New Update for Details on the patch For Honor Update 2.29

For honor update version 2.29 was released today by Ubisoft. You can find out the complete patch Notes for this update from here.

Ubisoft has released a new hero, Kyoshin, in For honor with the latest patch. Long with the hero, they have made many others changes to the game that you can see in the patch Notes detailed by Ubisoft. For more information on it, you see below.

Notes on patch For Honor Update 2.29

NEW HERO – KYOSHIN

The Kyoshins are legendary Samurai who have a deep connection with the spiritual realms. Their special training led them to master the art of pugnacious with a hidden blade, the Shikomizue. As they flow through battle brandishing the sword and the scabbard, them use celestial powers to gain the upper hand against the enemy. Their special Kaze Stance can block attacks in arrival and allow them to take revenge quickly.

· Difficulty: Difficult

· Counterattack fighting style

· Group Combat Specialist

Special Special Abilities

Kaze Position: Defensive position that blocks attacks in arrival

Kaze Attacks: Attacks from Kaze Stance can lead to Quick Combos

· Unlockable and non-avoidable exchanges

IMPROVEMENTS

USER INTERFACE

· Stroke menu changes:

o New card icon

o The “Gender” tab (in English) was changed a “Body type”

o Default body type (and associated voice) appears as “1” on screen; if there is any alternative option available, appears as “2”

Developer comment: These changes only affect the user interface; heroes still have the same amount of customization options like before.

BUG RESOLUTION

FIGHTERS

guardian

· [Bug Fix] Solved and issue that caused the guardian is out of Resistance on the right side heavy attack have the wrong animation (FH-1676)

Kensei

· [Bug Fix] Solved and issue that caused the Kensei a play the wrong freeze animation after blocking a Heavy Light combo from different sides (FH-1525)

Nobushi

· [Bug Fix] Solved and issue that caused the Nobushi for having weird animation transitions when chaining in Heavy Finisher (FH-1407)

Jiang Jun

· [Bug Fix] Solved and issue that caused Jiang Jun’s Top Light chain in the Top Light chain to have an offset camera (FH-1512)

Hitokiri

· [Bug Fix] Solved and issue that caused the hitokiri to have the wrong animation during Heavy Chain side dodge (FH-1569)

Jormungandr

· [Bug Fix] Solved and issue that caused the Jormungandr to have a smooth dodge animation after a feint (FH-537)

Zhanhu

· [Bug Fix] Solved and issue that caused the right Zhanhu side Heavy to have the wrong animation if performed after unside parry

CHARACTERISTICS

· [Bug Fix] Solved and issue that caused Heroes take no damage if they do run in the center of “Arrow shot” (FH-1266)

MAP

Gate of the citadel

· [Bug Fix] Solved and issue which allowed player to bypass collisions and get out of the world to the multiple locations near the capture point C

Alto Forte

· [Bug Fix] Solved and issue which allowed player to be in able to bypass collisions after being hit in more locations

Qiang pass

· [Bug Fix] Solved and issue that caused the player be killed when opponent performs shield slam into corners of internal e outer gates (FH-252)

· [Bug Fix] Solved and issue that caused the opponent be killed if a bump attack or a guard break bump is used near the gate in phase 1 (FH-1404)

USER INTERFACE

· [Bug Fix] Solved and issue that caused a visual problem to visualize on The hero is right side (FH-1873)

· [Bug Fix] Solved and issue which blocked the faction change in the beginning of a new Season

· [Bug Fix] Solved and issue that caused a field of Change sight from 87 to 90 in display floating banners in background (FH-1770)

· [Bug Fix] Solved and issue that caused Respawn timers for both teams disappear when both team come in in breaking, even if not in break up players they were still in able to regenerate (FH-1402)

CUSTOMIZATION

· [Bug Fix] Solved and issue that caused the Tiandi, Shaolin, Nuxia and Jiang Jun lack the Gambler’s Mistake Battle Suit (FH-1864)

· [Bug Fix] Solved and issue that caused inconsistencies with opponent collisions between Warden’s bodies after the Warden’s “Blackstone Bash” execution (FH-1796)

· [Bug Fix] Solved and issue that caused one frame rate drop when highlighting the Season 18 Battle Pass emblem in Emblem Editor

· [Bug Fix] Solved and issue that caused the Guardian’s “Megaera Chest” piece for not having the physics simulation

· [Bug Fix] Solved and issue that caused “Eclipse” by Jormungandr event parts of the weapon to be positioned backwards (FH-1387)

· [Bug Fix] Solved and issue that caused Hitokiri’s “Butterfly Deheading” performance will be louder than expected (FH-1615)

· [Bug Fix] Solved and issue that caused the weapon to compensate for the Berserker during the execution of the “Severe Amputation” in the barracks e in game (FH-2140)

· [Bug Fix] Solved and issue that caused “Hooked.” of the Shinobi on a murderous execution “for last longer than expected (FH-1508)

· [Bug Fix] Solved and issue that caused the performance of Orochi “Seijuro’s Finesse” camera to not face in the right direction after execution (FH-1427)

· [Bug Fix] Solved and issue that caused the Raider piece “Steinunn chest” for not applying the color palette on chest (FH-1074)

Leave a Reply