Outriders Server Update – Bullet Rounds Nerf on April 8

Outriders Server Update - Bullet Rounds Nerf on April 8

Some hours Back People can Fly released a server update for Outriders. Well show you what insects they were fixed and what are the adjustments available.

The Outriders server update is already live, no patch must be downloaded. Among other things, there is the Outriders Bullet Rounds Nerf.

In case in which you don’t already know, has been announced That a patch It will be released in the next week.

Notes on patch by Outriders Server

General notes on the balance:

  • Historical, bounty hunting and monster hunting quests no longer grants legendary items for every following completion

    • While rewarding players for completing all the historical, bounty hunting and monster hunting quests it is still our intention, we have involuntarily observed it results when players repeated this activity in combination with a specific multiplayer bug.

    • With this rewards adjustment us want to eliminate this exploit behavior while continuing to do so quest line worth the effort.

    • Players who took benefit of this exploit will not be punished.

  • Loot fixed on specific enemies: Tooka Beast, Splittooth, Sandshifter and Coldclaw

    • These particular beasts are too generous considering the required effort to catch them down.

  • Chem Plant – Shipping time for Gold / Silver / Bronze adjusted at 650/1150/1500 seconds (Previously: 957/1303/1650)

  • Boom Town – Shipping time for Gold / Silver / Bronze adjusted at 390/589/776 seconds (Previously: 422/607/792)

    • Some expeditions seem to be too generous in their required completion times respect to others.

    • We want for avoid such disproportionate discrepancies, as we believe making all shipments viable leads to aa more different and therefore more interesting ending.

  • Critical score damage multiplier on Tactical Assault Rifle reduced to 165% (Previously: 175%)

  • Critical score damage multiplier on Marksman Rifle reduced at 250% (Previously: 300%)

    • Marksman Rifles with a 300% crit rate shown up dominate more build crit. Making the modifier equal to for a repeating rifle, us want to offer players more options when choosing what gun for use.

  • Duration of the AP Massacre buff was reduced to 3 seconds

    • This is a temporary measure until we have it fixed a issue with the stacking cap.

Bullet abilities (Twisted shots, ruined shots, and volcanic shots):

While we fully intend to provide the feeling of overwhelm for the best builds out here we are also busy doing sure what’s up build diversity in the build more performing.

Late in during the life cycle of the demo, we discovered a bug with regarding the increase of the bullet abilities damage calculation formula. While we fixed this bug, unfortunately, unexpected imbalances were introduced, which led to bullet based abilities far superior to the others skills. The main problem with this is that such build bullet-based require much less investment to make them “top tier” than others build.

To achieve this, we have made a couple of adjustments for the Trickster and Technomancer classes, who take full advantage of their bullet abilities power. It is not clear whether these changes want prove too strong or too weak, so consider this to be just the first step, as we will continue to monitor and adapt them in the future. As soon as like you, we hope to see more stimulating and crazy combinations of Skills and mods!

  • The basic recovery time of the twisted rounds skill increased to 25 seconds (Previously: 16 seconds)

    • While the uptime is infinite on bullets abilities it has always been our intention, it is destined to be high risk, tall reward style of play. However, given the current power of This skill, there is very little risk involved in This ability given its short recovery time, even when players fail for trigger supply of ammunition. By increasing his recovery time in combination with fixing its damage should increase it risk and make this style of play a more exciting experience.

  • Trickster Hero Tree Nodes: – Disruptive firepower, Scion of Power, Outrider Executioner – they had theirs power reduced at 35% (Previously: 50%)

    • The combination of Increased Twisted Rounds of firepower on higher of the multipliers provided by the class tree lead to huge increases of damage dealt by this ability. While we understand the satisfaction of this type of power it can lead, it is currently far exceeding our wildest expectations and therefore need to carry it down a notch.

  • “Vulnerable” state: power reduced at 15% (Previously: 25%)

  • The Technomancer Hero Tree node – “Damage Against Poison” – got its own power reduced at 15% (Previously: 30%)

    • While the Technomancer’s ruined hits provide no damage boost on in addition to ignoring armor as anomalous damage, they provide an excellent tool for spread the states Vulnerable and Toxic. which in turn can climb out of proportion.

  • The knot of the pyromancer hero tree – “Proof of Ashes “- it was reduced 15% extra damage (Previously: 30%)

source: Reddit

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