Wattam: 12 things to love about the new game by Keita Takahashi

I’ve heard that author directors always produce and re-produce the same film, and I think the same goes for Keita Takahashi, the game designer behind Katamari Damacy, Noby Noby Boy and Wattam.

For fans of the previous games, Wattam will look familiar, feel and sound. The color scheme and game style feel like you’re slipping back into the role of prince, but instead of rolling up inanimate objects, you’re friends with them. And the legendary jazzy swing beats are back and as fresh as ever.

I’m a big fan of Takahashi’s work and I really enjoy Wattam, but it’s hard to explain why because it’s so strange and games are all about the experience of playing. The details that make this game so enjoyable are difficult to convey in a normal test. Instead of looking at the entire forest, I want to look at some specific trees.

I picked out my 12 favorite aspects of the game, like the rock-hard songs and dynamic soundtrack that remind me of Katamari Damacy in the best possible way.

Watch the video above to experience the happiest aspects of Wattam.

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