New Update for Destruction AllStars Update Update 2.3.1 Details of the patch

AllStars destruction was updated to version 2.3.1 today from Lucid Games. You can find out the complete patch Notes for this update from here.

The last principal update for the game was 2.3.0. This update added abundance of new features including the ability to get multiplayer parties in solo game AI mode and robot in multiplayer matches. It is followed by a small hotfix that was released today.

Destruction AllStars Update Update 2.3.1 Notes on patch

We don’t have the exact one nature of fixes but rest assured, it’s a little hotfix for resolve some of the problems that have been identified by the last principal update.

Here are the patch Notes for update 2.3.0 in case you need to control them.

New Features:

  • Multiplayer parties in Solo game mode
    • The players will be now in degree of join solo game ways together in a party, up to 4 for party And battle it out against each other.
  • bot
    – AI robots will now be in Multiplayer matches, Filling up at 50% of the spaces available otherwise first filled by real players. Excluding Blitz.
  • AllStar Pass levels
    • We are adding 3 additional premium levels to our AllStar Pass.
      • Level 1 – 25,000 AllStar Coins
      • Level 2 – 500 destruction points
      • Level 3 – Xander Doodling Skin
  • Store redesign
    • We have moved the location of the in-game shop, will now appear on the main menu. All about the shop has been redesigned showing off the in-game cosmetics to do it easier to see what you are looking for for.
  • New skins
    • New skins for your favorite AllStars will be released over the next a few weeks, keep an eye on out for they on the new store and when we announce them on social media.
  • Quickplay playlist added
    • We wanted to create a new way of queue for different game modality without limiting membership amount of game mode available for selection.
      The QuickPlay game tile option will be tested with the launch of patch 2.3.0 and will include the following game modality: Mayhem Solo & Carnado Solo

Quickplay will be available 7 days a week, together with Blitz that will be active Friday – Monday. These are subject to change and additional arrangements will be added when necessary.

  • Ghost hits and networking
    • Solved: we have made A lot of tweaks And changes to us back-end systems that manage how hits recorded between players And how the overall networking is managed within Destruction AllStars.

We are now at a point in we are happy with with how this sounds out in the game and have found the experience be far away more more fluid and fun in test.

As always please hold us updated on your feedback and experience in-game about that.

  • Not anymore need to create a party
    • A party is now automatically created at main menu which means you can begin inviting people immediately instead of need to create the party in advance.

Balancing the design:

Splinter generation delay

  • Shards now have a spawn delay of 60’s in matches, however, this does not apply to Blitz.

User interface and scoring:

Head bonus

  • In Solo Mayhem and Carnando, the leading player is marked as a leader with a KO marker. This person is worth more points when taken out via Wreck, annihilation and wreck.

Vendetta bonus

  • In score-based modes, the player who in previously KO’d you, it will be marked for revenge with an AR marker (A black and white target icon). This player is worth more points when taken out via Wreck, annihilation and wreck. The marker will be alone last for a fixed time.

General:

  • Solved and issue where is it side slam would not be marked correctly.
  • Improved the vehicle effects, appearance and time of the debris spawn in the world.
  • Sparks and Impact Particles now inherit speed and overall appearance more dynamic.
  • The camera shake is added when a user spawns in hero vehicles.
  • Some vehicle the health zones of the wheels have been realigned correctly location, this should result in improved detachment of the wheel on some vehicles

AllStar modifications:

Report:

  • The walk switch will now cause damage to vehicles.
  • Standing ability Now destroys rival mines.
  • Change in on-screen effect seen from enemy vehicles when damaged
  • Change in on-screen effect seen from enemies on- foot when damaged

Above box:

  • My spawn template changed to be in a forward firing wedge e also take the speed to which he is running in consideration.

Jian:

  • Mine has spread and how far now will depend on how fast Jian is running.

Lupita:

  • The trail of fire will now be last 1.8 seconds (previously 2 seconds)

Hero Vehicle Changes:

Barong (Ratu):

  • Updated with a new effect when their switch is active.
  • Vehicle health changed to 320 hp (previously 240)
  • Recovery time for the crash in after you adjusted (When ability is active): 2.5s

Gravitron (Muna):

  • Gravitron no longer leaks shield levels a light environment damage.
  • User interface indicator for shield now reflects the correct level if the change is greater than 1 level.
  • Vehicle health changed at 360HP (previously 260)
  • Recovery time for the crash in after you adjusted (When ability is active): 2.5s

Xero (Xander):

  • Xero will always target vehicles over characters where is it available. Breast vehicle is available then it will look on-foot characters.
  • Xero will always aim for the top 3 players available.
  • Vehicle health changed at 400HP (previously 160)
  • Recovery time for the crash in after you adjusted (When ability is active): 2s

Calisto (Genesis):

