Valorant 2.09 patch notes and Replication Mode revealed

The full Valorant 2.09 patch notes have been released and includes the following changes: 

VIPER

As we tune the numbers on Toxin, we’re hoping to maximize the depth of gameplay around her smoke while maintaining the overall advantage it provides Viper. Before the last change, enemies tended to disregard and simply push through the smoke, but with instant decay at 50, we’ve seen it swing too far in the other direction—where her possible victims avoid it at all cost.

With the below change, we’re hoping to find a balance point where opponents feel that—with the proper coordination and utility usage—they can break through her smoke. Likewise, Viper players will now attempt to stay a step ahead, and counter the enemy’s plans to capitalize on the opening her debuffs apply.

We believe this tuning, along with the bullet damage breakpoints of our guns, we are maximizing her decay’s power when both sides are on full buys. But we remove some of the more outsized effects it had at 50, such as it’s one shot kill combination with the Marshal and its impact in pistol-versus-pistol.

  • Toxin (Passive) – The instant decay inflicted when entering Viper’s smoke or crossing her wall, reduced 50 >>> 30

GAME SYSTEM UPDATES

  • Added tactical timeouts to Tournament Mode Custom Games
  • 2 tactical timeouts can be called per game, per team.
  • Tactical timeouts last 60 seconds.
  • Tactical timeouts freeze all player movements for the duration of the timeout.
  • For technical pauses, the standard Pause Match Timer option is still available.
  • Improved the visual synchronization of bullet tracers and impact effects for Observers
  • This should fix most cases where it looks like a player is killed before a bullet reaches them in our esports viewing experience.
  • Adjusted color of placeable utility on the minimap to match team color for Observers
  • Adjusted color of names in player loadout HUD to match team color
  • Spaced the End Game Phase and Pause Match Timer options in Custom Games to prevent misclicks
  • Improved feel on rope ascenders in high latency situations
  • Minor performance optimizations to UI in matches

BUGS

AGENTS

  • Added team colors for placed Agent abilities, for observers
  • Fixed issue where Astra’s Nebula was slightly offset once fully formed
  • Fixed bullet impacts on Sova’s Owl Drone wings appearing in the wrong locations
  • Fixed issues across multiple Agents with incorrect damage icons for abilities showing up in the killfeed
  • Fixed issue where Killjoy’s Nanoswarm audio would cut off if it was destroyed right after activation
  • Fixed an issue where Skye’s Seekers did not show how many enemies were affected in the combat report
  • Omen can no longer drop the Spike or weapons while casting From the Shadows
  • Fixed an issue where Killjoy’s Alarmbot would display flashed visual effects while invisible

GAME SYSTEMS

  • Fixed an issue where weapons could be instantly reloaded after spamming orb pick ups
  • Thanks for raising this issue here!
  • Fixed an issue where sound was lowered by 5dB

WEAPONS

  • Fixed 1P snow impacts that occurred rarely in gun fights

BREEZE MAP

  • Fixed a number of exploits around the map
  • Fixed an issue where players could sandwich themselves in between Sage’s wall and the Mechanical Doors on Breeze (or Ascent)

COMPETITIVE

  • Fixed a bug that was causing a player’s leaderboard rank to not show up on their Act Rank badge
  • Fixed a bug that was showing the ranked rating threshold on the leaderbaord for previous Acts
  • Only the current Act should show a ranked rating threshold bar from now on.

Valorant 2.09 patch notes and Replication Mode revealed

Valorant 2.09 update news (Image: RIOT GAMES)

Valorant 2.09 is releasing with a special new mode that should keep gamers on their toes.

Named Replication, the new mode tasks players on each team to play as the same Agent, with the selection decided during pre-match voting.

The good news is that this new experience will be available until May 25, meaning gamers have two weeks to perfect their chameleon skills.

The rules for the new mode includes using a Best-of-nine Spike mode with 80-second rounds, 45-second pistol round, and 30-second subsequent rounds.

As mentioned above, all players on the same team play as the same Agent, with abilities, minus ultimates, refreshed each round.

Agents will also Gain +1 ultimate points per round at the start of the round (except Overtime rounds, with a set amount of credits available each round regardless of win/loss.

Other rules as confirmed by Riot Games are as follows:

  • Weapon and shield are reset each round
  • Being flashed twice within a 4 second window grants FLASHGUARD to the player
  • FLASHGUARD: Cannot be blinded
  • Duration: 5 seconds

REPLICATION XP

  • Same as unrated:
  • 100 xp per round played.
  • Additional 200 xp per round won.

We also know that for the time that Replication is available to play in Valorant, it will be replacing Escalation.

But while the new Replication Mode is a big part of the Valorant 2.09 launch, it’s not the only change listed in the official patch notes.

Riot Games has also made a small Agent change, as well as a number of balancing tweaks that gamers will want to know about.

For Viper players, they should know that the instant decay inflicted when entering Viper’s smoke or crossing her wall has been reduced from 50 to 30.

Breeze is getting a few changes to make it a better gameplay experience, with different areas of the map offering blocked vision above Mid-Wood Doors and A Metal Doors.

There will also be better player collision in various locations, while a number of other bugs have also been squashed by the team.

Full patch notes will be released by the Riot Games team later today, including the full details on how Replication Mode works.

Gamers will also get the full rundown of bug fixes inside the official Valorant update notes, which are scheduled to be posted on the official website.

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