The Witcher 3 Shows Next-Gen Upgrades

The full list of enhancements coming to The Witcher 3: Wild Hunt’s new generation is released by CD Projekt Red.

The Witcher 3_

The complete patch notes for The Witcher 3: Wild Hunt – Complete Edition’s release on next-generation consoles have been released by CD Projekt Red. One of the most lauded RPGs from the previous generation, The Witcher 3: Wild Hunt, has received similar praise for the new version. The Metacritic rating for The Witcher 3: Wild Hunt – Complete Edition is currently 97. However, there have only been a few reviews so far.

The support for ray tracing and a separate mode for gameplay at 60 frames per second are two of the biggest changes coming to The Witcher 3 on the PS5 and Xbox Series X/S, as previously noted by CD Projekt Red. Additionally, it confirmed new ULTRA+ settings for the PC version and various camera options for combat and Exploration. The Witcher 3’s official patch notes, which go into great detail about the changes, have now been made available by the developer.

There are various categories for The Witcher 3: Wild Hunt – Complete Edition’s patch notes, some of which are exclusive to PC and next-generation consoles. This version from CD Projekt Red includes ray-traced global illumination, ambient occlusion, and the option to enable ray-traced reflections and shadows. In addition to 4K textures for characters like Geralt, Yennefer, Triss, Ciri, and others, the update includes many mods.

The PC-only “ULTRA+” mode, said to enhance The Witcher 3’s graphics significantly, is then described in the patch notes. Additionally, they confirm that the Xbox Series S version of the game won’t have ray tracing. However, players can still benefit from a high frame rate mode that aims for gameplay at 60 frames per second.

The Witcher 3_

Support for adaptive triggers, haptic feedback on DualSense controllers, and activity cards for the PS5 version are additional platform-specific features. The Witcher 3 quality-of-life changes and some gameplay enhancements made by CD Projekt Red are covered in detail after this.

Fans should be aware that regardless of their version, anyone who owns The Witcher 3: Wild Hunt will receive the next-generation edition for free. Surprisingly, CD Projekt Red chose not to charge for the improvements, given how substantial the upgrade appears. For improved versions of PS4 and Xbox One games, some developers demand a small upgrade fee from players. However, some publishers still need to provide an upgrade route.

Following are the complete patch notes for The Witcher 3: Wild Hunt’s next-generation release:

PC and Next-Gen Exclusives

  • Added ambient occlusion and ray-traced global illumination.
  • Ray-traced reflections and shadows are an additional option for PC players with compatible hardware.
  • The game has been enhanced with many mods and mod-inspired additions to the graphics and gameplay. We have incorporated some community favorites and our changes to the environment, cutscenes, realistic pavements, and numerous decoration upgrades.
  • Community-made and community-inspired mods include:
  • The Witcher 3 HD Reworked Project by HalkHogan
  • HD Monsters Reworked by Denroth
  • Immersive Real-time Cutscenes by teiji25
  • Nitpicker’s Patch by chuck cash
  • World Map Fixes by Terg500
  • For many characters, including Geralt, Yennefer, Triss, Ciri, Eredin, and others, the texture has been scaled up to 4K.
  • Geralt and the other main characters now cast high-resolution self-shadowing even when not in cutscenes. Some other problems with armor-clipping, including hair-clipping through armor, have been resolved.
  • Environmental improvements:
  • Added a new weather type – “Gray Sky.”
  • Updated sky textures
  • Vegetation and water improvements
  • Various mesh improvements
  • Improved some select VFX
  • Updated global environmental lighting
  • AMD FidelityFX™ Super Resolution (FSR) 2.1 was added.
  • Added a photo mode that enables users to capture beautiful images in The Witcher 3’s world.
  • Added the ability to pause the game while cutscenes are playing.
  • Added a different camera option closer to the player’s character and responded more quickly to movement and combat. This new option can be found under Exploration, Combat, and Horseback Camera Distance in the Options Gameplay menu.


  • Added “ULTRA+” graphical settings on PC, which significantly increases the game’s visual fidelity. The graphical settings available on ULTRA+ effect:
  • Number of background characters
  • Shadow quality
  • Grass density
  • Texture quality
  • Foliage visibility range
  • Terrain Quality
  • Water quality
  • Detail level

Added support for DLSS 3. available only on compatible hardware.

