Remnant 2 Update – Patch Notes on August 19, 2023

A new update has been released for Remnant 2 Update. You can find all the Game Update details, Bug Fixes, improvements, and Patch Notes below. Remnant 2 Update is now available for all platforms, including PS4, PS5, Xbox One, Xbox Series S/X, and PC. The file size may vary depending on the platform.

–Performance and Crashes–

  • Updates to reduce potential crashes.
  • Addressed an issue where game would hang on Remnant II logo screen for some players
    when first starting the game.
  • Fixed various issues causing memory leaks.
  • Added an option to the graphics settings to turn off the optimizations when in a menu.
    DEV NOTE: This may fix DXGI_ERROR_DEVICE_REMOVED error for some users.

–Achievements & Difficulty Rewards–

  • Retroactively fixed “Proving Grounds” Achievement.
  • Retroactively fixed issue where players who beat the game on Apocalypse difficulty
    previously were not receiving Nightmare difficulty rewards.
    DEV NOTE: To unlock difficulty rewards and achievements, you must interact with the World
    Stone.
  • Fixed an issue where Revivalist Trait was not unlocking for some players.
  • Fixed an issue with granting difficulty rewards related to localization.

–Bug Fixes–[ Progression & Rewards ]

  • Progression Blocker: Fixed an issue where if the game was closed during the Binding of
    Three cinematic in the Labyrinth, the portal to the final world would not open correctly.
  • Progression Blocker: Fixed an issue where players could use Havoc Form during the final
    boss fight transition and get stuck.
  • Progression Blocker: Fixed an issue where the key in Kaeula’s Rest would not show up.
  • Progression Blocker: Fixed an issue where train siege on N’Erud would lock players out,
    preventing them from progressing forward.
  • Progression Blocker: Fixed an issue where players could get stuck in Tal’Ratha’s
    metaphysical phase and not complete the fight.
  • Progression Blocker: Fixed an issue where the key in the Morrow Sanatorium would not
    show up.

[ Archetypes ]

  • Fixed issues with Archon’s Tempest ability not working with Big Bang.
  • Fixed issue with Summoner’s minions targeting corpses in Magister Dullain fight.
  • Fixed an issue where Engineer’s turret would allow them to move through walls and
    doors.
  • Fixed an issue where Very Good Boy would sometimes attempt to attack an invisible
    enemy after defeating Labyrinth Sentinel.
  • Fixed an issue where Archetypes could show up as “!”, locking them out for players.

[ Gear / Items ]

  • Fixed an issue with Chilled Steam not correctly granting movement speed increase.
  • Fixed an issue with Dark Cider’s stat description not matching advanced stats display.
  • Fixed an issue with Mudtooth’s Elixir bonus not showing up in advanced stats display.
  • Fixed an issue with Smolder not scaling correctly with Mod damage.
  • Fixed an issue where Black Cat Band was incorrectly triggered when dodging with Void
    Cloak.
  • Fixed an issue where unequipping the One-Eyed Joker idol was not removing its effect.
  • Fixed an issue where Stamina cost when using Huntress Spear was not benefiting from
    Reinvigorate.
  • Fixed an issue where Momentum mutator bonus was not being applied correctly when
    upgraded.
  • Fixed an issue where Scavenger’s Bauble was not automatically picking up Relic Dust.
  • Fixed an issue where Samoflange amulet incorrectly triggered when dodging incoming
    enemy attacks.
  • Fixed an issue where Astral Burst mod was not bouncing three times as stated in its
    description.
  • Fixed an issue where Reality Rune would slow friendly projectiles.
  • Fixed an issue with Restriction Cord related to interacting with World Stone.
  • Fixed an issue with Tranquility Font’s description not displaying the correct values.
  • Fixed an issue where Weightless Weight was not applying the correct values when
    changing armor.
  • Fixed an issue where in combination with Restriction Cord, Ring of Anguish could cause
    a crash.

[ Enemies ]

  • Fixed an issue with Gorge’s rear spin attack not connecting with players correctly.
  • Fixed an issue with Labyrinth creatures getting stuck in stagger state in various places.
  • Fixed an issue with Abomination’s AoE slam size collision not matching visual.
  • Changed Abomination’s plates to take normal damage instead of resisting damage.
  • Fixed an issue with Abomination retreating too often.
  • Fixed an issue with Chainsaw Dran getting stuck when killed while performing
    interactive on player.
  • Fixed an issue with Huntress killing all of Summoner’s minions at once during fight.
  • Fixed an issue where players could get stuck under the arena in the second phase of the
    final boss fight.
  • Fixed an issue where Bastion aberration affixes remained active outside of combat.
  • Fixed an issue where Tal’Ratha’s spit attack could still hit the player if they were out of
    range.
  • Fixed an issue where Gorge would not spawn and door would not open if player quit
    while door to room was still opening.

[ Misc Fixes ]

  • Fixed multiple places where players could get stuck outside of the world on N’Erud
  • Fixed visual issues with lightning in the sky during final portion of campaign.
  • Fixed an issue where advanced stats could not be toggled on/off when returning from
    map menu.
  • Fixed an issue where Chain Lightning was not doing Shock Damage.
  • Fixed an issue where non-vendor town NPCs would disappear for some players.
  • Fixed level geometry allowing players to access Bone Harvester’s lair without first being
    grabbed by the Bone Harvester.
  • Fixed an issue in Town Turned to Dust where players could get stuck between bridge
    planks.
  • Fixed an issue where clients could interact with the Fae Council and quit out mid
    conversation, locking the Host out of speaking with them again.

Source: Remnant 2

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