Blizzard released in new Hero update for Overwatch today, June 3rd. Below you can find all the details about it patch.
Overwatch Update 3.12 and now available for all platforms. There are some changes to the heroes, that’s all.
Notes on patch by Overwatch 3.12
Even though I felt better use, was the previous reduction in the reload time of the Exo Boots in Baptiste is getting a lot more evasive against some heroes. Since he already has strong defensive ability options in Regenerative burst and immortality field, we are going back how can quickly charge the Exo Boots jump.
- Cooldown increased from 0.7 to 1 second
The duplicate ultimate proved to be more impact than expected and was coming up quickly due to Echo’s high damage.
- Ultimate cost increased by 15%
Much of McCree’s recent success can be attributed to its increase maximum health and we think this aspect works well for well help solidify a near midrange role for he. We are restoring the Combat Roll distance and charge Peacekeeper times like them lead longer distance Flashbang initiations e made “Fan the Hammer” blast damage is less of a costly investment.
- Cooldown increased from 1.2 to 1.5 seconds
Many channeled ultimate abilities automatically reloads the heroes’ weapon when they are stuck out from charging for short while. The new regeneration rate it will fill up by approx half of Moira’s biotic energy resource over the full duration of Coalescence. This does not completely fill Moira’s energy from the void in how bad it would be to lose that portion of its gameplay though players They were in able to scroll through the last ones completely with heal on its own.
- Resource regeneration is now three times higher as you channel the Coalescence
- Ultimate cost increased by 17%
This adjustment leads to Reaper’s self-healing with his Hellfire rifles back where it was before the recent weapons tuning changes.
- steals life amount increased from 30% to 35%
Zarya’s base damage wasn’t adjusted after the beam hit detection changes a little back but he didn’t see much use not even at the time. Now that he has a more dominant presence in a variety of team compositions, we are trying to reduce the average damage of its rays, even if the same maximum damage is still achievable.
- Beam damage now goes from 75 to 170 per second damage, down from 95-170