Specific to Next-Gen Consoles

  • Enhanced the overall visual quality of next-generation gaming consoles. Such as improved fidelity, shadow quality, increased draw distances, and crowd density.
  • For the PlayStation 5 and Xbox Series X, the Ray Tracing Mode offers ray-traced global illumination and ambient occlusion with dynamic resolution scaling.
  • Performance Mode on the PlayStation 5 and Xbox Series X guarantees a smoother gaming experience with a target frame rate of 60 FPS and dynamic resolution scaling.
  • Ray-tracing capabilities are absent from the Xbox Series S version. Aiming for 30 FPS, Quality Mode boosts resolution and improves image fidelity. Performance Mode, in contrast, aims for 60 FPS and favors more fluid gameplay over visual excellence.
  • Haptic feedback and adaptive triggers have been used on PS5 DualSense controllers.
  • Added Activity Cards for PS5.

Online Features

  • Added a cross-platform progression feature. To make it simple for you to continue where you left off on other platforms, your most recent saves will be automatically uploaded to the cloud. For each save type, cross-progression offers the most recent save. After you log into your account, this feature becomes available.
  • In The Witcher 3: Wild Hunt, players can sign up for MY REWARDS to receive:
  • Swords of the Nine-Tailed Vixen
  • White Tiger of the West Armor
  • Dol Blathanna Armor Set
  • Roach Card

Detailed information on how to redeem the rewards will be available from Dec 14th, 1 AM CET at

Additional Content

  • In The Eternal Fire’s Shadow, a new side mission has been added to Velen. The Witcher on Netflix inspires rewards.
  • Dandelion now has a backup appearance that draws inspiration from The Witcher on Netflix. It can be turned on under Gameplay Options.
  • I’ve added a different set of Nilfgaardian armor that draws inspiration from The Witcher on Netflix. It can be turned on under Gameplay Options.
  • Added voice-overs in Chinese and Korean. Console availability varies by location.
  • Russian voice-over has undergone many changes and enhancements, including fixes for most scenes’ sped-up or slowed-down lines.

Quality of Life Changes

  • Added the option for Quick Sign Casting. It enables the casting and switching of signs without launching the radial menu. It is available from Options Gameplay.
  • A new default map filter has been added. To lessen icon clutter on the map, the new filter hides icons like “?” and boats. With the “All” map mode toggle, these icons can be activated again.
  • Players can now survive falls from higher heights thanks to an adjustment to the minimum height for fall damage.
  • Without a separate loot window, herbs can now be instantly looted with a single interaction.
  • Options that dynamically conceal the minimap and quest goals when not engaged in battle or using Witcher senses have been added. The options to hide the minimap and objectives during Exploration can be found under Options Video HUD Configuration.
  • Added the option to use a controller and walk slowly. Now, you can slowly walk by, moving the left stick forward.
  • When using a controller, a different sprint mode option has been added. The left stick must be tapped to turn it on. It is accessible from Options Control Settings.
  • Target-lock can now be made camera inversion-independent using a new setting. It is available from Options Control Settings.
  • The radial menu has been improved to allow dynamic switching between bombs, bolts, and pocket items without opening the inventory.
  • Added the option to scale the font size for subtitles, NPC chatter, and dialogue choices. You can find it in Options → Video → HUD Configuration.
  • Added many other minor improvements, quality-of-life changes, and secret items for players to find.


  • The Full Combat Rebalance 3 mod by Flash in the flesh has been added; it features gameplay fixes and changes to the balance. We used a curated approach to create this mod, adding some tweaks to the default features while leaving out others.
  • Scavenger Hunt: Wolf School Gear – Fixed an issue where the chest at the Signal Tower couldn’t be opened.
  • From Officer’s Distant Shores – Fixed an issue where the diagram in the chest at the bandit’s hideout could be missing.
  • Hard Times: Fixed an issue where Geralt couldn’t talk or give the letter to the blacksmith.
  • Swift as the Western Winds: Fixed an issue where the quest could sometimes fail despite winning the horse race.
  • Echoes of the Past: Fixed an issue where, after defeating the Foglets, the quest could get stuck, and it wouldn’t be possible to talk to Yennefer.
  • Wine Wars: It was resolved that the quest couldn’t be finished if a player destroyed one of the necessary monster nests while exploring.
  • Fixed a bug that made it impossible in some circumstances to clear the abandoned ruin of an inn on Ard Skellig’s southern shore.
  • The Grandmaster Wolven Set no longer requires Mastercrafted items due to a bug that has been fixed.
  • Various minor quests and cutscene improvements.

Currently available on PC, PS4, Switch, and Xbox One, The Witcher 3: Wild Hunt will also be released for PS5 and Xbox Series X/S on December 14.

Source: Eurogamer