  • Calisto ability now does extra damage when the impacts are made with the front of the vehicle during ability.
  • Vehicle health changed at 400HP (previously 180)
  • Recovery time for the crash in after you adjusted (When ability is active): 2.5s

Box Mobile (Boxtop):

  • Drones will now target victims with a laser pointer for show when they are attacked more clearly. Lasers will be alone show when attacked.
  • The duration of the skill has been increased to 30 seconds.
  • The drone was improved to catch up if the drone goes out of range.
  • Vehicle health changed at 400HP (previously 220)
  • Recovery time for the crash in after you adjusted (When ability is active): 2.8s

Morning star (Jian):

  • The tips will now result in on-foot characters be KO’d.
  • Vehicle health changed to 320 hp.
  • Recovery time for the crash in after you adjusted (When ability is active): 2.8s

Mr. Sparkles (Twinkle Riot):

  • Mr. sparkles’ ability now he can no longer lose levels.
  • Vehicle health changed to 360 HP. (in precedence 180)
  • Recovery time for the crash in after you adjusted employee on fury level (when ability is active):

– Level 1 – 2.3s

– Level 2 – 2.1s

– Level 3 – 1.9s

Encrypt (Shift):

  • While cloaked, Cypher now deals extra damage to rivals.
  • Vehicle health changed to 360 HP. (in precedence 200)
  • Recovery time for the crash in after you adjusted (When ability is active): 2s

Shredder (zannablu):

  • Vehicle health changed at 320HP (previously 200)
  • Recovery time for the crash in after you adjusted (When ability is active): 2.5s

Wildfire (Lupita):

  • Vehicle health changed to 320 hp. (in precedence 180)
  • Recovery time for the crash in after you adjusted (When ability is active): 2.8s

Claymore (Alba):

  • Vehicle health changed to 320 hp. (in precedence 180)
  • Laser charging time adjusted, 2.5 seconds for direction.

Undisputed (Last):

  • Vehicle health changed to 360 HP. (previously 260)
  • Recovery time for the crash in after you adjusted (When ability is active): 2.5s

Crescendo (Harmony):

  • Vehicle health changed to 360 HP. (in precedence 200)
  • Recovery time for the crash in after you adjusted (When ability is active): 2.1s

Saber (Hana):

  • Vehicle health changed to 360 HP. (formerly 140)
  • Recovery time for the crash in after you adjusted (When ability is active): 2.5s

Cerberus (Fuego):

  • Vehicle health changed to 400 HP. (formerly 220)
  • Recovery time for the crash in after you adjusted (When ability is active): 2.5s

Smoke Commander (Sgt. Rescue):

  • Vehicle health changed to 400 HP. (formerly 220)
  • Recovery time for the crash in after you adjusted (When ability is active): 2.5s

Number one (Angel):

  • Vehicle health changed to 400 HP. (in precedence 180)
  • Recovery time for the crash in after you adjusted (When ability is active): 2s

Crash reload timer:

  • Recovery time for side crash e in after you times I’m in course reduced on all Hero vehicles, ability inactive.(Except Claymore of Alba)

A list of as a class hero vehicles fit will be down below.

Slam in after you:

-Old
Agile- Old 4s
Speed- Old 6s
Heavy – Old 7s

-New
Agile- New 2.1s
Speed- New 2.8s
Heavy – New 3.1s

Side shot:

-Old
Agile- Old 2.5s
Speed ​​- Old 4.0s
Heavy – Old 3.5s

-New
Agile – New 2.0s
Speed ​​- New 2.0s
Heavy – New 2.0s

Types of hero vehicles:

Agile: Jian, TwinkleRiot, Shyft, Harmony

Speed: Hana, Xander, Genesis, Lupita, Alba

Heavy: Bluefang, Fuego, Boxtop, SGT.Rescue, Ratu, Muna, Ultimo

Common modifications to vehicles of spawn:

  • Recovery time for side crash e in after you times I’m in course reduced on Everyone common spawn vehicles.

Side shot:

-Old
Agile- Old 2.5s
Speed- Old 4.0s
Heavy – Old 3.5s

-New
Agile – New 2.0s
Speed ​​- New 2.0s
Heavy – New 2.0s

Slam in after you:

Old
Agile – Old 4s
Speed ​​- Old 6s
Heavy – Old 7s

New
Agile- New 2.3s
Speed ​​- New 3s
Heavy – New 3.3s

Agile: 1

, 2

Speed: 1

, 2

Heavy: 1

, 2

, 3

General changes:

  • Solved and issue where is it side slam would not be marked correctly.
  • Improved the vehicle effects, appearance and time of the debris spawn in the world.
  • Sparks and Impact Particles now inherit speed and overall appearance more dynamic.
  • The camera shake is added when a user spawns in hero vehicles.
  • Some vehicle the health zones of the wheels have been realigned correctly location, this should result in improved detachment of the wheel on some vehicles

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