore air special limits when branching into the attack.

Air Down Attack

Instant cancel on hit removed.

Ground Side Attack

Instant jump cancel on hit removed.

Ground Down Attack

Garnet now retains some of her velocity moving into the attack.

Ground Up Attack

Recovery reduced by 3 frames on hit.

  • This change should improve Garnet’s ability to follow up on a successful attack.
Air Down Attack

Hitbox active frames start 2 frames earlier

Air Neutral Attack

Recovery reduced by 3 frames on hit.

  • This change should improve Garnet’s ability to follow up on a successful attack.

Jump Speed

Increased jump speed to 3700 from 3400.

Air/Ground Neutral Special

Music note lifetime extended to 10 seconds from 9.

Ground Side Special

Car now classified as a heavy projectile

Air Side Special

Recovery reduced by 5 frames

Air Down Special

Can now jump cancel out of the attack

Bug Fix: Down Special

Fixed an issue where jack-in-the-box would sometimes not hit overlapping enemies

Iron Giant
Bug Fix: Neutral Special

Bolts will no longer be destroyed when they exit the blast box but Iron Giant is not KOed

Air/Ground Down Special

While in the House and on the ground, Jake will no longer bounce grounded opponents.

Ground Down Attack

Recovery increased by 4 frames on whiff(miss).


Experimental Tag removed.

Bug Fix

fixed a bug that would cause the ball to disappear when thrown close to the enemy.

Air/Ground Neutral Special


  • When an ally receives a pass, they emit a small explosion to knock away enemies.
  • No-Look pass basketball speed increased to 3200 from 3000
Air/Ground Down Special

No longer blocks heavy projectiles

BasketBall Air Neutral Attack

No longer breaks armor on first hit.


Experimental Tag removed.

Air Side Special

Recovery increased by 3 frames on whiff (miss).

Air Neutral Attack

No longer breaks armor on first hit

Steven Universe
Air/Ground Up Special

Smoothed out movement so the attack won’t hitch

Ground Side Attack 1 – 3

Smoothed out movement so the attack won’t hitch

  • First attack can now branch earlier into the second attack
  • Second attack can now branch earlier into the final attack
  • Forward movement during attacks increased so that they hit more reliably.
Air Side Attack

Increased knockback scaling to 14.5 from 13.5

  • Steven’s horizontal kill power was very low. We hope this change will help him in this aspect.
Air/Ground Side Special

Increased projectile speed slightly.

Air Down Attack

Hitbox active frames start 2 frames earlier.

  • This change makes the active hit frames more accurately match the animation.

Ground Up Attack
  • Reduced charged knockback scaling to 1.5x from 2.0x.
  • Charge cancel reduced by 4 frames
  • This should make the attack slightly more of a commitment
Ground Neutral Attack

Charge cancel reduced by 4 frames.

Air Up Special
  • Recovery increased by 12 frames on whiff(miss).
  • Lowered base knockback of down throw.
  • This should help make the wall camping strategies less effective.

Tom And Jerry
Ground Side Attack 1
  • Hitbox active frame window increased by 2 frames
  • Recovery increased by 4 frames on whiff(miss)
Ground Side Attack 2
  • Recovery increased by 4 frames on whiff(miss)
Air Side Attack
  • Recovery reduced by 3 frames
  • Recovery land cancel reduced by 7 frames
Air Down Attack
  • Recovery reduced by 3 frames
  • Recovery land cancel window moved forward by 3 frames.
  • Pushed knockback angle to be more horizontal
Air/Ground Neutral Special

Jerry returns back to Tom if he is killed when attached to an ally

Bug Fix: Ground Up Special

Fixed a bug where Velma’s vial wouldn’t apply stacks of ice reliably

Air/Ground Neutral Attack
  • Bug Fix: Toodles speech bubble no longer consumes 1 additional ammo.
  • Ally Enhanced Speech bubbles no longer apply 1 stack of weaken.
Air Down Attack
  • Pushed Knockback angle to be more horizontal
Air/Ground Up Air
  • Recovery increased by 3 frames.
Air/Ground Neutral Special
  • Ally enhanced beam no longer applies 1 stack of weaken
  • Ally enhanced beam base knockback reduced from 1750 to 1600.

Source: MultiVersus

Follow AsumeTech on

More From Category

More Stories Today

Leave a Reply