A new update has been released for Path of Exile Update 1.99 with Patch Notes. You can find out all the details of the Game Update, Bug Fixes, improvements, and Patch Notes below. The Path of Exile Update 1.99 Patch Notes is now available for download, for all platforms PC, PS4, PS5, Xbox One, Xbox Series S/X, PC. The file size may vary depending on the platform.
Siege of the Atlas
- After defeating Kitava, you will meet Commander Kirac in the Karui Shores and join his militia to safeguard the Atlas of Worlds. The Envoy will inform you that two Eldritch Horrors, The Searing Exarch and The Eater of Worlds, are approaching and will consume everything.
- By completing maps affected by their influence, you can hunt down their sub-bosses, The Black Star and The Infinite Hunger, before finally facing The Searing Exarch and The Eater of Worlds themselves. Defeating these formidable foes yields valuable rewards including exclusive new unique items.
- The Atlas of Worlds has been revised, and regions have been removed. The regional Atlas Passive Trees have been replaced with one gigantic Atlas-wide Passive Tree that affects all maps you run. You can earn points by completing bonus objectives of maps and finishing certain Atlas quests.
- The Watchstone system has also been removed and replaced with Voidstones which are obtained by defeating The Uber Elder, The Maven, The Searing Exarch and The Eater of Worlds. These Voidstones raise the tiers of maps on your Atlas and can be augmented by Sextants.
The Archnemesis Challenge League
- Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you’re encouraged to join the new leagues, complete challenges, and demonstrate your mastery of Path of Exile!
- Archnemesis is a challenge league that reinvigorates fights with rare monsters. It introduces around 60 new monster mods and allows you to customize your rare boss fights to control your level of risk and reward. These mods can be combined in over 35 recipes to create new, more powerful, and rewarding mods. As you play through the league, you’ll discover more recipes and learn how to best utilize them to get the most valuable rewards.
- When you slay regular Rare and Magic monsters in the Archnemesis League, they sometimes drop an itemized version of a new Archnemesis monster modifier. You store these in a dedicated inventory panel so that they don’t clutter your regular inventory.
- Over the course of each area you play, you’ll encounter four monsters that are frozen in place, petrified, and bound to the Archnemesis statue. When you find such a monster, you can free it by empowering it with an Archnemesis mod. If you’re able to successfully defeat the empowered monster, then you will receive the fixed reward that corresponds to that modifier.
- The mods you apply will accumulate as you play through the area. When you empower your second monster, it also has the mod you applied to the first monster. This results in a fight that has twice as many dangerous mods, and twice as many rewards. By the time you have empowered and slain four petrified monsters in an area, you will have received the first reward four times.
- More than half of the available modes are created by combining other mods together on the same monster. These recipe mods yield substantially more dangerous encounters and have more valuable rewards.
- To prevent you having to backtrack, there are more than four possible locations where you may encounter petrified monsters in each area, but only the first four you encounter can be empowered and fought.
- Archnemesis mods cannot be traded with other players. Your progress is your own.
- With 3.17.0, there are Standard, Hardcore, and Solo Self-Found variations of the Archnemesis challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
- The new challenge league includes a set of 40 new challenges. When you complete 12 challenges, you will receive the Archnemesis Ice Character Effect. Upon completing 24 challenges, you will receive the Archnemesis Weapon Skin. At 32 challenges completed you will receive the Archnemesis Lightning Character Effect. When you complete 34 challenges, you will receive the Archnemesis Fire Character Effect. At 36 challenges completed you will receive the Archnemesis Wings. Upon completing 38 challenges, you will receive the Archnemesis Prismatic Character Effect. These microtransactions are only obtainable in this league.
- From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Archnemesis Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Archnemesis challenges you completed during the league.
Please note that this patch includes Hotfixes 1 through 6 for PC. The notes are included at the bottom of this section for your reference.
- Added league-specific keybinds that are available while both triggers are held.
- Delve Flares and Dynamite can no longer be rebound on the skill bar.
- Added a keybind for canceling the Map Stash Tab conversion process and for closing the popup window.
- Added a small display above the flask bar that indicates when item highlighting has been turned off.
- Introduced the Archnemesis League Supporter Packs and the annual Core Supporter Packs.
- Interacting with targets that then become uninteractable will now remove your cursor from them.
- Improved the targeting behavior for monsters, items, and interactables you have a line of sight to.
- Improved the user interface for socketing mode.
- Updated Neversink loot filters.
- Fixed a bug where “repeat search” was not working on quick-searched items on the Trade board.
- Fixed a bug where the minimap could sometimes display incorrectly in Delve areas.
- Fixed a bug where scrolling through a Trade board category did not work properly when you had a filter applied.
- Fixed a bug where quick-searching non-unique items would not clear the Trade board filter.
- Fixed a bug where Hydrosphere’s alternate behavior would not consistently place the Hydrosphere behind the targeted monster.
- The Map Device now indicates if you can’t use it (due to not being the party leader) prior to you putting a map in.
- Fixed a bug where the Hyrri’s Bite Vendor Recipe did not work with its new item base type.
- Fixed a bug with the Gem and Flask Stash Tabs where newly-inserted flasks could not have price notes set.
- Fixed a bug where the new Sharktooth Quiver granted Life Gain on Hit that didn’t actually work.
- Fixed various client and instance crashes.
- Fixed a bug where specific Blood Monkey Chieftains would fail to generate charges for allies.
- Fixed a bug where some auras would not be removed when certain items were removed.
- Fixed a bug where Lilly Roth sometimes couldn’t be invited to your hideout.
- Fixed a bug where bow damage nodes on the Passive Tree were not applying.
- Fixed a bug where the Atlas Passive Tree could show a “Reset all Passives” button that affected the regular Passive Skill Tree.
- Fixed a bug where the Passive Skill Tree mastery stat that makes increases and reductions to projectile speed also apply to bow damage was calculating them incorrectly.
- Fixed client and instance crash related to Arc.
Source: Path of Exile